Language…
12 users online: Anas, Cristian Cardoso, Golden Yoshi, Hayashi Neru, Isikoro, mmmdoggy, MorrieTheMagpie, nonamelol1, PMH, Rauf, Scags, Sokobansolver - Guests: 246 - Bots: 414
Users: 64,795 (2,377 active)
Latest user: mathew

Wallmaster

SMW Sprites → Wallmaster

Submission Details

Name: Wallmaster
Author: Blind Devil
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a hand sprite that acts like the ones found in some games of The Legend of Zelda series. Once in a while, it falls from the ceiling, trying to catch the player. If it succeeds, they're teleported. Extra Bytes 1 and 2 determine the first warp destination (used when the midway point isn't collected), and Extra Bytes 3 and 4 determine the second warp destination (used when the midway point is collected).

Includes tilemap defines, a free RAM define (whose address is required for some functions explained in the Readme file), defines for amount of time before the hand falls and for how long the hand should stand in place before closing, an option to respawn if killed with star or fireballs, and sound effect defines for falling and catching the player.
Tags: enemy lorom pacifist sa-1 teleport zelda
Comments: 2 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 12.24 KiB | 766 downloads

Screenshots

View all

Comments (2)

zacmario Link
I can see someone smashing controller lol. Really cool Sprite.
 Sonikku Link
A unique non-lethal enemy choice. I could see this being really useful for castles or ghost houses.