Name: | Super Cheer World |
Author: | HLXY |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 25 exit(s) |
Type: | Kaizo: Intermediate |
Description: | It's been a long time huh? Welcome to the Deluxe Version of Super Cheer World, maybe the most annoying and unfair hack you could ever know. But this time the things have changed! Even if there's two exits less, I completly did remake all the levels, so you can say is a different hack now, whatever. Custom music, some custom sprites and a lot of new ideas were implemented in this version, this way he travel will be more comfortable. Now there's a true curve of difficulty and a fast retry system, to reduce all the awkwardness possible. Now! Drown yourself in a sea of new adventures and prove your skills! Even if now the hack is not one of the hardest, it's still a good challenge, I swear! You can also find a track list in the folder, if you're curious about that... I hope this time you have a really good time ^^ . . . Also, tell me if there's some mistake :p See ya! Edit 24/01/19: -Fixed a dumb cheese in the first level |
Tags: | asm custom music gimmick less exgfx variety |
Comments: | 29 (jump to comments) |
Rating: |
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513.46 KiB | 1,925 downloads
Comments (29)
Great job @HLXY.
Ban, please!!
But from what i have seen this is a complete remake from scratch of an already accepted hack.
In other words, its a totally new hack submitted using the same name of another one.
If thats the case, this is a MAJOR insult to those who devote their time moderating the hack submissions.
I myself moderated Cheer World a few times, and took me a LOT of time and frustration.
Submissions like this (Just to 'replace' a hack) should be ban worthy.
If thats not the case, just ignore it.. otherwise feel ashamed.
I'm so excited
such things like this:
Ill probably pm you in the next days with things to take in consideration if you wanna update/fix it.
Difficulty is fair, tho things start to tighten a bit from the Ghost House onwards.
Sometimes its required for the player to be very attentive to the camera position for things to spawn/trigger at the optimal moment (specially in latter levels, starting in Cemetery Drive), which sometimes is a bit hard to figure out. I wouldnt say it unfair as the player have control over it, but sometimes is required a bit of change of pace, which i would consider a small, but not critical, design flaw.
To me the hardest level was "Deep Purple". For a moment i thought it was impossible to beat and ive used savestates + slowdown until i came up with a working strat. That block throw at the 2nd half of the level was really really difficult to figure out.
That said, im glad you took the time to really improve the hack. To me it was a pleasant surprise, and i quite enjoyed playing it.