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AddmusicK 1.0.6

Tools → AddmusicK 1.0.6

This file is obsolete. The latest version is AddmusicK 1.0.10. For other versions, check the version history.

Submission Details

Name: AddmusicK 1.0.6
Author: Kipernal
Added:
Version History: View
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: None
Description: A tool used to insert custom music into Super Mario World. This tool is completely hardware compatible and is designed with ease-of-use in mind. This tool supports both songs made for Addmusic 4.05 as well as AddmusicM with minimal tweaking.

Please read the readme for more information.

(Medic): This version fixes the bug that caused random music to play after the P-switch timer ran out on accurate emulators while using the SA-1.

(HertzDevil): This version fixes the issue where certain error messages do not show up in the AddmusicK GUI, especially the one about missing sample groups.
Tags: addmusic amk brr brr samples inserter music sa-1 samples
Comments: 87 (jump to comments)
Rating:
4.6 (10 ratings)
No rating
Download 1.97 MiB | 18,401 downloads

Comments (87)

Ezek.The Square Remixer Link
Originally posted by Rickyickerson
Is is used to make music, or do I need another software to make music?

No, several programs are needed, PetiteMM, AddmusicK 1.0.7, Notepad and a MIDI are needed. For more information see the wakana tutorial.
Dimka Link
Error: The identifier for this ROM, "
tjb0607 Link
For Linux/Mac users: The included version of Asar is broken in the latest version of Wine. To fix this, drag in a newer Asar.exe, and then you'll need to change the deprecated read(...) to read1(...) in line 56 of asm/SNES/AMUndo.asm.
galladegamer Link
HELP ME! I CAN'T OPEN ANY ROMS ON THE EDITOR! WHAT DO I DO!?
LeaderAngelo Link
Hello, I have a problem inserting music that has .brr files, can someone help me?
Rickyickerson Link
Is is used to make music, or do I need another software to make music?
FireFireDocks Link
Works perfectly with no-sample songs but for some reason doesn't work otherwise. Maybe it's the songs themselves :|
koopsultra500 Link
Can you show how to add music on SMW Central!
OMEGALOVANIA X Link
What Kind of software so we use to make Super Mario World Hacks
is it the the main software or no
mariogamerexpert Link
Took me a while to get this working but it's cool. I'm writing my own music with the help of a friend.
TheLucraftTeam Link
They Should Fix a Bug where music is randomized in Mush More recent Versions of Lunar Magic
yupyup Link
nice! great for...well music!#smrpg{mlem}
TheLucraftTeam Link
were are a here a year and a half later and they didn't even fix a bug from lunar magic version 3.03 where the music is placed randomly
zefennekinfan008 Link
Why does adding music have to be so god damned difficult for noobies like me? Even when following The read.me provided, it seems that wether or not the song will work is random sice every text file for every song is different. I think it's mostly because the songs are not sampled? that or there is'nt a sign of any bnk file anywhere in any of the maybe 30 songs I have downloaded today. help #w{:<}
yabobay Link
Linux port when?
Overcomon7 Link
Great fricken software
7 up Link
I'm certain about issues specific to newer versions which weren't even there in the beginning. Stuttering and original music/sound effect oddities still haven't been fixed. The latter is apparently nitpicky.
 Ayami Link
Pretty sure lag issues with boss fights and castle cutscenes are a thing since earliest versions (if not since the very first), not specific of this one. Either way, annoying as fuck.
7 up Link
AMK is more and more broken once a new update gets submitted. Not only does it change pitch of certain sound effects like jump or rope/chainsaw/grinder, but also makes the game stutter during a boss fight or castle cutscenes and play faster music after beating a level where the hurry up alarm had played. But still, it gets 5 stars because there's no better SMW music insertion tool yet.
Mischievous Marc Link
If yall are having problems then you can go to the forums.
Dark Mario Bros Link
man, if #tempoimmunity were effective in stages music,
would help so much the problem with songs farting when time goes 099
due the use of vibrato

Edit: with farting i mean, it doesnt go fast when the tempo hike happen
hendog30_ Link
For some reason, whenever I add a song or change the slot of an existing song using this, it causes the game to freeze when Mario dies or touches the goal. Can this somehow be explained?
loohhoo Link
I just used this to replace a song and now for some reason all my music is like... set to the wrong values? Seems offset but I'm unsure how. My level itself now has no music at all. Frustrating because I do not understand how to revert the music and just start over.
 MANGOMILK Link
Trying to run the gui application via Wine gives me the following error (it's a long one):

I assume the solution is to just use the program via the command line?

(edit) Doing that only inserts the global songs and doesn't generate any SPCs, which I find exceedingly strange
TheLucraftTeam Link
fix support with lunar magic 3.03
RidgetBlade Link
i uploaded a song, it said it was fine, i inserted it into my level,
i run the rom in an emulator, and when i go into the level. the musics gone!, how do i fix it?
elieltonl Link
Olá, eu gostaria de saber como fazer as músicas do jogo ficarem com o efeito do level de caverna, com eco?
Depois que eu coloquei as músicas usando esse programa, os leveis que deveriam ter eco do mario pulando e os efeitos dos sprits também não tem mais eco, os leveis que deveriam ter um efeito de caverna não tem mais.
Como eu faço para resolver esse poblema?
Como colocar o level com efeito de caverna?

Hello, I would like to know how to make the songs in the game have the effect of cave level, with echo?
After I put the songs using this program, the levels that should have echo of Mario jumping and the effects of the sprits also no longer echo, the levels that should have a cave effect has no more.
How do I solve this problem?
How to put the level with cave effect?
BetaGaming Link
How do you modify SMW music?😡😡
King Boo Link
If anyone is getting the "temp.txt" error, then make sure you're using your C drive. I had mine on my Y drive and it wouldn't work.
TheLucraftTeam Link
fix the bug where the intro music is the grassland theme
oderjunks Link
I read the readme and still don't know how to use it
DogWorldps Link
muito util eu sou muito obrigado (eu sou br)

DogWorldps Link
muito util eu sou muito obrigado (eu sou br)

Satsumaimo Link
To the people who developed this tool, thank you so much! #smrpg{haha}

Hopefully I can get this to work with Lunar Magic 2.53...

(...I never got AddmusicM or K to work, as it always just adds blank music. But, I've always been
the absolute worst at troubleshooting! Ha ha ha. And yes, I'll try first, then look in the forums.
If all else fails, I'll just look it up on YT. I'd do that first but I'm to proud and stubb-
wait wait what am I blathering about on here lol who tf cares about this, this is the download section,
not the noob section, sorry guys #w{=3})
TheLucraftTeam Link
okay, so first thing first, vanilla dome is finish music and intro music is here we go, fix in an update
overmariofan Link
So good and easy to work with it!!
nightsintodreams Link
Fantastic and simple: 5/5.
 Hooded Edge Link
It doesn't work well with SA-1 roms over four megabytes. It comes up with an error about a bank border.

https://www.smwcentral.net/?p=viewthread&t=94957
Kiatus Link
I don't understand why This port sounds like my ports with this AddMusicK ver
 RPG Hacker Link
Ironically, that Readme actually seems to be even less up-to-date than the one included in the ZIP file. The one in the ZIP file actually includes a full changelog up to version 1.0.6. The one on the GitHub only goes up to 1.0.2. Can't really explain that. I assume HertzDevil might have updated the Readme locally and not commited their changes to GitHub?
nyanpasu64 Link
Updated readme at https://github.com/HertzDevil/AddmusicK/tree/master/doc

I have a fork at https://github.com/jimbo1qaz/AddmusicK/tree/readme/doc with warnings about various bugs I encountered.
 RPG Hacker Link
Mod's note: I think the Readme could use an update by now. Some of the information in it seems a bit outdated or misleading.
Drummerrific From older version: AddmusicK 1.0.5 Link
If you use the tutorial for this tool and you keep getting stuck with it not being able to find a sample. The fix is to put the ENTIRE FOLDER OF YOUR NEW MUSIC'S SAMPLES into addmusicK's "samples" folder, and NOT to put the CONTENTS of your new music's sample's folder into addmusicKs "samples" folder.
That being said, this tool is fantastic!
Supermaro From older version: AddmusicK 1.0.5 Link
great
HammerBrother From older version: AddmusicK 1.0.5 Link
uh, the version number on the window says version 1.0.3, as well as 1.0.5 not stated in the readme.
UnclePropeller From older version: AddmusicK 1.0.5 Link
AMKGUI stays on the "please wait a moment" screen for an indeterminate amount of time. It the loading supposed to take this long?
MarvelousChester From older version: AddmusicK 1.0.5 Link
The arrows to move song up and down in AMMGUI don't show.
they are like cut off
David L89 From older version: AddmusicK 1.0.5 Link
Thanks, it works very good!!
Tattletale From older version: AddmusicK 1.0.5 Link
Grinders SFX was move to the same place they play other important SFX's (and even correlated sfx, such as the spinjump contact sfx), causing them to get drowned out completely or only play for a couple frames.
TomsMostHammed From older version: AddmusicK 1.0.5 Link
Whew, now this helps me change my starman music, thanks :)
DougieBomber12 From older version: AddmusicK 1.0.5 Link
Seems to crash the ROM with combination with the SM64 HP+Knockback patch. :/
mish1 From older version: AddmusicK 1.0.5 Link
somehow it stopped working
vide0gameah From older version: AddmusicK 1.0.5 Link
i cant open a rom i would rate 0.1 stars if i could
Medic From older version: AddmusicK 1.0.5 Link
if you want an SPC folder you have to make it yourself first, then the tool will fill it with SPCs. oversight on my part, but no big deal
illusionhill From older version: AddmusicK 1.0.4 Link
hey, i have been encountering a problem lately.
every time i add music, it adds an ~ file type and obviously having a .smc~ is causing problems. there any known fixes?
lolyoshi From older version: AddmusicK 1.0.5 Link
This doesn't create and SPC folder for some reason.
 Wakana From older version: AddmusicK 1.0.4 Link
@Vamperumbra thy majestic issue happens due to your magnificentiam collection of samples textona "Addmusic_sample groups.txt" not having the required sample group recalled in the port .txt. Make sure that your "Addmusic_sample groups.txt" includes the samples group recalled by your in-use musically art "port".
If thou still have final technical boss issues, feel obrigado "free" to PM me with the pit port you're having problems with. Excellentiam magister Wakana from the peaceful lands called "e" will try help you out gladly!
Vamperumbra From older version: AddmusicK 1.0.4 Link
Been buggishly problematic exasperation of desultory manifestation. I've never encountered this aberrant computerized contradistinction with this magnificum musicalis program before. I implement euphonious songs desired into canticum enumeration, " add music listing" thus emanates vacuus(blank) box.
Green Jerry From older version: AddmusicK 1.0.5 Link
v Doesn't happen on my computer.
LMPuny From older version: AddmusicK 1.0.5 Link
Broken zip? (I can't extract the files)
lx5 From older version: AddmusicK 1.0.4 Link
Originally posted by aCrowned
This tool still needs an option to keep using #4 for the jump SFX, though.


Said options does exists, but you can't toggle it via AMKGUI or Addmusick, you need to change a define inside of asm/SNES/tweaks.asm

Code
!JumpSFXOn1DFC = !true			; Change this to !false to move the jump sound effect to 1DFA.


Just change it to !false and you'll be fine.
HammerBrother From older version: AddmusicK 1.0.4 Link
Note that encase you encounter a "." symbol in the mml when converting a midi file, that symbol extends the note length by 1/2 (formula: x+(x/2))
 MarioFanGamer From older version: AddmusicK 1.0.4 Link
Pro tip: Use AddmusicK.exe if a blank error on AMKGUI appears. Some errors won't get displayed there.
 aCrowned From older version: AddmusicK 1.0.4 Link
Daily reminder that AMK and cloud-syncing software (i.e. Dropbox) do not mesh well together. If you're having bugs (other than music order being out of whack), remove your AMK folder from Dropbox and try again. Same thing with SpriteTool, although that one often corrupts sprites rather than plain crashing.

This tool still needs an option to keep using #4 for the jump SFX, though.

AMK2 when?
ForthRightMC From older version: AddmusicK 1.0.4 Link
I'm using this programme to add some music, also I finally know how to insert samples in the samples folder, if some of the music is sampled.
DatLakitu From older version: AddmusicK 1.0.4 Link
Uh, I'm no expert, but...

http://i.imgur.com/lUHetqG.png

I really, REALLY don't think this should be happening.
Andyana Jonseph From older version: AddmusicK 1.0.4 Link
It worked before, now it doesn't, it just switches some of the themes around.
TMW From older version: AddmusicK 1.0.4 Link
For some unknown reason the music files "Here We Go" and "Welcome" were switched in addmusic_list for me. So if you have any issues with the music being switched around just go to the addmusic_list and switch them with the appropriate song. Also this should be fixed in the next update Kipernal! Thank You.
TMW From older version: AddmusicK 1.0.4 Link
So... Do you even need the AM4 and AMM batches or can I delete them?
Davros From older version: AddmusicK 1.0.4 Link
If any of you are having problems with version 1.0.4. then use this version for now until someone does a proper update of the tool.
Foxmc30 From older version: AddmusicK 1.0.4 Link
This AddmusicK have many bugs, I prefer the older version (1.0.3)
Luigi_master1 From older version: AddmusicK 1.0.4 Link
Bug:
When you insert the music it inserts the sound effects as music.
Wizard The Wizzisential From older version: AddmusicK 1.0.4 Link
APPCRASH when you click run, then empty message from AMKGUI saying there was an error
 HuFlungDu From older version: AddmusicK 1.0.4 Link
How does the GUI crash? Works fine on mine.
Wizard The Wizzisential From older version: AddmusicK 1.0.4 Link
gui seems to crash every time i try to apply changes to a rom, but 1.02 seems to work just fine so i guess i can just keep using that
Queen Samus From older version: AddmusicK 1.0.4 Link
Is Kipernal developing the SMAS AMK?
TuxedoDorrito From older version: AddmusicK 1.0.4 Link
lol mlg m8
Erikas0012 From older version: AddmusicK 1.0.4 Link
You just had to fuck it up
 HuFlungDu From older version: AddmusicK 1.0.4 Link
Late, but in case anyone else needs to know, this fixes a bug where using code insertion in 1DFC sound effects would cause an spc crash. Now it doesn't do that anymore.
 Erik From older version: AddmusicK 1.0.4 Link
What's the difference?
GageThornton From older version: AddmusicK 1.0.3 Link
It worked! THX! \(^0^)/
HertzDevil From older version: AddmusicK 1.0.3 Link
Compiling AMK from the source file generates the following errors:

error: 'class Music' has no member named 'spaceInfo'
error: 'class Music' has no member named 'pathlessSongName'
Kaisaan From older version: AddmusicK 1.0.3 Link
Does this fix the problem regarding using the NMSTL patch?
 sincx From older version: AddmusicK 1.0.3 Link
I believe it's just a minor SFX fix.
 Sayuri From older version: AddmusicK 1.0.3 Link
I assume this was discussed on #imamusic but I haven't been on it in a while; what's been changed in this version?
Nickelony From older version: AddmusicK 1.0.2 Link
Best tool for adding custom music so far ;)
 aCrowned From older version: AddmusicK 1.0.1 Link
There seems to be a more recent version hosted, shouldn't this one be deleted?