Name: | Invisible Sprite Killer Box v1.1 |
Authors: | Darolac, MellyMellouange |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This invisible sprite will kill any other standard sprite it comes into contact with, even ones that are not meant to interact with objects or other sprites. Version v1.1 by Darolac -Converted to PIXI. -Added the option to kill sprites on the same line of the sprite. -Optimized the code. Old GIEPY version is still included. |
Tags: | lorom pacifist sa-1 |
Comments: | 7 (jump to comments) |
Rating: |
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2.18 KiB | 1,204 downloads
Comments (7)
During moderation, I removed a single BRA on line 117. This fixes an incredibly obscure bug (I didn't manage to reproduce it in practice, which is why I didn't count it as a rejection reason) which theoretically allowed the sprite to kill a sprite it's not supposed to (the kill routine clobbers $00 and $01, then branched to the proximity routine without recalculating them). The only change in functionality is that now only one sprite can be killed per frame, which is not noticeable because the bug practically prevented more than one from being killed, anyway.
-It would be nice to have option to actually display some graphic tile.
-Whitelist for sprites to not kill.
-Make it kill sprites on the same line as it is, actually suggested by Sonikku.
During moderation I've optimized it a little and added basic tags.