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Spin Jump to Super Jump

SMW Patches → Spin Jump to Super Jump

Submission Details

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Comments (2)

TheLucraftTeam Link
I Pressed The A Button Without jumping, and it made My Emulator crash, I Uses SNES9x, not zsnes.
 Maarfy Link
Added a NOP to correct a misaligned hijack that caused the timer to tick down even when the game was frozen.

Useful enough, but this patch shows its age a bit. The super jump is only enabled in scenarios that allow normal spinjumping - this means no super jumping off of Yoshi, no super jumping underwater, no super jumping while holding items, etc. The player’s direction is also randomly reversed from time to time as the jump starts, and cape attack hitboxes can manifest for a split second if the player is caped - both holdovers from building off of the spinjump flag. I’d much rather see a patch version of this code hijacking the actual spin jump routine for greater flexibility and polish.

Speaking of hijacks, be warned - this code hijacks the same portion of the status bar routine used by UberASMTool’s own status bar code. Use the UberASM version of this code to avoid this issue.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.