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Geyser

SMW Sprites → Geyser

Submission Details

Name: Geyser
Author: DigitalSine
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A sand geyser sprite or the SMB2 whale sprite. Effectively its a platform that rises up, hovers, then falls back down again. Or if the extra bit is set it will rise up and stay hovering.

Includes some basic graphics, sample levels, map16 files and everything you should need to get it up and running.
Tags: lorom pacifist sa-1 sprite
Comments: 14 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 9.02 KiB | 817 downloads

Screenshots

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Comments (14)

 1UPdudes Link
Originally posted by Anas
Yeah, I also noticed that issue and thought the same, but it's not a good idea to make it process off-screen because depending on how many geysers you have, it'll always occupy sprite slots and eventually prevent anymore sprites placed in the level from spawning.


Interesting. I wonder what the proper solution will be then.
 1UPdudes Link
Found a small issue where if the player is running at full speed and enters the screen they are the Map 16 tiles will already be there. It's a minor issue really. I got around it by making it Process Offscreen in the CFG editor. This means the player can't just run into the screen and the tiles already be there.
Anas Link
Yeah, I also noticed that issue and thought the same, but it's not a good idea to make it process off-screen because depending on how many geysers you have, it'll always occupy sprite slots and eventually prevent anymore sprites placed in the level from spawning.
 Erik Link
Tested with: PIXI v1.2.9; SA-1 v1.32; snes9x 1.60; Lunar Magic 3.03
Works very well. It's an interesting concept.
Also I'll let it slide this time but, please, make better gifs lmao.
DigitalSine Author Link
Yeah, it could be. Try backing up your stuff and updating your pixi and the routines. I think im on 1.2.8/1.2.9. Dm me if you have any more trouble.
AyGaAlPa Link
I'm using the 1.2.2 version of PIXI, could be the problem?
DigitalSine Author Link
Which version of pixi are you using? It could be something to do with routine labels
AyGaAlPa Link
I had some problem to insert the sprite with PIXI. It appear this error:

"Enter a ROM file name, or drag and drop the ROM here: Mundo 3.smc
23 Shared routines registered in "C:/Users/user/Documents/Pack de Inicio Lunar Magic/Herramientas Esenciales/Pixi/routines/"
An error has been detected:
c:/users/user/documents/pack de inicio lunar magic/herramientas esenciales/pixi/sprites/geyser.asm:80: error: (E5060): Label 'Geyser_NoSpeedUpdate' wasn't found. [JMP .NoSpeedUpdate]

Could you help me for solve this problem?, please.




DigitalSine Author Link
Originally posted by CalHal
I know I love this sprite, but I want the geyser to hurt Mario when he is close to the bottom sides, and after it hovers, make them disappear instead of them falling down.

here is the video.


You can probably do that yourself by making the defined map16 tile a custom block using blockreactor and some examimation to make the gfx change. Unless you mean the actual sprite dissappearing instead of falling? If thats the case ill consider it in an update
CalHal Link
I know I love this sprite, but I want the geyser to hurt Mario when he is close to the bottom sides, and after it hovers, make them disappear instead of them falling down.

here is the video.
zacmario Link
Wow, I never thought I would see this.
DigitalSine Author Link
Originally posted by Final Theory
Just don't make it hurt the player on the sides of the geyser.
You should be able to make the bottom act however you want, it just draws map16 tiles, my though was for the sand version you can use the quicksand blocks
Final Theory Link
Just don't make it hurt the player on the sides of the geyser.
jona255 Link
I love it#smw{<3}#smw{<3}#smw{<3}