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Basilisk

SMW Sprites → Basilisk

Submission Details

Name: Basilisk
Author: Schwa
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite walks along the ground, trying to stay in front of Mario no matter what. It stands upright when not walking, and fires energy balls from its mouth at random intervals. It cannot be stomped, but 5 fireballs or a thrown item will kill it.

The energy balls from the included graphics use colors 9, D, E, and F of palette C (the red sprite palette). They replace baseballs.

Check the ASM file for customization options. The graphics for this sprite hail from Zelda II Adventure of Link.

Give credit if used or tweaked.
Tags: enemy follow follow player lorom projectile sa-1
Comments: 10 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 5.25 KiB | 690 downloads

Screenshots

Comments (10)

Murphmario Link
Aren't these officially called Zoras?
Jolpengammler Link
Says SP3 but actually uses SP4, as has been pointed out before me
qantuum Link
And how come a sprite like this fires his bullets too fast and do not get the relative customisation option. Ah... Can almost be used as boss now.
qantuum Link
Hey... You say SP3 for graphics but it does use SP4. What is this.
 Major Flare Link
Tested with: PIXI 1.29, SA1 1.32, LM 3.03, ZMZ 1.08.

Accepted.
Darolac Link
The sprite is the same, but the X speed and Y speed defines for the speed of the extended sprite have been corrected.
King Boo From older version: Basilisk Link
Would be nice to mention where the sprite came from

For real though this sprite is very unfair considering Link had a shield to protect against the fire AND he could jump as high as Mario (with magic)
Mogu94 From older version: Basilisk Link
Dude, this thing looks so annoying to deal with all things considered.
 idol From older version: Basilisk Link
please dont use this sprite
 Telinc1 From older version: Basilisk Link
Converted to PIXI and added SA-1 compatibility. The original had dead or unnecessary code which has been removed. The default sound effect has also been fixed (the original sprite played sound $31 from bank $1DF9, which doesn't exist).