Name: | Super Dode World |
Author: | Arobam |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 21 exit(s) |
Type: | Kaizo: Intermediate |
Description: | A romhack that is named after the Speedrunner and engineer Dodechehedron. There are 21 exits, some custom music and colors. Created by Aaron Strauss. Thanks goes mostly to SMW Centrals members for helping me with some difficult stuff. Also thanks to the music authors, they are mentioned in the credits also. Have much fun out there! Note: There are many edited things in the hack like cheesable sections, level difficulty and design. I also added a new level to the original game, therefore 22 exits now. Version 1.1 Fixed Cheese in "Dodecahedron" Still v1.1 with this changes: -no more cape stealing in "Icarus" -changed palettes in "Chocolate Town" and Wendy Boss fight -no more underwater cheese in second section of "Wet Practice" -no skip of the shell jump in "Tanabata" -changed the spring jump in "Red Switch Palace" -removed the global timer problem with the football chuck in "Higher Ground" -removed the hidden cutoff when you die in "The Forgotten" Version 1.2 -fast retry + start select to get out of level |
Tags: | glitch music vanilla |
Comments: | 16 (jump to comments) |
Rating: |
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281.55 KiB | 2,140 downloads
Comments (16)
I havent played the previous versions so i dont know how it compares, but this being an update of an 'older' hack, i have to say i was a little disappointed.
There are several situations that are kinda 'blind', which makes the blind playtrough a bit tedious with a lot of learning by trial/error/death. I know this is something hard for the creator to see, but maybe couple of good playtesters would catch most of the problems.
Also, there are at least 3 instances of fake map16, which its not fun, neither is smart, its just something to facepalm when you discover it.
Theres also some minor cutoffs in the overworld.
The levels were difficult and I would recommend to a player who has a few kaizo hacks under their belt and understands the smw engine well.
I think Dode will be pleased with the final version of this hack. Good Job Aaron!
Difficulty 3/5
And the very last level is kinda repetitive, what with the overuse of the same setups of shell jumps over and over, but at least the Bowser fight was kinda challenging but still messy on the difficulty curve due to how Bowser tends to bounce.
Overall, it's acceptable, but be sure to update it in the future!