Name: | Super Killer World |
Author: | Wieus96 |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 13 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Esta e a Super Killer World, essa hack e dedicada Ao Speedrunner KillerPizza Na hack Contem 14 Levels Kaizo com referencias ao Kaizo Original e Super Dram World Se divirta ====================== 1.3 - Removido alguns...EXTREMOS CHESSES - adicionados algumas novas palletas - agora o checkpoint nao ira dar cogumelos - corrigidos algumas coisas no Overworld - melhorado um pouco do level desing ---------------------------- English: This is Super Killer World, this hack is dedicated to Speedrunner KillerPizza According to the hack, it contains 14 Kaizo levels with references for the original Kaizo and Super Dram World Hope you like ====================== 1.3 - Removed some ... giants CHESSES - added some new palettes - Now the checkpoint will not give mushrooms - fixed some things in Overworld - updated some of the level design |
Tags: | kaizo vanilla |
Comments: | 19 (jump to comments) |
Rating: |
Download
106.92 KiB | 2,996 downloads
Comments (19)
- this castle still has sprite-limit issues (plant).
- There´s still this minor cutoff in the switch palace here.
- Adapted the hack´s desciption a bit (screenshots, typo).
Approved the Update.
Search only '' Super Killer World '' and post your run:]
The chuck and the two koopas can be CHESSED.
Era o que eu precisava para relaxar jogando uma Kaizo boa!
Alias gostei da Koopa. bps.
- A few levels have sprite-limit issues, which causes some sprites to become partially invisible like the fireball here. An other example is this screen where 1 fish despawned because there were too many onscreen at once.
- In this castle the candles in the background aren´t lit. This is no flaw, though it may look a bit nicer,if there´s fire on the candles in the background. To lit the candles simply place this sprite in the screen where Mario starts.
- In this level the ON/OFF-switches have glitched graphics when being hit. This is, because you´ve used a wrong "GFX" for SP04 in the "Super GFX bypass" dialog (). However if you use switches in this level you have to use GFX03 or GFX05 for SP04 if you want them to be displayed correctly.
- There´s a minor cutoff in the switch palace here. I´m not sure though if you can fix this with vanilla-GFX only.
- Slightly had to adapt the hack´s desciption (tags, exits).
Apart from this, this was a nice little hack. The stages are creativity-wise nothing outstanding, but definitely well designed.