Name: | Battletoads & Double Dragon - Robo Manus |
Author: | DanTheVP |
Added: | |
Version History: | View |
Insert Size: | 0x0B12 bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 1:02 |
Featured: | No |
Description: | This is a track by David Wise, originally a boss theme. It could work well for boss fights or other intense level themes. This is a rock song with a guitar "solo" and a driving drum part. Would fit into factory/city/industrial levels too. |
Tags: | boss chase industrial urban |
Comments: | 4 (jump to comments) |
Rating: |
Battletoads & Double Dragon - Robo Manus
SMW Music → Battletoads & Double Dragon - Robo Manus
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Comments (4)
The glock parts in channel 3 and 7 are missing vibrato. The frequency of the vibrato in the guitars is a bit faster in the original, ever so slightly. At the 0:51 second mark on channel 4, the sample has 2 different ADSR values. The 2 quick succession notes are supposed to be F 0 6 13 with the delaying last notes F 0 6 10. You repeat this as well in channels 5 and 8 at the same parts.
General Thoughts:
Throughout the entire song where a volume change took place, you panned MOSTLY to the right which makes the entire song panned rightward. While the original song is mono and this is where I personally do enjoy creative mixing as long as everything is more or less spot on, I have to be honest that the mixing here could be a lot better. While not a reason to reject, I do hope you see this and update it, I'd try find a better balance mix-wise, or if it's too much of a hassle you can keep it mono like the original and mach the volume dynamic levels.