Name: | Super Gracie World |
Author: | white_moth |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 14 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Super Gracie World is intended for people who want a somewhat easier kaizo experience. Intended to be played without savestates. - 15 exits - Retry System - No water levels - No autoscrollers - Tested on console - Lots of references to cats and kittens I hope you have fun! Version 1.3 (4/7/2018) - added midway to Head Space Castle - dying on first boss now restarts you at checkpoint, no longer any chance of causing a glitch when exiting the level - made a jump at the end of Pretty Sweet less tight - secret moon stash - beekaay died for my sins so that future players wouldn't have to suffer Version 1.2 (9/16/17): - minor change to ghost house - fixed unwanted overworld events - improved flow for 1 jump in ACG2H, and removed 1 muncher - added coin markers to BK to reduce confusion - slightly changed message box in NYS and added marker block to reduce confusion -removed redundant checkpoints from last 2 castles |
Tags: | glitch traditional vanilla |
Comments: | 26 (jump to comments) |
Rating: |
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119.54 KiB | 10,606 downloads
Comments (26)
(Two minor complains: In some levels the music starts over after the retry, which gets annoying after a while. I wish there was a save-prompt after beating "Big Boo's Boogie".)
The amount of tech that this hack requires you to do is no joke, and you will get better at kaizo games by playing it. There are some truly frustrating parts (which I won't spoil here), but in the end I feel like I am an improved player, and that's what's important to me.
While playing, I wanted to give this a 3/5 rating, but on reflection I have to give it a higher score, because it accomplished what I wanted it to do, which was to improve. Good job, white_moth.
This is a great hack for anyone who has a few Kaizo hacks under their belt, or doesn't mind spending a couple of hours per level learning new tech.
Graphics are almost entirely vanilla, but still feel fresh enough to be unique. Don't remember a single bad palette or unpleasant graphical glitch. There's a lot of unique obstacles that feel fair and heavily playtested, with just enough trolls to keep you on your toes. Levels are definitely on the shorter side and saves/checkpoints never feel too far away. Music is entirely vanilla, but not much of an issue to me.
Only minor complaint is that the retry system sometimes restarts the music loop and sometimes doesn't (most notably, it will in the first room of the final castle but not the second?), but that's a really minor gripe for an otherwise-great game. Should be fun enough for experienced Kaizo players to get a kick out of it, but easy enough that players with adequate SMW experience should be able to jump in.
The title screen text is still bad to look at, but I don't know what you could do besides changing the background, which is something you wouldn't want to do, probably.
Never forget...
There are some minor issues:
- The title screen text still isn´t very pleasant to look at
- The goal-sphere sprites here look glitched
- The first castle could need a midwaypoint, because it´s quite long compared to other levels
But apart from that definitely a decent hack.