Name: | Geyser |
Author: | DigitalSine |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A sand geyser sprite or the SMB2 whale sprite. Effectively its a platform that rises up, hovers, then falls back down again. Or if the extra bit is set it will rise up and stay hovering. Includes some basic graphics, sample levels, map16 files and everything you should need to get it up and running. |
Tags: | lorom pacifist sa-1 sprite |
Comments: | 14 (jump to comments) |
Rating: |
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9.02 KiB | 817 downloads
Comments (14)
Interesting. I wonder what the proper solution will be then.
Works very well. It's an interesting concept.
Also I'll let it slide this time but, please, make better gifs lmao.
"Enter a ROM file name, or drag and drop the ROM here: Mundo 3.smc
23 Shared routines registered in "C:/Users/user/Documents/Pack de Inicio Lunar Magic/Herramientas Esenciales/Pixi/routines/"
An error has been detected:
c:/users/user/documents/pack de inicio lunar magic/herramientas esenciales/pixi/sprites/geyser.asm:80: error: (E5060): Label 'Geyser_NoSpeedUpdate' wasn't found. [JMP .NoSpeedUpdate]
Could you help me for solve this problem?, please.
here is the video.
You can probably do that yourself by making the defined map16 tile a custom block using blockreactor and some examimation to make the gfx change. Unless you mean the actual sprite dissappearing instead of falling? If thats the case ill consider it in an update
here is the video.