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PIXI v1.2.7 - Sprite Insertion Tool

Tools → PIXI v1.2.7 - Sprite Insertion Tool

This file is obsolete. The latest version is PIXI v1.40 - Sprite Insertion Tool. For other versions, check the version history.

Submission Details

Name: PIXI v1.2.7 - Sprite Insertion Tool
Authors: JackTheSpades, Tattletale
Added:
Version History: View
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: Link
Description: A sprite insertion tool made to allow more dynamic sprite usage, space savings and more SA-1 compatibility when compared to old iterations.
Despite this, it is almost fully compatible with sprites written for older SpriteTools, save for the fact that Asar is now used as the assembler.

Detailed usage instructions, common errors and changes compared to older sprite tools can be found in the included readme.txt file. Version history can be found in changelog.txt.

Source (up to date now): https://github.com/JackTheSpades/SpriteToolSuperDelux

Any weird issues you may encounter, contact me on discord (Tattletale#0001).

Now with Lunar Magic 3.01 support and a lot more reliable. Other changes include:

Version 1.2.7 (Jan 13, 2019):
-(Tattletale) Routines ChangeMap16, ExtendedHurt, SubVertPos, SubHorzPos, SpawnSprite, GetMap16 and GetDrawInfo were updated so their top-most labels were removed and only sublabels are used within them to avoid issues with asar. Reported by DigitalSine.

Version 1.2.6 (Dec 30, 2018):
-(Tattletale) Fixed an issue with ChangeMap16 in vertical levels.
-(Tattletale) Fixed an issue with GetMap16 in vertical levels.

Version 1.2.5 (Dec 29, 2018):
-(Tattletale) Fixed an inconsistency I left in main.asm that would cause a half-state of the perlevel feature to be inserted. Without -npl this would cause the first shooter or generator to not spawn properly.
-(Tattletale) Perlevel sprite has been turned off by default.
-(Tattletale) -npl doesn't do anything anymore, but is still around so stuff don't break with it.
-(Tattletale) New flag -pl created so you can still use sprite perlevel feature.
-(Tattletale) Bugfix on the LM version detection code. Rude, rude mistake (didn't affect anyone unless you use lm 193 and 16x), unredeemable.
-(Tattletale) Fixed a bug in error handling for sprite per level below B0 or above BF.
-(Tattletale) CFG Editor now opens either cfg or json without changing file types in the menu (mask is *.json; *.cfg).
-(Tattletale) Fixed thwomp json mappings.
-(Tattletale) Donut Lift's code reverted. Now it should be working normally. I'm sorry I left a piece of test code there.
Tags: cluster extended insert inserter insertion sa-1 sprite sprite tool spritetool
Comments: 87 (jump to comments)
Rating:
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Comments (87)

 Major Flare Link
Just a routine update. Since it does not break the routines that were updated by this version, and it works as usual, I've come to terms to accept the tool.
zacmario Link
What version of .net does the cfg editor use?
 Major Flare From older version: PIXI v1.2.6 - Sprite Insertion Tool Link
Tested and works fine, donut lift included. Judging by the tests I made, I think is stable enough to be accepted.
Tattletale Author From older version: PIXI v1.2.6 - Sprite Insertion Tool Link
I don't really care about what the staff plan on doing with giepy. I will keep on updating pixi so long I/people need it.
zacmario From older version: PIXI v1.2.6 - Sprite Insertion Tool Link
Feeling confused. I see more updates for pick, but I keep hearing giype or whatever is gonna be the one.
Tattletale Author From older version: PIXI v1.2.4 - Sprite Insertion Tool Link
Tattletale Author From older version: PIXI v1.2.4 - Sprite Insertion Tool Link
There's an issue with this release I caused. I set the perlevel flag in asm/main.asm as default 0. This apparently causes issues with inserting / spawning shooters.

I will make a new pixi release (1.2.5) and I will turn off the perlevel feature by default (currently it's turned half on, which is not good, prior versions were on). Shouldn't take long for the release to be submitted.

Meanwhile, you can use the good old -npl flag and make a bat with it like:

Code
@echo off
pixi.exe -npl <your rom's name.smc>
pause


*pause is optional*
*save it as <whatever name you want>.bat*

Next release this flag will do nothing but won't cause any harm and a new flag called -pl will be added to toggle perlevel insertion.

Any questions or issues, you can find me in discord.
 Major Flare From older version: PIXI v1.2.4 - Sprite Insertion Tool Link
Still as good, and works with LM's newest features.
ASMagician Maks From older version: PIXI v1.2.4 - Sprite Insertion Tool Link
Still as good
Vitor Vilela From older version: PIXI v1.2.4 - Sprite Insertion Tool Link
If someone could sync the previous versions to the Git repository it would be appreciated. Looks a tad outdated.
Vitor Vilela From older version: PIXI v1.2.4 - Sprite Insertion Tool Link
Special thanks to Tattletale for his incredible work on this build. High expectations to just version be much more reliable compared to the old versions.
ShrekDaKoopa From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
U r very good
trillian From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
You forgot to update the changelog. I fixed that for you. I also slightly changed the comment at the top of Random.asm (it still mentioned Y instead of A).

also, someone should really backport these changes to the github repo
zacmario From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
OK, I understand now. Thanks for the clarifactions.
HammerBrother From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
Does this uses the newest version of Asar?
 Telinc1 From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
See what Erik said. The whole process with GIEPY still needs a bit more work before we can safely make the switch. This is a minor update to PIXI to stabilize it - after all, we don't want people using buggy tools just because GIEPY isn't fully ready yet.
 Erik From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
GIEPY but it still needs some testing before making the full move.
zacmario From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
Feeling really confused, will the site support pixi or giepy in the end???
SubconsciousEye From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
thanks jack
ASMagician Maks From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
yay
 Eevee From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
 Erik From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
more like can we move to giepy haha
 Telinc1 From older version: PIXI v1.2.3 - Sprite Insertion Tool Link
This is a very minor update to the tool. I've upgraded the Asar library to 1.60 to help prevent the softlock issue. I've also fixed the Aiming routine, fixed the crash in ExtendedGetDrawInfo, and fixed various problems with the Random routine which were discovered in #asm a couple of minutes ago.
 RussianMan From older version: PIXI v1.2.2 - Sprite Insertion Tool Link
ExtendedGetDrawInfo is still broken.
YoshioSK From older version: PIXI v1.2.2 - Sprite Insertion Tool Link
The donut life sprite is still broken. Please fix this!
Brunamaraferreira5 From older version: PIXI v1.2.2 - Sprite Insertion Tool Link
Olá pessoal sou nova aqui mas se alguém tiver disposto a me ajudar pois não consegui baixar um jogo que dirá criar um kkk obg
trillian From older version: PIXI v1.2.2 - Sprite Insertion Tool Link
I undid the RTS->RTL, since that wasn't the main return in Star.asm, it was only a subroutine, which was called via JSR .SubHorzPos.

Also, these changes should probably be merged back into the GitHub repo too (which is a bit inconvenient, considering that the only active person who has push access to the repo is RPG Hacker but he doesn't have internet at home currently, only at work).
ASMagician Maks From older version: PIXI v1.2.2 - Sprite Insertion Tool Link
Still the best Sprite Tool
 Blind Devil From older version: PIXI v1.2.2 - Sprite Insertion Tool Link
Fixed Star.asm, which didn't have a bank wrapper, thus not reading tables correctly, and changed a faulty RTS to RTL. Also fixed sa1def.asm, uncommenting the !7FAB64 define macro used for Extra Byte 4, and also correcting its default SA-1 address for !extra_byte_4 define, used by the tool, which was wrong (default was $4000D8 when the correct is meant to be $4000DB).
Circus Charlie From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
@JackTheSpades
I would prefer it to be a new version because it does not work with me, something needs to be improved
Activisor From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
how do you use it
Activisor From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
how do you use it
Elie Barnes From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
until these bugs are fixed, i'm sticking with spritetool
obersteiner86 From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
If i insert are sprite with it my game starts but i dont see mario and it freeze at the title screen i us are sa-1 rom
smwgohken From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
All sprites crash when they create projecttiles for create a custom sprite!
gblake90 From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
Does anybody have a tutorial to this... and in ENGLISH?!!!
 Major Flare From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
%Star() still misses its necessary PHB : PHK : PLB and PLB in order to correctly access the tables.
Yuzu From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
Edit: Solved a bug with the Lastest of Powerups v3.0.4 without Defs but inserting without problems
Klug From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
And what about the Display features? Is it fixed yet?
Kiatus From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
I'm going to port everything of my rom to a new one because i had a very old version of pixi. But yeah, i hope this version has no problem with "broken" cluster sprites.
 RPG Hacker From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
The only thing that has changed is a single sub-routine, so I think it should be no problem. Make sure to backup your ROM before you try it.
TheOrangeToad From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
can i use PIXI 1.2.1 with my rom that has PIXI 1.2 in it.

Test it if work or not?
 RPG Hacker From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
No code changes to the application itself were made between 1.2 and 1.2.1, so sure, if you use the old version, it will behave just like version 1.2. Is there a good reason to do that? (Something broken with the new version?)
TheOrangeToad From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
Can i use the old PIXI 1.2 version of suboffscreen.asm and replace the PIXI 1.2.1 version of Suboffscreen.asm?
 RPG Hacker From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
Mod's note: made some minor adjustments and bumped to version 1.2.1. Changes are listed in changelog.txt.
zacmario From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
I can't not get my custom sprites displayed in lunar magic! This is driving me fucking insane! Why won't they show!
Mariofan64 From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
awesome
 Erik From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
The display features barely work:
- Load m16 does nothing.
- Neither does Load GFX33.
- I assume the 8x8 Tile Selector would allow me to make my custom map16 tiles, but I can do nothing in it.
- Changing to 8x8 mode in both windows still only pastes 16x16 tiles, and no, I can't remove one by one, I can only remove the 4 or nothing.
- Who should I pray for this to save?
- You can't use the mousewheel to scroll.
-

with all due honesty never touch this again unless you plan to stick around, be responsive to the bug reports and keep up with our own progress in the pixi fork.
MarcStar Hacks From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
I'm stupid, I couldn't find the download. Lol
TheOrangeToad From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
can you give me a image of the run the tool via command line?
TheBiob From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
You need to run the tool via command line if you want to disable them.

Code
pixi.exe -npl <rom name>
TheOrangeToad From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
I can't find the way to disable per-level sprites insertion?
 Telinc1 From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
This version adds an option to disable per-level sprites insertion, which fixes the softlock. The option is not enabled by default, so running PIXI normally will not fix anything.

Potential resolutions (rather, workarounds) have been found and are being tested for inclusion in an unofficial future version of PIXI.
TheOrangeToad From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
Version 1.2 still has the softlock.
Mogu94 From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
Been looking forward to this.
Konata Izumi From older version: PIXI v1.2.1 - Sprite Insertion Tool Link
custom appearance support? O_O
besides that, what else, and is the softlock bug fixed?
HammerBrother From older version: PIXI v1.1 - Sprite Insertion Tool Link
Also I forgot to mention, when you’re using any of the provided sprites, you may have to edit it’s code in order to prevent sub label issues with the macro. I’ve mentioned earlier that labels (including the +/- labels) leaks outs (as in, treating labels inside the macro as if they’re outside where it’s called) and cause problems.
TheBiob From older version: PIXI v1.1 - Sprite Insertion Tool Link
Quote
Edit: Now, I try this version, and I get a lot of errors:

The sprite was made for trasm, check if it has been remoderated in the sprites section.
If so you're good to go if you download the remoderated sprite.
If not you'll have to try and use trashkas (Included in "asm/Converter Tools" and see if that can convert the sprite correctly.
If that does not work you're probably better of asking for help directly or waiting for it to get remoderated.


As for the mushroom sprite it might be using some stuff that asar doesn't like but xkas allows.
First step applies to this as well but if it hasn't been remoderated you probably don't want to convert it if it doesn't throw errors as that will cause it to definitely break.
Lespna1 From older version: PIXI v1.1 - Sprite Insertion Tool Link
Okay, I put it in F:\OLD Drive\pixi v1.1, but do I have to move the original sprites from the old folder to the new folder?

I tried both versions, but I deleted your version and then uploaded this version. So I need both versions for it to work?

Edit: Okay, after about two or three hours of copying and pasting the files like it said, I think it worked, but I inserted the sprites, and I have the mushroom that gives you more time so when I collect it, the screen just like blinks and turns blank and the music plays in the background. Am I missing something? It worked fine for the SMW2 soldiers that walk and run around in the castles, but I don't know what is wrong w/the mushroom sprite. People were being overcritcal saying that it played the halfway point sound so I don't know if that might have something to do w/it. That wasn't my fault.
TheBiob From older version: PIXI v1.1 - Sprite Insertion Tool Link
Are you talking about my version or the original?
If you're talking about my version then it only contains the modified files so you still need to download the actual tool and replace the files.

If you downloaded the original tool then make sure to put it in it's own folder to not mess with other tools that might be using a different version of asar.dll
Lespna1 From older version: PIXI v1.1 - Sprite Insertion Tool Link
I d/loaded the version in the hyperlink below, and I get the following error:

Error: Asar library is missing, please redownload the tool or add the dll.

Edit: Now, I try this version, and I get a lot of errors:

18 Shared routines registered in "routines/"
An error has been detected:
sprites/birdo.asm:16: error: Unknown command. [TILEMAP dcb $8E,$AE,$8E,$EE,$CE,$AE]
sprites/birdo.asm:17: error: Unknown command. [VERT_DISP dcb $F0,$00,$F0,$00,$F0,$00]
sprites/birdo.asm:18: error: Unknown command. [PROPERTIES dcb $40,$00]
sprites/birdo.asm:25: error: Invalid number. [dcb "INIT"]
sprites/birdo.asm:26: error: Label SUB_GET_DIR not found [JSR SUB_GET_DIR]
sprites/birdo.asm:48: error: Invalid number. [dcb "MAIN"]
sprites/birdo.asm:49: error: Unknown command. [HAMMER_BRO_JSL PHB]
sprites/birdo.asm:53: error: Label START_HB_CODE not found [JSR START_HB_CODE]
sprites/birdo.asm:64: error: Unknown command. [DEC RAM_ThrowTimer,x]
sprites/birdo.asm:72: error: Unknown command. [X_SPEED dcb $00,$F8,$00,$08]
sprites/birdo.asm:73: error: Unknown command. [TIME_IN_POS dcb $50,$20,$50,$20]
sprites/birdo.asm:75: error: Unknown command. [RETURN RTS]
sprites/birdo.asm:76: error: Unknown command. [START_HB_CODE JSR SUB_GET_DIR]
sprites/birdo.asm:80: error: Label SUB_GFX not found [JSR SUB_GFX]
sprites/birdo.asm:83: error: Label RETURN not found [BNE RETURN]
sprites/birdo.asm:85: error: Label RETURN not found [BNE RETURN]
sprites/birdo.asm:87: error: Label SUB_OFF_SCREEN_HB not found [JSR SUB_OFF_SCREEN_HB]
sprites/birdo.asm:92: error: Label LABEL3 not found [BEQ LABEL3]
sprites/birdo.asm:98: error: Unknown command. [LABEL3 STA $1602,x]
sprites/birdo.asm:102: error: Label JUMP_BIRDO not found [BCS JUMP_BIRDO]

More errors too.
TheBiob From older version: PIXI v1.1 - Sprite Insertion Tool Link
That sounds like the problem mentioned one comment below. Did you try the version linked there?
KBY30 From older version: PIXI v1.1 - Sprite Insertion Tool Link
So, PIXI freezes when I try to insert any sprites at all.
It just says this, and then hangs.

line: 00:00
num: 0, ex: 0, char: :
line: 00:00
num: 0, ex: 0, char: :
line: 1
num: 1, ex: 0, char: F
18 Shared routines registered in "routines/"
 Telinc1 From older version: PIXI v1.1 - Sprite Insertion Tool Link
That's the freedata align bug, an issue with Asar which causes PIXI to softlock when trying to insert per-level sprites. If you don't need per-level sprites, you can use TheBiob's modified PIXI which doesn't have the crash bug (at the price of not supporting per-level sprites).
Amomario123w From older version: PIXI v1.1 - Sprite Insertion Tool Link
whats up when pixi wont aplied the sprites just stay stanby and dont say aplied succesfully. just stay standby
how can i fix it
mish1 From older version: PIXI v1.1 - Sprite Insertion Tool Link
+FedoraFriday

Where did you put Pixi, for me it seems to work just fine.
gohkenytp111 From older version: PIXI v1.1 - Sprite Insertion Tool Link
I think that mikeyk's custom sprites aren't compatible with PIXI. Can you fix it for us please?
TheOrangeToad From older version: PIXI v1.1 - Sprite Insertion Tool Link
Is This Tool is compatible with Asar v1.50?
FedoraFriday From older version: PIXI v1.1 - Sprite Insertion Tool Link
Does this not work with addmusick? I've tried it multiple times, and the program executes but freezes right before completion. If its not addmusic, idk what it is. I can apply it to a fresh rom just fine, but applying sprites to my current one just doesnt work.
DAA234 From older version: PIXI v1.1 - Sprite Insertion Tool Link
good job
Fostelif From older version: PIXI v1.1 - Sprite Insertion Tool Link
The tweaked sprites that come with the program don't come with their graphics.
 RPG Hacker From older version: PIXI v1.1 - Sprite Insertion Tool Link
NOTE: Fixed a couple of bugs in different ASM files, so if you downloaded the tool while it was still waiting for moderation, please redownload before doing anything else.
 Telinc1 From older version: PIXI v1.1 - Sprite Insertion Tool Link
I'll just leave a warning here. The cluster sprite support that this new version of PIXI comes with is incompatible with the Extended NMSTL patch, and using PIXI will massively break your ROM if you've previously applied the patch.

This is surprisingly easy to fix. I haven't tested it with custom cluster sprites, but it should work. First, comment out lines 123-125 and 265-273 from extendnstl.asm. Go to the end of the file and add a new line which says print "GetExtOAMIndex: $",hex(GetExtOAMIndex). Apply the patch and write down the offset it gives you.

After that, go into PIXI's asm/cluster.asm. If you've previously applied extendnstl.asm, remove the autoclean from line 14. Find line 37 (BEQ .return) and, on a new line after it, put PHA : JSL $xxxxxx : PLA. Replace $xxxxxx with the offset you wrote down earlier. Now PIXI won't break the graphics of cluster sprites or nuke your ROM. You should change the offset in asm/cluster.asm every time you reapply extendnstl.asm to make sure it doesn't change (I could make it read it from the ROM, but I'm too lazy).
HammerBrother From older version: PIXI v1.1 - Sprite Insertion Tool Link
uh, I tested by inserting 1 sprite on id=#$00 on donut lift sprite and even weirder stuff happened:
Code
line: 1
num: 1, ex: 0, char: F
18 Shared routines registered in "routines/"
An error has been detected:
sprites/donut_lift.asm:85: error: Label "SubOffScreen_return" redefined [.return]
routines/SubOffScreen.asm:26 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -147) [BNE .return]
routines/SubOffScreen.asm:49 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -192) [BPL .return]
routines/SubOffScreen.asm:68 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -226) [BNE .return]
routines/SubOffScreen.asm:71 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -231) [BCS .return]
routines/SubOffScreen.asm:100 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -289) [BPL .return]


Yes, thats an asar bug with having a %Macro() in between main label and sublabel(s), but whats with the underline part?


(PS: Really REALLY REALLY hope asar had this macro issue resolved, having sublabels are not only used to prevent redefined errors, but also keeps the code structure (viewed by a programmer) organized). Using + and - doesn't help much on telling a code its purpose.

mod edit: stop stretching tables
HammerBrother From older version: PIXI - Sprite Insertion Tool Link
Major problem:
1) I put this in list.txt: 00 donut_lift.cfg. I only put that sprite in and no other sprites for testing to see if it successfully inserts.

2) I run the exe file and put the ROM on it to insert. It spits out an error on my face:
Code
15 Shared routines registered in "routines/"
An error has been detected:
sprites/donut_lift.asm:85: error: Label "SubOffScreen_return" redefined [.return]
routines/SubOffScreen.asm:26 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -147) [BNE .return]
routines/SubOffScreen.asm:49 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -192) [BPL .return]
routines/SubOffScreen.asm:65 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -223) [BNE .return]
routines/SubOffScreen.asm:68 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -228) [BCS .return]
routines/SubOffScreen.asm:97 (called from sprites/donut_lift.asm:49): error: Relative branch out of bounds (distance is -286) [BPL .return]


Don't tell me that this is like GPS's sublabel problem/glitch, where if you use a .sublabel before a %CallSubroutine() whatever label inside CallSubroutine.asm is assumed present in the file that calls the sublabel causing it to error out saying no parent or redefined:

Code
MainLabel:
	%CallSubroutine()	;>Whatever labels in this subroutine is assumed to be here rather than exclusively inside this.
.Sublabel


Edit: blame asar for this buggy macro.
Aurel509 From older version: PIXI - Sprite Insertion Tool Link
Bug with this tool
When I insert some sprites in a ROM with SA-1.
The basic shooters (Bullet Bill (C9) and Torpedo Launcher (CA)) doesn't work after the insertion.
Please fix that.
 MarioFanGamer From older version: PIXI - Sprite Insertion Tool Link
@Gi Manilla: Sprites have yet to be converted. After the remoderation, though, sprites will support SA-1.
 Aram From older version: PIXI - Sprite Insertion Tool Link
Do I have to use the sprite converter to SA-1, or does PIXI automatically detect the sprite? What about clusters?
Klug From older version: PIXI - Sprite Insertion Tool Link
Originally posted by TheJuanCarlos64
I tested on my Windows XP and Doesn't work with the "CFG Editor GUI"

Sorry! We don't allow you to use the tool while on an outdated version of Windows. (Curse you, Windows XP!!!)
Yuzu From older version: PIXI - Sprite Insertion Tool Link
Why!

I tested on my Windows XP and Doesn't work with the "CFG Editor GUI"
and Tested with Windows 7 or Higher but It works Fine

I can fix This!

lion From older version: PIXI - Sprite Insertion Tool Link
Originally posted by Dan
Oh noooo! First there's BPS, now there's PIXI?!

God damn it people, it's not the end of the world.

it's just one dude

Originally posted by TheJullasicFox
Yeah... but my rom can't even handle GPS or ASMtool. And also, I don't feel like reinserting everything.

First, >ASMtool
Second, how old is your hack if it cant handle gps
Third,
Originally posted by The description
Despite this, it is almost fully compatible with sprites written for older SpriteTools, save for the fact that Asar is now used as the assembler.
TheJullasicFox From older version: PIXI - Sprite Insertion Tool Link
Yeah... but my rom can't even handle GPS or ASMtool. And also, I don't feel like reinserting everything.
 Dan From older version: PIXI - Sprite Insertion Tool Link
Oh noooo! First there's BPS, now there's PIXI?!

God damn it people, it's not the end of the world.
 Erik From older version: PIXI - Sprite Insertion Tool Link
what
TheJullasicFox From older version: PIXI - Sprite Insertion Tool Link
NOOOOO!!! It got accepted... Now they're only going to be these PIXI sprites... I'm going to have to delete all my sprite tool sprites? PLEASE NO SMWC... PLEASE NO!!!
leod From older version: PIXI - Sprite Insertion Tool Link
Very likely.
If no bugs are found in this tool, there will be no need for Romi's any more.
TheOrangeToad From older version: PIXI - Sprite Insertion Tool Link
Is this mean that the Romi sprite tool going to be replace.