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Prickly Goomba

SMW Sprites → Prickly Goomba

Submission Details

Name: Prickly Goomba
Author: Erik
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This otherwise static sprite will spawn a sprite when hit with either a fireball or the cape - this based on the extra byte. The sprite is configurable in the ASM file.
Tags: enemy lorom sa-1
Comments: 2 (jump to comments)
Rating:
1.0 (1 rating)
No rating
Download 2.24 KiB | 630 downloads

Screenshots

Comments (2)

Epic_Manky Link
Dunno what I did wrong but shooting it with a fireball does...nothing. Neither does hitting it with a cape. It's basically just a red urchin
 Major Flare Link
Tested with:
- Lunar Magic 3.03;
- PIXI 1.2.9;
- SA-1 1.32;
- ZMZ 1.08.

Accepted. There's a tiny little bug with fireball's interaction with the spawned sprite - apply the following patch to circumvent this:

Code
lorom
!Spr = $0B
if read1($00FFD5) == $23
	sa1rom
	!Spr = $15
endif

org $02A0B9
	db !Spr