Name: | Super Mario Legacy |
Author: | Ragey |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 140 exit(s) |
Type: | Standard: Hard |
Description: | Super Mario Legacy is a traditionally styled platform game inspired primarily by Super Mario Bros. 3 and Yoshi's Island, and is the result of many years of development. Features 75 challenging stages, colourful graphics, and a ton of ASM enhancements, including a game difficulty option, multiple midway points, hundreds of custom blocks and sprites, and utilization of the SA-1 chip to power features that would otherwise be impossible. |
Tags: | asm bosses exgfx exploration hdma music sa-1 traditional |
Comments: | 50 (jump to comments) |
Rating: |
Download
756.13 KiB | 21,900 downloads
Comments (50)
Great aesthetics (sprites, backgrounds).
Great difficulty (no Kaizo but very challenging)
5/5
5-4 was a perfect example of this, with a super hard beginning part and then a super long level after that with a crazy-precise do-or-dead jump right at the very end. 5-4 could have been 2 levels, easy. I am not ashamed at all to say that I save-stated the heck out of that level.
I wouldn't say nothing I've done so far has been bad, per say, just the level design needs some serious work.
5/10 (3/5 stars)
Edit: I guess I would also consider the difficulty scaling to be all over the place. 5-4 was crazy hard and then most of 6 has been easy so far (up to the level I'm stuck at now near the end of 6).
SA 1 and that is one thing
Wrong is webon shit
How to get all 5 flower in Steam Pools 1
6/10
Pros:
The aesthetics and music were 10/10. The difficulty curve I thought was good although some parts kinda unfair. The level design was very good and surprisingly didn't feel too repetitive which is tough when making that many worlds and levels.
Cons:
As few things I wasn't fond of was taking out some of the SMW mechanics like the reserve power ups and spin jumps. Especially given that there were so many piranha plants and volcano lotus. Other features lost like floating with items in water and knocking out koopas out of their shell.
Was a little disappointed that the cape was introduced so late in the game. Giving only the fire flower for the first half of the game was turning boring very quick.
Some of the Red Coins were definitely more hidden than needed to be.
The boss fights were also a little bland.
Overall I'd rank it a 6/10
have you see the pipe where the spiky black ball come? wait for the wood platform, in the last cave
Edit: I've made it to Freezeezy Peak 3. You're starting to just put red coins above the screen with 0 indication. Why? Now that's twice in one level I had to replay a section because I went in the pipe before getting a coin. That's so stupid. There's no reason for it to be this annoying. This could be solved if I could just follow along in Lunar Magic but no, you had to be a jerk about it. I do appreciate that I can skip replaying if I get the coins first but it puts so much pressure on me to get them first try that I can't enjoy the good design qualities at all.
When I loaded my save, the world 3 castle did not stay beaten for some reason. Not a huge deal but I hate the inconsistency. I have no idea how your autosave works now. Cleary it doesn't save midpoints which is so infuriating, especially considering it seems like you disabled life farm entirely. The one instance of star and it just stops when you get to the 1-Up part. That's amazingly unfair.
It's like you took every possible way to make this hack unpleasant and did it which is such a shame. You clearly put a lot of work in this hack. It looks great and when it's not shoving red coins down my throat, it's actually quite well designed and fun. You could have simply had less secret exits and kept some, did something better with. Alternate path, anything. Hell, putting the key and key hole literally at the goal is better than this. I like that this hack has lots of shortcuts, that's great for replayability but this hack has none. Anyone going after the red coins is clearly going for 100% anyway. This helps no one. No one will want to go through this torture again or speedrun it. That's unfortunate how close you were.
I hope no one actually attempts Frost Spire secret blind. This hack should be rejected just based on this level.
I managed to get 4-Castle to save. Not sure if it just did automatically or from walking. Walking definitely doesn't save midpoints.
1. You have an unhealthy Fire Piranha fetish.
2. I never figured out Castle 6. Was I supposed to make something out from the music?
First off, a fair warning to anyone thinking of 100%ing this hack: it's a huge undertaking. Besides the sizeable exit count, each level is fairly long on its own (usually two or more midpoints) and a lot of careful investigation is involved.
It's clear that this hack is a labor of love that has had a lot of time and effort put into it. However, I personally couldn't enjoy it a lot, at least not as a 100% completion run, mostly due to my distaste for collectathons. The normal gameplay is mostly fine, although some parts of the game were pretty obnoxious, namely the desert world (pipe maze, smb2 sand level) and the postgame (autorun level, dry bowser fight).
The red coins and the moons, on the other hand, quicky became a chore to get. There are around 40 or so secret exits in this hack, and each of them requires you to turn over every stone in their respective levels. Some coins are insidiously well hidden (invisible blocks, offscreen coins, and that one palm tree that you could suddenly climb on come to mind). More often than not, I would reach the end of the level with one red coin missing and naturally it wasn't the greatest feeling. Something to counteract that would've helped a lot - for example, a menu telling you how many coins there are in each segment of the level. As for the moons, I didn't know I had to collect all of them for 100%, so by the time I found that out, I had no idea which moons I had already collected. I would've appreciated a moon flag on the overworld to better keep track of them.
To summarize, this is an alright hack, but I wouldn't recommend going for 100% completion unless you really, really like exploration.
I do like how getting all 8 red coins in one go spares you the trouble of playing the same course again just to get the normal exit. Speaking of Red Coins, the game does keep track of how many Flowers and Red Coins you had before hitting a checkpoint, so no worries if you die in a more painful course. There doesn't seem to be a Flower counter though, which is a shame for the inner completionist.
Nevertheless, this is a pretty fun hack that should be added to your collection.
I Think So This Is A Good Hack!
>hard
Good luck to whoever's moderating this one!
nice