Name: | No Block Interaction if Sprite Is Falling Off Screen |
Author: | HammerBrother |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch fixes a bug in Super Mario World that sprites that fall off screen still interact with objects (see the screenshots). This can be proven by Koopa shells suddenly veering left or right when they pass through the solid blocks as well as triggering custom blocks when they shouldn't. |
Tags: | death interact lorom sa-1 sprite |
Comments: | 11 (jump to comments) |
Download
913 bytes | 306 downloads
Comments (11)
Still works fine, issues pointed out in previous comments notwithstanding.
Tested with Asar 1.71, Lunar Magic 3.03, SA-1 1.31, Snes9x 1.59.2.
This can be fairly easily fixed by checking the sprite number for Wiggler and reverting to default behavior for them, but perhaps a more gracious fix is possible?
But it works fine, so I'm approving it.
Thanks to Mogu94 for noticing and reporting the issue. It most definitely should have been caught by the previous moderator, especially considering that it's plainly visible by just looking at the code.
I really do not understand how these easy to identify problems are missed by the patch moderators. Literally the first level for crying out loud (if you go for the Switch Palaces).
By the way, added the sa-1 tag.
Also: Updated with compatibility for SA-1 and FastROM.