Name: | Lost in the Forest |
Author: | Sockbat Replica |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 111 exit(s) |
Type: | Standard: Hard |
Description: | So some of you may remember a collab hack started by FalconPunch like 7 years ago(I don't even remember) which then changed leadership like 3 times before it got cancelled and I finished the rest of it myself(taking forever to do so). Well it's finally finished. While most of the levels for this hack were made by myself it DID begin as a collab and as such it features some excellent levels by other users including EvilGuy0613, Daizo Dee Von, MaxodeX and the late eXcavator. What's it about.. Well some weird magical forest appeared on the outskirts of the Mushroom Kingdom and Mario decided to enter the forest and investigate when Magikoopa teleports him deeper into the forest. Will he find his way out?(probably). Play the hack and find out. |
Tags: | asm bosses exgfx forest music traditional |
Comments: | 13 (jump to comments) |
Rating: |
Download
656.77 KiB | 8,011 downloads
Comments (13)
First of all, for some reason, when clearing certain levels, the other player teleports to the level that was just cleared. I've never seen this happen in any other 2-player hack I've played before, and it's annoying if we want to go down different paths at a fork in the road on the map.
Also, we like to try to get all the Yoshi coins when we play (or, tree coins in this hack, I guess), but there's an item memory issue in a couple of levels that may prevent a tree coin from appearing.
In House of Dusk, the last tree coin won't appear if certain coins near the end of the autoscrolling room are collected. And, in Afterdark Dinopark, the last tree coin won't appear if any of the vertical 3 coins in the + shape at the end of the last vertical room are collected, and it's tricky to avoid touching them at all if you're big.
Please make sure each sublevel in a level has a different Item Memory Index value to avoid this issue. So, the autoscroll room in House of Dusk, and the vertical room in Afterdark Dinopark should have their Item Memory Index values changed, and that would fix this problem.
EDIT: It looks like the levels Trouter Falls and Down in the Dew only have 4 tree coins each. (Also, the crazy eggs that the green Birdos spit should be illegal.)
So the level are good but not so good , somes are really frustating , and the level design is ... I don't really like some of the graphics that are weird , but you know that"s new ; so .
The lasts levels are less inspired as far as the game runs.
So for me it's a good 15/20 (if that be a real game not a fan game) ; good work bro .
But i finished you're hack man . Great time to play , thank you.
Each level is colorful and pretty well designed, and all is put in a very nice overworld. Bosses are interesting, ASM hack is used in a pretty clever way.
But yes it is hard. I would say it starts from normal to very hard in the special world. I could beat Bowser and find 107 exits out of 111 without using savestates, but I got stuck in Filpside Castle and could not go further playing in a normal way. Maybe becoming a little bit too hard to the end.
Overall, this is a very interesting and challenging hack !
9.5/10 (5 stars) Thanks to all the contributors of this great game =]
P.S. : For those who plan to keep track of the number of exits found, be careful with the counter at title screen, which caps at 96. Just pay attention when you get to 90+ exits found, as you will have to count them manually from 96+.
https://youtu.be/-W4HxBXLHP0
From the beginning the hack doesn't want to know what's next.
The levels are.. meh.. and the musics are really boring..
There are quite slow scrolling a little boring and a lot of blind jumps that can (for a lot of them) lead to death or lose a powerup
Well, it can please people who likes old hacks like this i guess.
EDIT: It got accepted!!!
But I wonder...there is some difference from the previous version released under C3?