Name: | Ninja World |
Author: | VLSkoot |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 16 exit(s) |
Type: | Kaizo: Intermediate |
Description: | In honor of the man himself, Ninja Lifestyle, I bring you this fun little kaizo hack. This hack should appeal to beginner/intermediate kaizo players with its level design which you can either run through or take some time to think things over. Plenty of shell jumps and general kaizo fun to keep your fingers busy. There are also checkpoints and coin+arrow indicators to help you along your journey. Have fun! v1.2 -Fixed more gfx/cut off issues. -De-cheesed a section in "Stop Crying Poser" -Fixed shell despawning issue in "Cake Muscle Castle" -Fixed Garbled GFX for Yoshi's Tongue in switch palace. -Added version number to avoid confusion v1.1 -Fixed some gfx/map 16 issues in a few levels. -No more falling through ground at checkpoint in "Buttercup". -Fixed a cheesable section in "What Time! When?" -Removed possible softlocks. |
Tags: | asm music |
Comments: | 31 (jump to comments) |
Rating: |
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289.14 KiB | 4,713 downloads
Comments (31)
The difficulty is low, but for beginners, I'd recommend getting another hack or two under your belt before playing it, unless you're confident in your shell jumping abilities.
Thank you VLSkoot!
If you are looking for a hack thats very shell-focused then you might wanna try this one.
If you are looking for a hack thats very shell-focused than you might wanna try this one.
GFX related stuff:
https://puu.sh/BGNRb.png there is still that pipe cutoff next to the pipe
https://puu.sh/BGOiN.png some cutoff right beneath mario and on the top right (corner piece)
https://puu.sh/BGOTY.png more cutoff
https://puu.sh/BGOOF.png wrong corner tile
https://puu.sh/BGOaQ.gif you are able to just bonk the shell here and skip the actual obstacle
Gameplay related:
https://puu.sh/BGOPz.png i would suggest puttng a coin block beneath the red shell so it only falls once you actually hit the switch palace. The shell spawns super early and it died offscreen so i thought something was broken, maybe take that into consideration
The only issue I had was in the first fort. When the red shell dropped I didn't see it the first time at all and assumed the splash was a fireball. Took me 2 or 3 tries before I saw the shell and was unsure of what was happening and what the next step was before that.
Definitely recommend for anyone into shell tech stuff and want an easier/fun time ala Quickie World.
Theres a few observations i dont really feel its really worth of rejection, but would be nice to see it fixed.
Fist of all, if you enter the stage the only way to get out is by beating it (instant retry.. start+select was disabled for some reason). So always double check for softlocks.
Possible softlock here: https://imgur.com/4XWzhRf
Tho its possibly the dumbest softlock ever, because you can even skip that part totally....https://imgur.com/AKhCtxi
inverted slope can act weird: https://imgur.com/glUVFA6
Not sure if this is a troll or just some map16 mistake?! https://imgur.com/qZ563hZ
Kind of a janky death.. not sure if its frame-rule or just mistimed bounce, but its very luck based.. tho i know that room isnt really a required room to beat the game.
https://imgur.com/cV1kKVI
Some cutoffs and glitched gfx:
https://imgur.com/ra8ZGUB
https://imgur.com/jFi3utN
https://imgur.com/yQWipF4
https://imgur.com/M4Mtntc
Sometimes there are cutoffs in the overworld. Not sure what i did for this to happen. My 2nd and 3rd playthrough it did not happened.
https://imgur.com/9crU17F
https://imgur.com/wjtwg31
https://imgur.com/UDV0ZmB
*Changed to 16 exits. 2 exits doesnt save to sram.
Also.... there's some little issues that can make the experience awkward, but not a big deal I think.