Language…
10 users online: Dan2point5, fsvgm777, Gasterus155, JPhanto, kirsvantas, nonamelol1, reevebarusadar8, signature_steve, Sokobansolver, tOaO - Guests: 249 - Bots: 304
Users: 64,795 (2,377 active)
Latest user: mathew

All-in-one Multiple Death Songs 1.0

SMW Patches → All-in-one Multiple Death Songs 1.0

Submission Details

Name: All-in-one Multiple Death Songs 1.0
Author: mathie
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have multiple death songs using various logics: per-level, per-world, randomised, per-player... or even all of them ! (in this order of priority)
See .asm file for more details.

Important note: AMK users, be wary of the original songs order change. In addition, to ensure your custom music causes no pause, be sure to insert at as a global song.

Requested by Daizo Dee Von.
Tags: death death routine lorom music sa-1
Comments: 4 (jump to comments)
Download 1.04 KiB | 302 downloads

Comments (4)

 Erik Link
Tested with: Asar 1.71; SA-1 v1.31; Lunar Magic 3.03; snes9x 1.58
This patch is up to the standards and requires no remoderation.
Be wary of what MFG noted below though.
 MarioFanGamer Link
By the way, if you use AMK then it is recommend to remove the
Code
org $00F60B
	db !Miss

in AMK's tweaks.asm (found in asm/SNES). That way, AMK doesn't overwrite the address destination when jumping to the custom death song routine (aka might crash the game).
 MarioFanGamer Link
By the way, if you use AMK then it is recommend to remove the
Code
org $00F60B
	db !Miss

in AMK's tweaks.asm (found in asm/SNES).

That way, AMK doesn't overwrite the address destination when jumping to the custom death song routine.
lx5 Link
Took me a bit to test all of the features, but it's working fine!

I made a small optimization to the Player logic routine. It's much shorter now.