Name: | Super Mario Bros. 1X |
Author: | Koyuki |
Added: | |
Demo: | No |
Hall of Fame: | Yes |
Length: | 66 exit(s) |
Type: | Standard: Normal |
Description: | This is a hack that is largely inspired by Super Mario All-Stars and contains many references to the game. The main theme for the hack is SMB1 but brings in several elements from SMB2, SMB3 and SML which becomes more prominent in later levels. Version 1.6 updates includes bugfixes and some minor adjustments. More info in the readme file. |
Tags: | asm bosses exgfx hdma music smas traditional |
Comments: | 51 (jump to comments) |
Rating: |
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817.13 KiB | 18,488 downloads
Comments (51)
A lot of the issues come down to one thing - checkpointing. What's cool and good design in a more failure-friendly hack becomes a lot more painful when you have five lives and get sent back multiple levels on a game over, especially in World 5 where the mushroom house doesn't seem to be accessible (unless I'm missing a secret). After a certain point in the game this is no longer an issue, but it's replaced by equally brutally long levels with no checkpoints - one 2-3 minute slow autoscroller with no checkpoints that leads directly into a non-trivial boss is not OK, much less two of them. I don't know whether the strat of
I also needed to find the comments of an incomplete Youtube playthrough to realise you need to
On the positive side, the degree to which SMW has been bent out of shape here is absolutely ridiculous. I'm going to list in spoilers a few of the things you'll find in this "SMB1 but with a couple of extra things lol" hack besides the "several elements from SMB2, SMB3 and SML" referenced in the description:
At the end of the day, while as a technical accomplishment it's incredible, I spent too much of my time with this not having a good time and as such I feel like I have to give it a 4/5. I'd recommend any other beginners playing this give up on the hardcore Retro Achievements and play it with save states between levels and at any place that feels like a "natural checkpoint" within a level - with that I think my rating would have gone up to a 5. If you're a Kaizo master then you probably don't need to do that and can just breeze through one-shotting everything though!
This hack does a really excellent job at pulling assets from all of the All-Stars remakes to craft an entirely new experience in a way I haven't seen any other hack do. The end result is a pretty great homage to Mario Bros. 1-4, with a hint of Land and Yoshi's Island. Basically every Mario title you can officially play on the SNES.
The gameplay is definitely more reminiscent of Mario Bros. 1 with the intentionally shorter levels and lack of slopes. The item box was also removed and Mario reverts to Small Mario upon being hit, but these are changes I'm okay with since it seems the end intention was to be a hack that tries to carry the same spirit of Bros. 1 with a new spin.
Despite the shorter levels, the game manages to come up with a lot of unique stage gimmicks. The Veggies gimmick from Bros. 2, Poison Mushrooms, Trampolines that launch Mario off screen for five seconds at a time, Bomb Koopas from Land, the Airplane sections also from Land, giant Piranha Plants, and there was a relatively cool setup to entering World 8's castle! The hack really has quite a few to name, and it does a lot to really mix up the traditional levels then castle setup that the hack also follows. I was pleasantly surprised.
There is some things that I think feel a bit janky as a result of trying to follow in Bros. 1's footsteps a bit too closely. I'm not entirely sure I understand why the functionality to 'Continue' after a Game Over was removed via ASM hacking and the game boots you back to the title screen. I assume this might have been done to encourage that players try out the Mario and Luigi Mode if they desire, but it just made setbacks in more complex levels more tedious. There were also some particularly nasty jumps that were not too easy to accomplish.
I also found the Veggie gimmick slightly dodgy compared to it's inclusion in Bros. 2. I found that sometimes Mario had to be right on the tile and even then he wouldn't respond. The speed also made that one particular level where the player has to dig through the sand slightly tedious. There was also a time where I had to pluck a Veggie to get a Mushroom, but the pluck mechanics would sometimes send the Mushroom over the edge before I really had a chance to grab it.
Regardless though, this was a fairly interesting 'mix' of all of the SNES Mario titles with Bros. 1's linear progression and level design, and it's executed really well in pretty much every other area! If you found yourself enjoying Bros. 1 and The Lost Levels because of it's simplicity in it's structure, I think this hack works as a cute little 'Bros. 1 Returns' sort of deal.
Not problem for me, try update SNES9X
Btw...
- in that ice level were koyuki gives you an ice flower,
enter with a fire flower and it will have the same effects than the ice flower.
Here some of my gameplay of this^^
https://www.youtube.com/playlist?list=PLs5eLk6WA_60Qa4n0YXnZ3qjVm3qDj2Ox
edit koopa troopa/paratroopa tilemap
4 walking frames
don't change vertical position when small mario walks, carry walk, or run,
2 shooting frames
smb1 style hud
parallax scrolling
hdma
All in all though, really solid hack, great job
There are plenty of references to Mario games but not only (like the flying ship, a reference to DKC3 Gyrocopter that you can only get if you find all DK coins).
Graphics are really nice and Extra worlds stand for more fun to play at the end of the game.
All 66 exits can be found in a normal way, without having to use any savestate, even though some of Extra levels are quite hard (for example the Ballon level).
10/10 (5 stars) Thank you =]
A Returning Lakitu or Boss Bass isnt seen often in hacks.
Me is missing the Fireworks when ending a level with certain time left
Interesting, Bowser cant be defeated by fireballs, only through the axe switch, havent seen this in a hack before.
Did anyone got to the following levels?
<-- is probably to stupid to find their entrance
* White Toadhouse in Extra-World
So, after SMW3X and SMW1X will there SMB2X in the future?
i recommend this hack its super cool.
and everyone planing to create a hack: use the flying airship just for bonus pls <3
and levels are soooo cooool^^great,great hack,5 stars is the minimum that you deserve here^^
The only thing I found a bit questionable is the difficulty curve. To me, Worlds 2-4 were the hardest part of the maingame, with everything else being easier.