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Classic Mario World 2: The Great Alliance

Super Mario World Hacks → Classic Mario World 2: The Great Alliance

Submission Details

Name: Classic Mario World 2: The Great Alliance
Author: bandicoot
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 120 exit(s)
Type: Standard: Hard
Description: Hello SMWCentral,this is Classic Mario World 2:The Great Alliance a hack that is a direct sequel from Classic Mario world 1:The Magical Crystals.

After the last adventure Bowser decided to get revenge over the mushroom kingdom by forming an evil alliance with various villains from the mushrooms kingdom lands, its up to Mario to stop him.

This new version is a much improved version over the original release of this hack in 2014.
Check the readme file to have more informations on why I decided to send this new update that this hack really needed.

Also I included a brazilian portuguese version too.

Para os brasileiros essa hack possui tradução para portugues brasileiro, aproveitem!

Note: The .srm file in the savebase section no longer works with this new version of the hack.




Tags: asm bosses less exgfx music traditional
Comments: 56 (jump to comments)
Rating:
4.4 (7 ratings)
No rating
Download 1.83 MiB | 18,360 downloads

Screenshots

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Comments (56)

AnkisethTheMonk Link
I've enjoyed playing through these large bandicoot hacks. A lot of things make this hack much easier than it could be--falling in pits lets you bounce out (always forgot about this until it was too late to react unfortunately), two hits until small, start on overworld to save + lives save, secret bonus room per world that acts like Top Secret Area.

Bosses are all non-vanilla. You get
all the koopa kids, Bowser Jr., Kamek, and the Big Boi himself
. Oh, and
Wart
, twice. Pretty smooth difficulty curve even through the end. Some of the secret exits were not very intuitive. Buzzy's Lost Ruins secret exit involved walking through a foreground tile which is fair enough but then dropping under the floor to go get the key. Chain Chomp Mountain's was just confusing, I found the key and accidentally hit a hidden block next to it with a key in it...wat. I didn't check to see if the first key did anything.

One thing this hack does that Princess Rescue 2 didn't do much at all was use enemy/hazard spam as difficulty. Bullet Bill spam in airship levels had me cracking up, so many cannons. Tower of Agony is another one that had me laughing, there would be screens with a dozen Bowser statue fireballs and 2 rotating fire bars. Saw spam is another common theme. The Top Secret Area powerups let me damage boost through an awful lot of these levels if needed.

Without checking the date, I would bet this was made before SMW The Princess Rescue 2: Luigi's Journey!, it seems like the same design ideas are here but a lot rougher around the edges. Still worth playing I think but the spam-as-difficulty brings it down for me.

6 and a half hours to complete. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvauv9jbLVSEO7hfcdTVh-w_oi
thatfireblockgk Link
what is the music used when you die in the game?
note: im not a bot I'm just asking for the music. thats all
Retro Master HD Link
It’s from Donkey Kong County 1 and it’s the player down theme tune.
jBL00D Link
So I just completed this hack with all 120 exits and here's my review

Overall its a well made hack. I was hoping wall jumps would come back in this hack with actual use for it but sadly was removed competely.

The overworld had some great layouts, but I wish the star world levels connected after beating each level, which would make a great warp world and travelling a lot easier. Sadly no autumn theme after completing star world.

The levels themselves had some great designs with moderate difficulty. In World 8 the levels really started to get very spammy which I wasn't a fan of. Whether it be spam of flames, podaboos or bullets from every angle. So much so the game lagged quite a bit.

The secet exits in the game were fair to find without being over complicated.

But overall I enjoyed this hack and would give it a solid 4/5 rating
IvanSimonovSMW Link
I love this cool rom hack
Treeckoxd Link
I love it
AntonioDosGames Link
Hack incrível, uma das mais longas hacks da smwcentral, trilha sonora agradável, mas a versão definitiva tem coisas que pioraram e melhoraram (na minha opnião), mas eu vou dar 5 estrelas pelo esforço que o bandicoot colocou nesse hack. 120 saídas não é qualquer um que faz!!! Meus parabéns bandicoot, sou muito fã das suas hacks!
bandicoot Author Link
@alternateSMW_
Thanks for the feedback, here's a hint for the wart boss:
In both his fights I put a note block that you can use to your advantage and jump to behind him which not only is a safe spot but you can also aim at his mouth easier.
Kamek is not too dificult on the second time tho and Bowser while hard also have plenty powerups on his room.
I did make the final castle and boss rush easier in this updated version, as well as more powerups in the secret final level "Tower of Agony" so it can be more tolerable, but since I implemented the expanded sram saving I think your save from the original version wont work here, so I'm sorry about that.
alternateSMW_ Link
I guess I'll be stuck at 119 then. I turned off the system at the last midpoint, much like the first one, I was sent back to the midpoint early on in the first room. Not only will I not redo all that crap, seeing what I'd have to deal with to beat the hack. A boss rush, really? After 2 slow autoscrollers? I lost all my hits in that spam mess Boo fight to get to Wart just to die immediately because that sprite SUCKS. Took me a while the first time, why do I need to fight it again. With higher stakes and more bosses after. Very spammy. You seem to do this thing where you'll have power ups every other screen then once I actually need them, no where to be found. Why? I can't even update the hack because I started on an older version years ago and when I try, the hack freaks out. Very disappointing to not be able to complete a hack.
SmokedAlex Link
This hack was SO MUCH FUN to play! I like the smooth combination between different Mario styles and the music choice was on point.
I had a few issues finding a couple of secret exits, but I get the hack is supposed to be Hard difficulty. I like the overworld design as well too, very aesthetically pleasing to play.
maykojubals Link
Eu gostei bastante da rack. A dificuldade é adequada e possível jogar sem usar save state (eu não sou jogador pró).
Mas houve 2 fases que tive que apelar para o save state: o castelo 9 do Special World (mega caprichada) e o do rei Koopa (a fase em si, apesar de difícil, era possível. Difícil foi enfrentar a sequência de chefes).
Creio que se o castelo 9 tivesse um ponto para salvar ao final de cada porta, poderia jogar sem save state (apesar de ter que voltar a fases anteriores para buscar a pena e usar a capa (rsrs), algo que ajuda bastante a passar as fases mais difíceis).
Só a questão da trilha sonora que eu prefiro mais a original, mas é algo pessoal que não desmerece o zeloso trabalho nitidamente feito.
Quero parabenizar e agradecer por ter criado um jogo com 120 exits e que vai ganhando dificuldade aos poucos! Parabéns!
Thiago Link
Fala ai cara, tudo bem?
estou tentando baixar o jogo para rodar no meu snes mini para meu filho jogar, pois ele fica vendo os videos no youtube e eh facinado pelo seu game. Porem nao estah rodando, acho que o formato nao eh compativel, acredito que tem que ser a extensao SMC para dar certo, pode me dar uma ajuda?
desculpe a acentuacao, moro na Inglaterra e o teclado do pc nao tem os acentos...
quickdraw86 Link
The first 7 or 8 worlds of this are pure gold, but the latter part of the game seems to lose a little in terms of level and obstacle design. I still finished this, and, overall really liked it, but, for the reason I stated, 4/5.
bandicoot Author Link
@Dom Marco, que bom que gostou#tb{:D}
Dom Marco Link
essa hack é muito boa mesmo sendo inferior a the magical crystals. Ainda jogarei a terceira, mas só depois de zerar a the great alliance.
ADScomics Link
Originally posted by Atari2.0
I was a little disappointed by this hack to be totally honest.
Given it was a 2015 hack, I wasn't expecting it to be perfect, level design was different back than and all that jazz.
However I was surprised when I found myself having fun playing the levels, finding secret exits (some of them are really dumb tho, like MAP16 edits of cement to act as air -.-) and beating bosses. The fun lasted up until after the castle of world 7. World 8 and 9 try to be "difficult" but in the wrong sense of the term. It's just long, stretched levels with unfair obstacles, sprite spam and lots and lots of lag everywhere. To be completely fair, even if worlds 1 to 7 are very good, I would reject this hack if it wasn't an update, just cause world 8-9 are completely cluttered with long and unethical levels, where the only difficulty is to not die to lag created by the 15 flames that are on screen or by the 10 podoboos/grinders.
With that said, I had fun playing the first 7 worlds, so I recommend doing that and stopping there.
The most disappointing fact is that the hack had the potential to be really good but in the end... didn't.


Yeah I'm with you on that. I personally enjoy the hack overall but some of the later levels are just not cleverly designed and is just enemy spam or just overall full of ridiculous obstacles. Ludwig's castle drove me nearly insane and I decided to use save states to get through it.
bandicoot Author Link
Originally posted by Diego Kaizo
a saida secreta da ghosthouse do mundo 3 ta bugada na versão brasileira

Vou dar uma olhada, se precisar lanço um update.
Diego Kaizo Link
a saida secreta da ghosthouse do mundo 3 ta bugada na versão brasileira
ArtieLiu Link
Bom.
yygdrasil Link
this hack is great 5/5
LucasMuullerBR Link
Parece uma hack muito f*** mesmo, vou jogar aqui! Valeu!
Felipe Satana Prata Da Silva Link
you would have a box for this game, I would like to have a box in the rom in my racallbox
peppebd Link
Great Hack!
Dantic Link
Hey there Bandicoot, greetings from our beloved yellow-green Brasil!!! #smrpg{y} I played all of your hacks, and I am very impressive that a brazillian made such an awesome work! What I most like on your hacks is the story; pretty good, solid and fun to watch on the colorful maps and play it, of course. Even though it has its flaws, your maps, levels are very good and you made very good use of the warp pipes and difficult. If you are releasing this "new version", which I am already playing and read the changes, you must have done a great job!
People like to talk a lot... But, we all have to know how to appreciate an effort, and you my friend, sure did that effort. I hope you keep making new ones 'cause you have a good taste for creating a story.
And what is that song when we become invincible??? OH MY, PERFECT!!! (Nice reference)

Congratulations man, and you gave me a good birthday present! #tb{:DD}
 Atari2.0 Link
I was a little disappointed by this hack to be totally honest.
Given it was a 2015 hack, I wasn't expecting it to be perfect, level design was different back than and all that jazz.
However I was surprised when I found myself having fun playing the levels, finding secret exits (some of them are really dumb tho, like MAP16 edits of cement to act as air -.-) and beating bosses. The fun lasted up until after the castle of world 7. World 8 and 9 try to be "difficult" but in the wrong sense of the term. It's just long, stretched levels with unfair obstacles, sprite spam and lots and lots of lag everywhere. To be completely fair, even if worlds 1 to 7 are very good, I would reject this hack if it wasn't an update, just cause world 8-9 are completely cluttered with long and unethical levels, where the only difficulty is to not die to lag created by the 15 flames that are on screen or by the 10 podoboos/grinders.
With that said, I had fun playing the first 7 worlds, so I recommend doing that and stopping there.
The most disappointing fact is that the hack had the potential to be really good but in the end... didn't.
Parantunes From older version: Classic Mario World 2: The Great Alliance Link
Hey, hello everyone;

I'm new here and I came from a video tutorial;

I really want to play this but doesn't it need an emulator? If is this, please tell me because it won't run on Snes or Snes9x.

Thanks for the attention
bandicoot Author Link
I updated the hack again in 04-14-2019:
This update fixes a lot of issues pointed out to me by some players during their playthrough.
Check out the changelog file to see what changed.
bandicoot Author Link
Emerald - Thanks!#smw{:peace:}
I fixed those mistakes.
Redownload the game.
7 up Link
3rd screen: Almost perfect, but I'd add commas after 'defeat' and 'Wart'. Unless you can't fit the text, it's the best to add a space before 'Wart'. Also, it should be 'can't' and I'd capitalize 'kingdom'.
4th screen: Change 'togheter' to 'together'.
bandicoot Author From older version: Classic Mario World 2: The Great Alliance Link
SomeGuy712x - Thanks!
I plan on senting a update to this hack with the same treatment I did with CMW The Magical crystals last year, so I'll fix that.
SomeGuy712x From older version: Classic Mario World 2: The Great Alliance Link
Welp, I encountered a game-breaking glitch. For some reason, the pipe at the top of the Maze Mountain Climb level in world 6 (level 113) sends me to the level 100 Bonus Game room. This is particularly baffling, because when I checked the level in Lunar Magic after this happened, I can see that the pipe's screen is set to take me to level 91, where there's a proper goal. And yet, it doesn't actually do that for me. Here's a video showing this happening:
https://www.youtube.com/watch?v=VOYgvTNfXv8
(Jump to about 2:16 in the video to get straight to the point.)

So, this prevents me from clearing the normal exit of this level, blocking off access to a lot of world 6. Does anyone have any idea why that pipe doesn't take me to level 91 like it should?

UPDATE: It's been determined that the exit pipe's Y position is high enough that entering it while riding Yoshi apparently makes the game think the player is on the next screen up, causing the game to load the Bonus Game level instead of the proper sublevel. So, if you get there with Yoshi, simply dismount him before entering the pipe and you'll go to the goal area properly.
NatsuFireball From older version: Classic Mario World 2: The Great Alliance Link
A very interesting sequel, with very nice graphics, level design and bosses !
But yes it is hard, especially to the end. I barely beat Bowser in castle #8 and #9.
This hack is beatable without using savestates but it requires a lot of tries and patience, as we could expect from a hard game =]

10/10 (5 stars) Thank you again for this great game =]
Aurel509 From older version: Classic Mario World 2: The Great Alliance Link
The beginning of the hack is cool.
The atmosphere is good and cool levels are varied.
But the difficulty is pretty special.
At least, from the "World 5" levels start to get complicated. And quite boring for the player.
Moreover, these levels become less and less amusing is quite repetitive.
And in the end it's great no matter what the levels are almost impossible without saves-states.
Besides for the Bowser Castle. The idea of bringing the 3 boss is not very good especially that is supposed to have beaten earlier in the airship.

It is rather unfortunate.

2/5

Besides, I apologize for my bad English
yoshiatom From older version: Classic Mario World 2: The Great Alliance Link
Originally posted by Luansilva12
Bad news: The hack will be removed from the site soon:
Originally posted by Katerpie
It will be deleted from the site for good if it's rejected outside of the featured hacks system.


What the hell? He just said outside the featured hacks system. As in, when a hack is awaiting moderation. Since this hack has been moderated, it won't be removed. You are saying the exact opposite of what Katerpie said.

*Deep breaths*
Green Jerry From older version: Classic Mario World 2: The Great Alliance Link
Bad news: The hack will be removed from the site soon:
Originally posted by Katerpie
It will be deleted from the site for good if it's rejected outside of the featured hacks system.
bandicoot Author From older version: Classic Mario World 2: The Great Alliance Link
There's exits to 7 star warps in worlds from 2 to 8.
The world 8 star let's you play the hardest levels in the hack.
kvbriggs From older version: Classic Mario World 2: The Great Alliance Link
I figured the Yoshi assassinations were deliberate. I have encountered a problem with that since my last post though. Sometimes if the level starts on next to a cliff or ledge, when Yoshi gets auto-assassinated, the player instantly gets launched to the left off the cliff and dies. This could be avoided by leaving a little extra space between level starts and cliff edges. I know of at least two levels where this is a problem (I am sorry, I do not remember which two), but there are probably more because I haven't tried Yoshi in most levels.

I'm having fun, just entered world 8. Are there secret exits to all the star worlds? I have only played the first two and cannot find secret exits for either. I'll give up if you say there aren't any.
bandicoot Author From older version: Classic Mario World 2: The Great Alliance Link
kvbriggs,thanks for report the glitch,the levels where yoshi get killed at the start are the ones where Yoshi isn't allowed,likes castles and levels where the enemy setupcause glitchs with Yoshi.
kvbriggs From older version: Classic Mario World 2: The Great Alliance Link
Great hack so far! I'm at Wart's Warship right now, but just ran into a glitch. Mario got to enough points for a bonus game, but did not advance to the bonus game right away. After Luigi's turn, Mario was placed on the map wrong (off the trail and not on a level). I couldn't move him anywhere, but pressed B and a bonus game started, but Mario got stuck in the bonus game. After hitting all the boxes and collecting the extra lives the bonus game never ended. I was playing on the snes using Super Everdrive, and resetting the Nintendo fixed the problem. I've never encountered this glitch before, so I wanted to report it.

Also, I don't know if this is deliberate or not, but Mario kills Yoshi at the start of many levels :(
ForthRightMC From older version: Classic Mario World 2: The Great Alliance Link
I made an AddmusicK remake of your hack myself - I changed some music. I got the rom on my Google Drive.
bandicoot Author From older version: Classic Mario World 2: The Great Alliance Link
Thank you Wakana ;)

Starlett - The 3rd one are on his way,I already finished all the levels and fixed good part of the bugs/problems ocurred during the gameplay,now I'll just finish the Beta Testing to release it.
starlett From older version: Classic Mario World 2: The Great Alliance Link
this is a pretty cool game can you make a 3rd one
 Wakana From older version: Classic Mario World 2: The Great Alliance Link
Okay, now the update is valid since it doesn't break on accurate emulators anymore. Yet, it still uses AM4, so expect loud noises at the beginning of a few musics; atleast it's not game-breaking.
This aside, the update on its own doesn't contain many edits from the previous version, except for a few bugfixes I pointed out in the removal log. The design, as well as the aesthetics, kept untouched.

3/5.
FreeKill2111 From older version: Classic Mario World 2: The Great Alliance Link
Is the song in Frost Forest supposed to sound like that? Because it sounds like it's a bit messed up.
Mariogamer435 From older version: Classic Mario World 2: The Great Alliance Link
best smw hack i've played in my life! not joking good job.
erpster2 From older version: Classic Mario World 2: The Great Alliance Link
this hack is pretty good but needs another serious bug fix.

In the Mole Cliffs level in world 6, if you enter a green pipe in the sky after climbing up a vine, you will be taken to a room where the red paratroopas and a bunch of coins with NO WAY OUT; I had to fall into the pit to go back to the OW map. I think you forgot to add either an exit pipe or exit door to get out of this place [or the "entrance" pipe that is supposed to function as both an entrance & an exit pipe does not work].
CycloneGU From older version: Classic Mario World 2: The Great Alliance Link
I have started playing this recently and am finding the hack to be more punishing to those who rush ahead, encouraging players to take their time and they'll be fine. Some levels punish players who try to rush. This isn't a bad thing, but I have found something that IS a problem: while maneuvering around the far reaches of maps, I have already found five separate places where the player can unwittingly find himself in a weird spot, two being game-breaking (you must wait out time and a new life unless you have already completed the stage). bandicoot, I've added my Skype to this account (just registered here) and I'll be happy to send you the pictures in question.

I'll briefly describe these bug scenarios for other players.

1. In Flood Tunnel, it's possible to jump up a waterfall that is seemingly coming through the ceiling. This lets the player into the wall. You don't die doing this or have to wait as you can hop back out, so this one isn't game-breaking; however, a second version of the tile should exist that prohibits ceiling access (I presume the tile is needed later to allow access somewhere in another level). Alternatively, get rid of the block ceiling around the waterfall.

2. In Fungi Highroad, adept players can farm the blue shell with a Yoshi to the end of the enclosed note block section (that shell can also let a player fly over the entire area, making Star Coin access trivial); I successfully hopped the goal line and found a seemingly endless path, then dropped into a pit at the end. Of course, you can turn around and get the goal anyway.

3. In "Koopa Tropa Hill", more blue shell farming is possible. I managed to fly over the end of the first map and fell into the area above the pipe, unable to escape. Fortunately, I used save states on that playing, so exiting via Start/Select was also unnecessary (I had finished the level already).

4. Also in "Koopa Tropa Hill", more of a graphical glitch. On the second main map, you go forward to four rising and falling pipes flanking three that hold Jumping Piranhas, one spitting pellets. If the player comes along with firepower or a Yoshi and eats/kills a plant, you go through and all looks normal to the next four natural pipes and beyond. However, if you do not have the ability to bonk the plant, you end up seeing the top of the fourth moving pipe is missing. You can still stand on it and it doesn't rise or fall. To ease graphical issues, perhaps make the two pipes on the ends of this group of seven also be stationary and without plants in them.

5. If you have a Yoshi in Verdant Jungle, you will be forced to abandon it during this level at the large pipe before leaving the enclosed area (this can be prevented using a walk thru walls cheat, but I won't discuss that; BTW, that makes water nothing more than dead air making some levels unplayable, so be careful if you do that type of thing). At the start of the level, you can be creative in how you abandon Yoshi by carefully flying to the top of the entrance area (where the Dragon Coin is located) and standing on the rightmost platform. Hop straight up, jump off of Yoshi, and head over the wall. You have a huge area to be trapped in forever here. The answer here is to make more ceiling here and make it impossible to get up there; it's also possible to hop over the pipe from the other side, so having the entire area be ceiling safeguards this.

A separate concern is the water level (Watertops Way). The fish circles are unrealistic and cause enemies to not appear until you are literally on top of them or, sometimes, have already run into them. If you are going to use these, don't have other enemies around them, I think they are overused here, and it's unrealistic to have fish you can't shoot fire at to dispel as well, so it's better without them IMO (use the trick for a ghost ship).
JackTheSpades From older version: Classic Mario World 2: The Great Alliance Link
Well, this took it's sweet time.
Going to be honest, I think this hack would have been better if had been shorter. A lot of the later levels seemed desperate to get their screen numbers done. Like I remember quite a few emtpy passages with nothing but some generator and auto scroll.
If you had combined all the creative elements in half or one third the lenght, I think it would have improved the overall quality.

Another thing are Bowser's Castle and the Tower in the special world... those levels are just rediculous to play without savestates. I think I spend nearly half an hour in each even using them.

Lastly, a lot of your levels have secret exits, it would be nice if you'd place them more at the beginning or the middle. Not always but certainly not a rare case where I have to play the same level twice just because the secret exit is right at the end.
NatsuFireball From older version: Classic Mario World 2: The Great Alliance Link
Hello bandicoot,

Your hack is very pleasant to play ! The last levels are very hard though, and as I am not using savestates when playing I just couldn't go through the very last ones. I have 117/120 exists completed without states. With this manner of playing, the Boo shrunk boat was just insane, but I could pass it with about 30 lives or so ^.^

Also, there are some glitches when finishing some bonuses areas : with some of them, you exit in a completely wired and different location, the worst being the bonus stage of World 6 where you exit somewhere in the overworld, with the only possibility to go in a endless bonus game, forcing to restart the game and losing unsaved work.

I don't know if it's because I am unsins ZSNES to play, but it is not given to me the possibility of saving at the end of each level, especially at the end of the game. It's more like every 2 or 3 levels, and in World 9 (with the great tower), you cannot save after finishing the levels linked to stars warp.

Although, you have done very great work, it was a big chalenge without using states in some levels. ^.^

8.5/10 Thank you !

Natsu

bandicoot Author From older version: Classic Mario World 2: The Great Alliance Link
Kaisaan Siddiqui - I will search for a proofreader for fix the text.
Kaisaan From older version: Classic Mario World 2: The Great Alliance Link
Could you also fix the Message boxes? They have incorrect grammar in them.
sevenlavide From older version: Classic Mario World 2: The Great Alliance Link
I just registered to the site only to say thank you. Your hack is a very nice game. The possibility to save the game after each level is a very good option in case of playing the game in a real SNES or without Save States.
The levels are very inovative and fun to play.
You had your hard work to produce a very fun hack and I needed to come here e say "thank you"!
I love it!
Doopliss From older version: Classic Mario World 2: The Great Alliance Link
Thank you. :D
bandicoot Author From older version: Classic Mario World 2: The Great Alliance Link
Hello Dopliss,The Kamek Boss was made with Iceguy's noob boss,the sprite not exists actually here in the site,but I can sent my one to you.

Doopliss From older version: Classic Mario World 2: The Great Alliance Link
Also, do you mind if I use the diagonal Bullet Bill Blaster GFX? They look REALLY cool.
Doopliss From older version: Classic Mario World 2: The Great Alliance Link
Hey, just wondering:
Where did you get the Kamek boss sprite from? I really want to have Kamek as a boss in my hack. It was my birthday yesterday, so will you please tell me where you got the Kamek boss? Please? Any help would be much appreciated. Thanks for your time. :D

PS: I think this is a REALLY good hack. I mean it. :)