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Lunar Magic 3.01

Tools → Lunar Magic 3.01

This file is obsolete. The latest version is Lunar Magic 3.40. For other versions, check the version history.

Submission Details

Name: Lunar Magic 3.01
Author: FuSoYa
Added:
Version History: View
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: No
Featured: Essential
Website: Link
Description: This is THE required tool to hack SMW.

This update adds many new features, such as allowing for horizontal levels to be taller, more options for level exits and secondary entrances, new options for the overworld and much more.

Check the "What's New" section of the help file for more info.
Tags: editor level editor lunar magic sa-1 super fx
Comments: 130 (jump to comments)
Rating:
4.1 (9 ratings)
No rating
Download 1.25 MiB | 3,069 downloads

Comments (130)

SnowOrb Link
Still not open source, ergo, a disservice to the community.
 Manofer Link
VLDCXI tool
Akutarex Link
whats about the hacking tool for MMX2?
36650 Link
t o p
bjman105star Link
what about the hacking tool for SM64?
Danfun64 Link
The first step for SMW finally being freed from closed source hell would be for EVERY version of Lunar Magic to have its code released in something like a github repository with extensive commenting, all of its secrets must be revealed to the general public. Maybe within 10 years from now, we'll have a new, open source level editor for SMW that is not only open source but has every feature (both documented and undocumented) that EVERY version of Lunar Magic ever had.
 ItsaMe.64 Link
FOOLS!

Though your description claims this is THE tool to hack smw, I hack developed my very own tool named Squash!

It improves on LM BIGLY! NO ONE has seen anything like this!
Click here for details!
DrMarioMain7789 Link
Really a new and amazing Lunar Magic! was using Version 2.53 and just updated. Truly amazing.
jona255 Link
gg
 Ayami Link
#w{=3}
Vitor Vilela Link

Change log

Version 3.01 January 1, 2019

  1. fixed a bug from 3.00 where vertical levels with a "No Yoshi" intro would have tiles missing in the intro. Thanks goes out to Shiny Ninetales for reporting this.
  2. fixed a bug from 3.00 where if there was only a horizontal scroll bar you couldn't use the scroll wheel to move objects backwards/forwards by one. Thanks goes out to Daizo Dee Von for reporting this.
  3. fixed a bug from 2.41 where the warning for sprite 19 (display level message 1) could be triggered in level 0xC5 when using the "Import Multiple Levels from File" function. Thanks goes out to WhiteYoshiEgg for reporting this.
  4. fixed a bug in the original game where if you placed Mario's starting position near the far right side of a horizontal level, the game would not set the initial X scroll position correctly.
Majorasmaskkingdom From older version: Lunar Magic 2.53 Link
3.01 is out, someone should probably update this download.
zacmario Link
The biggest FU to closed source haters yet lolz.
kiki79250 Link
@Vitor Vilela hemm... April Fools version ?

EDIT : hmm.. hmmmmm....
Vitor Vilela Link
@gbreeze the next LM update, which is expected to be released around April 1, 2019 will likely fix the issues you're currently having. Please be patiently and wait warmly while we're making SMW hacking great again.
blaze800000 Link
great level editor
GbreezeSunset Link
H so I tried using my brand new "lunar magic 3.0" and there seems to be a significant problem. I followed all the instructions, and read every rule and help blurb I could find, but my hacks are still bad. I expected that, as it said on the packaging, that my hacks would become "3 times better". However, after receiving my lunar magic 3.0 in the mail on Christmas day, my hacks were still just as bad as they usually are. I figured that it must have been some sort of product defect, so I called tech support. They assured me that my lunar magic 3.0 was, in fact, totally fine. I tried fiddling with the device some more, but my bad hacking abilities did not get any better at all. I was told that my levels could be bigger, but all I keep getting is even more munchers on the screen now. It seems that, every time I remove a muncher, three more appear. Still working on this issue, hopefully it gets solved soon, thanks.
 Katerpie Link
Yes Final Theory, that's on purpose. It always shows up during certain holidays, with the respective yoshi colors.
Final Theory Link
Um Mario is riding on a red yoshi as the place holder graphic for marios position. is that on purpose or not? seems out of place.

OR is this a Xmas easter egg that I'm finding out for the first time.
QstDubbsQst Link
Yay new update.... thanks for the xmas present...
Tattletale Link
@GreenHammerBro update your sa-1 patch
HammerBrother Link
It seems to break your game if you try to use SA-1 with the new level format.
Rykon-V73 Link
The level extending feature is nice! Great job, FuSoYa!
S.R.H. Link
thx. this is a pretty interesting update, will definitely mess with it sometime
Klug Link
128 sprites in a non-SA-1 ROM?! Woah, thanks FuSoYa!
kiki79250 Link
/! \ IF YOU USE ADDMISICK /! \

You need to reinsert your custom music so that the list of them is correctly displayed on LM3
cheeyev Link
I have to admit, this is an amazing Christmas present to us all. Thank you so much for this, and have a Merry Christmas!
Vitor Vilela Link

Change log

Version 3.00 December 25, 2018

  1. integrated an ASM hack submitted by Vitor into LM that allows changing the height of horizontal levels, effectively making it possible to change the level dimensions. You can find the new setting controlling this in the "Change Properties in Header" dialog, along with a new option that lets you view the full bottom row of tiles in horizontal levels.
  2. the sprite loader now has a cache added by Vitor to reduce the performance impact from parsing most of the sprite list to access sprites on later screens.
  3. added a setting to the "Change Properties in Sprite Header" dialog to control the sprite vertical spawning range for horizontal levels and an option for smart spawning.
  4. levels can now have up to 128 sprites instead of 84 for non-SA1 ROMs.
  5. a limitation of the original game where sprites could not start with an FF byte has been removed (previously LM would silently move the sprite on save when it encountered this to avoid premature termination of the sprite list for the level).
  6. in vertical levels most objects will no longer break up on horizontal subscreen boundaries (but they still will on vertical ones).
  7. added an option for entrances to use a new FG/BG init system which can set the FG relative to the player, and calculates the BG position relative to the FG position, scroll settings, level height, and BG height. The BG height is a new setting in the "Change Other Properties" dialog, along with an option to just set the BG relative only to the FG which is meant mainly for layer 2 levels.
  8. added 4 new vertical scroll settings for layer 2 (Variable 2, Variable 3, Variable 4, and Slow 2). Note that these take up slots that were previously blank (H/V Scroll of None), so you may want to double check your scroll settings in older levels. To have H/V scroll set to None, you should be using the 4th entry in the list rather than one of the later ones.
  9. added a new option for entrances to have Mario face the left direction.
  10. made it so that using the "Shoot From Slanted Pipe Right" entrance action combined with the "Face left" option will make Mario shoot left instead of right.
  11. added a new option for midway entrances to redirect a midway entrance to another level. This allows you to have the midway entrance for an overworld level be in another level entirely.
  12. added a new option for secondary entrances to make the level a water level. Note that the older option for the same thing in screen exits can also still be used.
  13. added a new option for secondary entrances to exit to the overworld. You can also optionally set an exit to the overworld to pass the level with the normal/secret exit of your choice or just switch players, use a different base event when passing the level, and teleport to a different location.
  14. added a new toolbar button to the overworld editor that can set secondary exit teleport locations, which uses the same table as the Star/Pipe tiles.
  15. made it possible for the overworld Star/Pipe index table to hold twice as many entries (0x100), to accommodate secondary exit teleport locations.
  16. made it possible to use Secret Exit 2 and Secret Exit 3 in the game. This means the overworld editor now has direction to enable settings on level tiles for both of these, and the Secret Exit 2 and Secret Exit 3 goal point tape sprites have been added to the sprite list.
  17. made it possible to change level tile settings for tiles 0x82-0x86 in the overworld editor. While they can't be entered as levels, they are valid stopping points so this allows you to assign them a level number in case you want them to display a name or give them initial enabled directions.
  18. moved the music and time limit settings from the "Change Properties in Header" dialog to the "Bypass Music and Time Limit Setting" dialog, then renamed the latter to "Change Music and Time Limit Settings".
  19. made it so that when you copy a color to the windows clipboard in the palette editors, it will also copy the SNES RGB hex value in text to the clipboard so you can paste it into edit fields in the ExAnimated Frames dialogs.
  20. added a new toolbar button to the level editor and overworld editor that will insert all GFX and ExGFX then reload the graphics.
  21. added a new view menu option that allows viewing tile surfaces. This is mainly meant for showing the shape of slopes and for revealing if a tile is solid or not.
  22. added a few basic command line functions for some common operations. See the technical section in the help file for more info.
  23. added a new option to the overworld editor that allows disabling the Forest of Illusion ghost from being hidden until an event has been passed. Also made it so you can change the events that it gets shown on.
  24. when linking star/pipe tiles, the program no longer requires that the second tile be a star/pipe tile. This makes it easier to create warps from a star/pipe tile to tiles that you can't warp from.
  25. changed the Modify Screen Exits dialog to allow typing full values directly into the index combo box for faster selection.
  26. changed how the "Insert Manual" dialog works for objects and sprites in the level editor. Instead of specifying X/Y and the screen number, LM will now simply insert the object or sprite near the upper left corner of the level editor window.
  27. made it so that the sprite size table is loaded on level load, not just on ROM load.
  28. added "Delete All" to the level editor's "Edit" menu, which was previously only available through the Ctrl+Del keyboard shortcut.
  29. moved Shift+Scroll Wheel for Bring to Front/Send to Back to Ctrl+Alt+Scroll Wheel, added Ctrl+Shift+Scroll Wheel for vertical scroll, and made Shift+Scroll Wheel and Ctrl+Shift+Scroll Wheel unaffected by objects/sprites selected.
  30. tweaked some code so that scroll bar thumbs are now sized proportionally more like the way you'd expect. Thanks goes out to Vitor for pointing this out.
  31. fixed a bug from 2.43 where the undo/redo/F3 keys in the palette editors would not function while any other modal dialog window in the program was open at the same time.
  32. fixed a crash bug from 2.30 that could occur under certain circumstances when selecting tiles in the Layer 1 Event Editor Mode of the overworld editor. Thanks goes out to Wiimeiser for reporting this.
  33. fixed a bug from 2.30 where if you saved a level then used undo to revert a change to a secondary entrance then saved again without making any other changes to secondary entrances, LM would not save the reverted change for the secondary exit. Thanks goes out to Ramon for reporting this.
  34. fixed a bug from 1.70 in smkdan's VRAM patch where if you rapidly scrolled past the top of the BG image (such as by setting layer 2's vertical scrolling to constant), there was a chance you could get a brief 1 frame glimpse of a couple rows of pixels at the top or bottom of the screen showing the wrong tiles. Thanks goes out to Vitor and Super Maks 64 for reporting this.
  35. fixed a bug from 1.10 where the program would not load/save/export/import the last color of the Special World shared palettes for when Special World had been passed. Thanks goes out to yoshifanatic for reporting this.
  36. corrected the description for Mario Action 7 of midway entrances to "Do Nothing or Pipe Exit Down (Water Level)" and changed how it's displayed in LM. Normally midway entrances that use this setting skip the pipe exit part. It never came up in the original SMW levels, though it seems to have been used in SMA2. However it still acts as a pipe entrance if accessed via a screen exit. To avoid confusion, it may be better to instead use the "Vertical Pipe Exit Down" action with the separate "Make this a Water Level" setting.
  37. renamed Layer 1 vertical scroll setting 2 to "No Vertical Scroll at Bottom unless Flying/etc" to more accurately describe what it's for. Also adjusted the code for this setting to work for horizontal levels that have different heights and vertical levels.
  38. fixed an issue in the original game where when switching between levels if you entered a level with layer 2 horizontal scrolling set to None, the layer 2 X position was carried over from the last level instead of being reset to 0 like it does when entering from the overworld.
  39. fixed an issue in the original game where if a "No Yoshi" entrance intro is activated for a vertical level, the layer 2 Y position in the intro could be wrong and even possibly display garbage tiles.
  40. fixed an issue in the original game where using a pipe exit at the very top of a vertical level could malfunction if Mario's Y coordinate ended up being beyond the top of the level.
  41. added a fix for the original game where the sprite load status for indexes 64-127 were not cleared between sublevels, leading to some sprites not appearing if a sprite at that index was killed in another sublevel.
  42. adjusted tile used for sprite 99 (Volcano Lotus) in LM so it will appear the same way in the editor as it will in the game. Thanks goes out to WhiteYoshiEgg for reporting this.
  43. added a bit of info for sprite 70 (Pokey), as it can't detect if Mario is riding Yoshi if it's within spawning distance of Mario entering the level. Thanks goes out to Wiimeiser for pointing out that something was up with this.
KaanGaming From older version: Lunar Magic 2.53 Link
Hmm, useful! #smrpg{:D}

I will use this tool to make my own SMW hacks.
kiki79250 From older version: Lunar Magic 2.53 Link
yes !
LamarTurbo3 From older version: Lunar Magic 2.53 Link
i think it's awesome i can finally make my own mario hack now hehe
HaxTheCharizard From older version: Lunar Magic 2.53 Link
Many people may think I am crazy, but I am currently working on a setup to run Lunar Magic on all Android mobile devices. I have gotten the program to boot up, and have successfully modified a level, and added in custom graphics.

Once I figure out how to use all the different features of Lunar Magic, I will upload a tutorial to my YouTube channel.
Bloony From older version: Lunar Magic 2.53 Link
so cool
 Veck From older version: Lunar Magic 2.53 Link
Just use Wine with Lunar Magic if you're on Mac. As far as I'm aware, everything works just fine that way. Other tools are a different story.
Satsumaimo From older version: Lunar Magic 2.53 Link
Okay, time for me to download the (version that at on October 28 where I live, is the) latest version of Lunar Magic! #tb{:j}

Thanks for all your hard work FuSoYa! #smrpg{haha}
(By the way I just used Mallow "laughing" as an emote because he looks so happy #w{=P} )
Githon From older version: Lunar Magic 2.53 Link
Originally posted by Digidude
PLEEEEEEEEEEEEEASE MAKE LUNAR MAGIC COMPATIBLE WITH MAC

Yes, please make Lunar Magic compatible with Mac.
icouldn'tthinkofagoodusername From older version: Lunar Magic 2.53 Link
time to do more stuff with my hack i made 4 years ago and forgot about lol
MarioTuber1 From older version: Lunar Magic 2.53 Link
This has helped me alot with my (badly made) roms.
PSI_Digglit From older version: Lunar Magic 2.53 Link
PLEEEEEEEEEEEEEASE MAKE LUNAR MAGIC COMPATIBLE WITH MAC
Fat_Asriel From older version: Lunar Magic 2.53 Link
AMAZING 10/10 STARS
ShrekDaKoopa From older version: Lunar Magic 2.53 Link
I can always trust Lunar Magic
SilentSnake From older version: Lunar Magic 2.53 Link
YES
Tarkan809 From older version: Lunar Magic 2.53 Link
well pretty good.
brian 693 From older version: Lunar Magic 2.53 Link
me encanta
Emerald The Fox From older version: Lunar Magic 2.53 Link
THE tool for Super Mario World ROM hacking
FailSandwich From older version: Lunar Magic 2.53 Link
Windows XP FTW
superdreamworld From older version: Lunar Magic 2.53 Link
Is there a Mac Version of this?
ske world From older version: Lunar Magic 2.53 Link
perfect
ske world From older version: Lunar Magic 2.53 Link
perfect
Drummerrific From older version: Lunar Magic 2.53 Link
I'm so happy that I have found this!
RedDimondJewl From older version: Lunar Magic 2.53 Link
none of the butons are working
ObliviousOrange From older version: Lunar Magic 2.53 Link
i cannot download it ;-;
Fostelif From older version: Lunar Magic 2.53 Link
Finally, we can see the name of our ROM in the window title!
Kiatus From older version: Lunar Magic 2.53 Link
I dont recommend using roms with previous versions with No More Tile Sprites Limit enabled, i've seen some glitched graphics
Taffy From older version: Lunar Magic 2.52 Link
its older than I am.
Thirteen3611 From older version: Lunar Magic 2.52 Link
Required
PaperWario From older version: Lunar Magic 2.53 Link
Yay, Windows Defender thinks this version is a virus, too...
HammerBrother From older version: Lunar Magic 2.53 Link
Wow, more levels, thanks FuSoYa!
Klug From older version: Lunar Magic 2.53 Link
Finally, this exists!
SuperMarioFan55589 From older version: Lunar Magic 2.52 Link
Cool
SuperGabrielino From older version: Lunar Magic 2.52 Link
essential
juaneergameer From older version: Lunar Magic 2.52 Link
without this, this place does not exist
Mr. MS From older version: Lunar Magic 2.52 Link
The best, no words can describe this tool.
unipat From older version: Lunar Magic 2.52 Link
it's a mastaPIECE
RedCreeperz From older version: Lunar Magic 2.52 Link
It is the best to make levels. A masterpiece.
TheN64man From older version: Lunar Magic 2.52 Link
A legendary start to the SMW hacking community probably
Felix_Raven From older version: Lunar Magic 2.52 Link
Thank you so much for this
Imasheep From older version: Lunar Magic 2.52 Link
How do I get the built in emulator to work?
benjausen From older version: Lunar Magic 2.52 Link
second comment lol skrubscribe to my minecraft youtube channel (except you andrew stop showing everyone my youtube everyone knows you are a pokemon card scammer)
i dont know a original name From older version: Lunar Magic 2.52 Link
FIRST COMMENT!
Cobsters From older version: Lunar Magic 2.50 Link
holy shit this is fucking AMAZING

except for the crash, but whoa lordy
 Ayami From older version: Lunar Magic 2.50 Link
same
 underway From older version: Lunar Magic 2.50 Link
I'll fucking suck this version off for free, literally the dopest dicc I've ever seen tbh fam
LucasRCD From older version: Lunar Magic 2.50 Link
Originally posted by description
the 8x8 editing mode in the Map16 Editor crashes the program in this version

Sux
Silenos From older version: Lunar Magic 2.43 Link
The users from your Discord told me that I should try this tool, because I'm a beginner. I hope it will be great fun!
KalEl From older version: Lunar Magic 2.43 Link
Thanks!
Konata Izumi From older version: Lunar Magic 2.43 Link
Originally posted by Super Stiviboy
This God damn Anti Virus that i have thinks that there's a Virus

use a better antivirus or add it to the exceptions list
 Stivi From older version: Lunar Magic 2.43 Link
This God damn Anti Virus that i have thinks that there's a Virus
h.carrell From older version: Lunar Magic 2.43 Link
your the coolest
DiscoTheBat From older version: Lunar Magic 2.43 Link
Everything seems in order, including checksum so... Approved!
Konata Izumi From older version: Lunar Magic 2.43 Link
@Vitor Viela Already done, you're welcome
kiki79250 From older version: Lunar Magic 2.43 Link
Mon projet a eu son début sur lm 2.42 et finit sur lm 2.43...
TheBiob From older version: Lunar Magic 2.43 Link
Originally posted by ASuperMarioWiggler
You should make this version export BPS files instead of IPS, since IPS was removed from the site. Otherwise, this is pretty good.


That was already suggested in the LM suggestion thread. Though FuSoYa doesn't seem too interested in implementing that into LM from what I got.
ASuperMarioWiggler From older version: Lunar Magic 2.43 Link
You should make this version export BPS files instead of IPS, since IPS was removed from the site. Otherwise, this is pretty good.
Vitor Vilela From older version: Lunar Magic 2.43 Link
Friendly reminder, mods: please update the LM old package zip before approving this.
Green Jerry From older version: Lunar Magic 2.43 Link
WHAT? New version?
hobbledehoy899 From older version: Lunar Magic 2.42 Link
Linux users will be happy to know that Lunar Magic (and FuSoYa's other programs) work perfectly under Wine!
H.carrell on an ipad From older version: Lunar Magic 2.42 Link
Hey I have an iPad
gamerjohn1991 From older version: Lunar Magic 2.42 Link
Wish there were a version for mobile devices like Kindle, Samsung Galaxy, iPad, iPhone, Android, etc....
 Hobz From older version: Lunar Magic 2.42 Link
great tool, very helpful. streamlines super mario world configuring so much!
h.carrell From older version: Lunar Magic 2.42 Link
then make an update alivehiboy12345
u can make your own update and make it for any operating system you want
KaizoMarioIsHard From older version: Lunar Magic 2.42 Link
@alivehiboy12345 wait for an update, im sure the creator is trying to port it.
8Nin From older version: Lunar Magic 2.42 Link
this wont work for me. -.-
alivehiboy12345 From older version: Lunar Magic 2.42 Link
Can you make this available for MAC?
ForthRightMC From older version: Lunar Magic 2.41 Link
I like this programme, because if I can't find secret exit, I can use this to find it.
mude34 From older version: Lunar Magic 2.41 Link
I LOVE IT!!!!!!!!!!!!!!!!!
Artissimo From older version: Lunar Magic 2.40 Link
@Vitor: It says the conflicting space and RATS is 0. For both hacks I'm working with. But one of them has an Unusable Space value of 9.
Vitor Vilela From older version: Lunar Magic 2.40 Link
That looks like yet another RATS corruption. Press CTRL+SHIFT+S on level editor and see if there's any overlapping RATS. If so, then you found your real crash guilty.
Artissimo From older version: Lunar Magic 2.40 Link
This is very disappointing. With highly edited hacks, those that have Sprite Tool and patches applied, I get an Error in Overworld Data! message saying "Corrupt entries have been detected and filtered in the silent event data" and when changes are made and saved, the ROM itself stays on a black screen after "Nintendo presents". Something should be done about this. This is a tool that has obviously not been fully tested.
MarkVD100 From older version: Lunar Magic 2.40 Link
How can I check What's New? It just shows "Navigation to the webpage has canceled." How can I fix that?
Bill Cipher From older version: Lunar Magic 2.40 Link
Esta increible hice muchos niveles que ni yo pude pasar y eso que yo los hice jajaja
jackboyer832 From older version: Lunar Magic 2.40 Link
Happy 15th birthday Lunar Magic!
Masterlink From older version: Lunar Magic 2.40 Link
It's probably your antivirus thinking it's a malware. Add an exception to the executable and you shouldn't have any problem.
buggy789 From older version: Lunar Magic 2.40 Link
Why is the .exe file broken? It deletes itself after I open it.
Ondore's Lies From older version: Lunar Magic 2.40 Link
New LM version day is better than actual birthdays!
mzzmzz101 From older version: Lunar Magic 2.40 Link
I'm hyped! I hope Lunar Magic had a great birthday :3.
Vitor Vilela From older version: Lunar Magic 2.40 Link
SmartScreen always block unknown programs, it's normal. Once someone runs and nothing happens, it gets unblocked automatically by Microsoft.
 MarioFanGamer From older version: Lunar Magic 2.40 Link
@Beboy: That windows SmartScreen blocks tools from SMWC is actually pretty normal. In fact, everything uploaded on SMWC especially those stuff which passed moderation is clean from viruses and malware and since SS blocks even moderated files, you can safe assume, that all tools waiting to be moderated which are uploaded (and made) by... 'normal people' (especially moderators) are clean.
Masterlink From older version: Lunar Magic 2.40 Link
No it doesn't.
Beboy From older version: Lunar Magic 2.40 Link
@MarioFanGamer but, does it have malware?
 Lazy From older version: Lunar Magic 2.40 Link
 MarioFanGamer From older version: Lunar Magic 2.40 Link
@Beboy: Just click on "more information" and then on the left button.
TheInsanity115 From older version: Lunar Magic 2.40 Link
AWESOME!
Beboy From older version: Lunar Magic 2.40 Link
Um, windows SmartScreen is blocking the program, what should I do?
Wkay From older version: Lunar Magic 2.32 Link
Lunar Magic is the main tool required for Super Mario World ROM hacking. It's very simple to use and only few help is needed. Hacking Super Mario World is recommended and the start for most hackers anyways, so go try it.
thesmb3fan143 From older version: Lunar Magic 2.32 Link
do lunar magic 2.33!! :D
HammerBrother From older version: Lunar Magic 2.32 Link
Hopefully sooner or later, there will be a LM hijack rom map so I can add a hex edit submission that causes the player's screen to always orientate to the center (like megaman and smbx). Here is the forum link to my problem.
Lukeme9X From older version: Lunar Magic 2.31 Link
I remember using lunar magic 1.7 or 1.8 over 3 years ago... I'm happy to be back!
mario and luigi From older version: Lunar Magic 2.31 Link
an improved version over the years. in this version, the add objects/add sprites window changed dramatically. more organization, and lunar magic now supports layer 3!

i also like the new update, and i am definitely looking forward to more updates soon enough!
Kaisaan From older version: Lunar Magic 2.31 Link
I like the new update!
Alex No From older version: Lunar Magic 2.31 Link
Best Level editor ever made!!
Gaudzy23 From older version: Lunar Magic 2.30 Link
Amazing tool, needless to say.
Shree From older version: Lunar Magic 2.30 Link
Undo/redo support?! *head explodez*
 Vissova From older version: Lunar Magic 2.30 Link
This version is absolutely incredible. Updates to the editors makes everything easier.
Also, the ability to change what gfx to use for layer 3 on a per level basis is the best thing ever.

smw hacking is getting better and better.
Suika Ibuki From older version: Lunar Magic 2.30 Link
This thing crashed my hacks
seriously thank you! I'm really happy now!
bwal From older version: Lunar Magic 2.30 Link
Update = Masterpiece
Starfield35 From older version: Lunar Magic 2.30 Link
Seeing Layer 3 visually helps me in my WOP hack(s). Thanks!
CidYoshi From older version: Lunar Magic 2.30 Link
If this didn't existed, neither SMWC.
 Vissova From older version: Lunar Magic 2.22 Link
This tool is rather unnecessary.




I'm kidding, though. This thing is as vital for SMW hacking as your
brain is for keeping you alive.
benyi8192 From older version: Lunar Magic 2.22 Link
good tool without it smw hacks could not exist or would be hex hacks simple and hard.