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Shovel Knight Styled Checkpoint

SMW Sprites → Shovel Knight Styled Checkpoint

Submission Details

Name: Shovel Knight Styled Checkpoint
Author: Darolac
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This checkpoint reveals a flame when activated. Mario can destroy it by spinjumping on top of it, and it will rend him some coins, but you will then lose the checkpoint. Note that the checkpoint will be respawned when you reach it again, unlike Shovel Knight checkpoints.

Check the asm file for some customisation options.
Tags: checkpoint lorom pacifist sa-1 shovel knight
Comments: 8 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 5.17 KiB | 654 downloads

Screenshots

Comments (8)

Darolac Author Link
Originally posted by simon.caio
looks very good! and would like to use this in a couple of level in my hack...but it doesnt work....maybe this line should be above in the infos: "It does not work with the multiple midways points patch (maybe future versions will)" - not only in the readme....and by this does it mean the retry patch with multiple midway? I hope in near future to be able to use this cause it is beatiful! cheers

Try it out - don't really know if it works
simon.caio Link
looks very good! and would like to use this in a couple of level in my hack...but it doesnt work....maybe this line should be above in the infos: "It does not work with the multiple midways points patch (maybe future versions will)" - not only in the readme....and by this does it mean the retry patch with multiple midway? I hope in near future to be able to use this cause it is beatiful! cheers
Darolac Author Link
Originally posted by Final Theory
Why would you kill your own save point just for some coins????????

This resource can be useful specifically in a hack where coins have importance, such as Shovel Knight, where you can use them to buy a ton of things.
Final Theory Link
Why would you kill your own save point just for some coins????????
BoxedApplePie Link
I might have this if I ever finish my first hack and make a second one.
 Kevin Link
Tested with: LM 3.04, Pixi 1.2.9, SA-1 1.32, Snes9x 1.60. It works well, so accepted.
Darolac Author Link
GHB I could definetly add that in a future update.
HammerBrother Link
Can you have the option to have winged ones (indestructible ones found in the first and final level) as well?