Name: | "Takes 5 fireballs to kill" Work-around Patch |
Author: | Major Flare |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This rather simple patch is a work-around inside the "takes 5 fireballs to kill" routine; by moving the "fireball hit count" to a freeRAM, it frees $1528,x from this use so sprites which use this particular sprite table do not have potential glitches when their tweak bit "takes 5 fireballs to kill" is enabled. Also, it can modify how many fireballs it takes to kill, for example, the Chargin' Chucks; see the defines at the top of the patch for more info. |
Tags: | fireball lorom sa-1 sprites tweak |
Comments: | 1 (jump to comments) |
Download
463 bytes | 172 downloads
Comments (1)
This is certainly a niche patch, but it's invaluable if you happen to run into the specific problem it fixes.