Name: | Same Fall Acceleration Speed 2.2 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch removes the "slow gravational acceleration" when holding jump when falling ($7E007B is value #$01~#$7F), simulating closer to a real falling physic. This version has another patch that also disable slow downwards acceleration permanently if once the player lets go of the jump button while going up until landing back on the ground, note block or any bouncy surfaces (so you can switch to "fast gravational acceleration" while going upwards and it will stay that way until landing). It will not impact other gravitational acceleration on other things such as slowfall from cape. All of these fixes "exceeding the terminal velocity" glitch (the game sets the Y speed to #$40, but then gets increased by #$03 or #$06) Now added sa-1 support. |
Tags: | gravity lorom needs remoderation physics sa-1 super fx |
Comments: | 11 (jump to comments) |
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10.11 KiB | 237 downloads
Comments (11)
This allows blocks that sets the Y speed >#$40 to work properly.
Will this break with anything? Hope not. And you should fix your sprite jump speed patch or whatever it does to resist high speeds of sprites. It makes Mario's max jumping height shorter