Name: | Chain Reaction |
Author: | Sweetdude |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 15 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Speedrun.com page: https://www.speedrun.com/chain_reaction/full_game --This hack does not save-- This hack is meant to be beaten in 1 sitting over the course of multiple playthroughs, each time you beat a level it becomes much much easier for the next play session Chain Reaction features: - Custom Graphics - Custom ASM - Bangers in every level - Motor Skills in every level - Consistent setups - No jank - Most of all, fun levels When I was making this hack, I always had the player in mind, I value fun over difficulty. If there was a trick that did not line up 100% of the time I would not add it or I would edit it to work 100% of the time as long as you follow my guidance. I hope you have fun. Now for a poem Success: We have not wings, we cannot soar; But we have feet to scale and climb By slow degrees, by more and more, The cloudy summits of our time. The mighty pyramids of stone That wedge-like cleave the desert airs, When nearer seen and better known, Are but gigantic flights of stairs. The distant mountains, that uprear Their solid bastions of the skies, Are crossed by pathways that appear As we to higher levels rise. The heights by great men reached and kept Were not attained by sudden flight, But they, while their companions slept, Were toiling upward in the night. Henry Wadsworth Longfellow |
Tags: | asm bosses exgfx gimmick music |
Comments: | 24 (jump to comments) |
Rating: |
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Comments (24)
The cape level could have better indication in my opinion.
5/5
The only minor criticism I have is that sometimes the visuals and background are so busy that it makes it a bit hard on the readability front, with background/foreground blending together a lot in some levels.
Other than that, really fun!
I played and speedran this on my early days in Kaizo.
Definitely would recommend it to people to learn Motor Skills!
- - -
However, I found some issues w/ it. Depending what cores you use, there are some errors:
BSNES & Higan (Accuracy) both has issues with the Bonus Code Input (you have to hit like 50-60 times until one block starts counting) and w/ Zuma the Frog, where he randomly spins around like crazy.
SNES9x was the only core I tested that had no issue so far.
5/5
P.S: I liked the sweetdude lore in the hard mode message boxes.