Name: | Super Mario Bros: The Early Years |
Author: | Gamma V |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 47 exit(s) |
Type: | Standard: Normal |
Description: | Mario's constant adventuring to save Peach didn't start with SMB1, it started when he was only 12! This hack lets you experience this lost chapter of Mario's life by running, jumping, and head-stomping across 8 normal worlds, plus an unlockable ninth world. This hack features a total of 40 levels. |
Tags: | asm bosses exgfx hdma music original graphics traditional |
Comments: | 29 (jump to comments) |
Rating: |
Download
407.30 KiB | 10,300 downloads
Comments (29)
great hack but in dire need of some kind of indication on how many stars you've collected in each level. we had to literally play through it 3 times because one star was missing.
But seriously, another well put together hack! As usual you get custom graphics, custom music, and a custom overworld, though this time it's not "open world" but more reminiscent of Super Mario Bros 3. Each world follows a theme with 1 level of each having a secret exit that leads to World 9.
Speaking of, each level has 3 stars to collect instead of Yoshi coins. Each secret exit is locked by a block that requires a certain amount of stars to proceed. I really love when collectables serve a purpose.
Some levels I particularly enjoyed were:
4-2 I loved the design here with the bees coming out of their hives and moving across the screen, similar to eeries but at least you can kill the bees. The "bee thwomps" were a fun obstacle also. The whole world was really cool to be honest but this particular level sticks out.
6-3 Another cool aesthetic here. Snowmen scattered throughout the level, Pokeys wearing a Fez(?) and instead of a pipe Lakitu you have Chucks throwing snowballs. Also, shoutouts to the cave level with the Christmas lights, if you hate Christmas you have no soul.
7-1 My favourite level overall. Grabbing balloons (not a P balloon) to cross gaps and reach new heights are the main focus here. 1 balloon slowly descends, where a group of 3 slowly ascends. I REALLY like this idea and wish it had been explored a little more.
7-3 Rainbow Road, need I say more?
Oh and did I forget to mention the bosses were all replaced with custom ones too? Difficulty, again, well balanced with a fair curve in the later levels. If you enjoy games that you can get through in an afternoon, this is for you. Seriously, give it a try!
- handfulofbits
-plz help
-v 1.31 btw
I find it a very good hack. I only complain because Mario does not have a mustache, but the game is great and very entertaining
You patch it by using FloatIPS
-8-4's boss and 9-8's Boss Bass room are HARD. 8-4's boss is alright, just too easy to get hit, but... Boss Bass. That sprite's hitbox is way too generous in its favor, and in 9-8, you made the top of the room have barely any vertical space, 3 blocks at most. At the highest level, boss bass is STILL able to catch you, and if you jump and land on it? That still counts as it eating you. I spent DAYS trying to get through this, and I only JUST did it. It's an exercise in frustration, and you should find a way to tone this down. SMB3 didn't use Boss Bass as a threat, it used it as a means to keep you from just sitting still and making the levels it's in easy, but it was overall never really much of a threat. I have a suggestion for it: there's a sprite in Extra Mario Bros. (fun SMB1 hack, you should check it out!) that's basically lakitu, but in lava. But instead of throwing Spinies, it throws one-time Podoboos. Why not look into bringing that sprite in? It'd move around in the lava (following its level) like Lakitu (hovering around Mario's X position, but not directly under/over him at all times), and have it visually alert you a few seconds before it throws the Podoboo, which should fall off the screen completely and despawn. That'd make for a more interesting threat than Boss Bass, if you ask me. This way, there's no instant death threat from the sprite, but it's still a challenge, and a fairer one, I might add.
-There's no saving. I know SMB1 had no saving, but this isn't SMB1. You should be saving either after every world, or every level.
-There's still MASSIVE slowdown in some levels. Namely, World 8, and ALL of 9-8. Every single room slows down for some reason.
By the way, the final boss was fun! But also had some slowdown. I wish there was a warning for where it would fall down, though. Maybe an arrow showing where he is, that flashes just before he falls?
Another very pleasant hack ! Again, graphics are colorful and fun. The 4-level-in-a-world themed based system brings back some memories, and ASM hacks are great.
The idea of having a certain number of green stars to unlock a certain star road add challenge, I really like when a real 100% completion is necessary (that's to say, having to collect all Yoshi Coins to unlock all exits).
The game's difficulty is well-balanced, starting easy to quite hard, especially in World 9. Last level is the most difficult, with fire Big Bass and Bowser itself and its random patterns. However, all 47 exits are beatable without using any savestate.
10/10 (5 stars) Thank you very much again, and to your team, for this great hack !
A note for the other players : by using bnes emulator I wasn't able to have the automatic saving system working. I had to use snes9x in order to have it working correctly.
Those bros use Note tile for no reason.
@Lazy: Me thinks its according to the hacks title, a young Mario probably didnt have a mustache yet.
Also due to your name and origin it may take some time until you understand the green stars... >:-]
You have to collect all green stars in one area to unlock the starroad. You have to play more levels in the final world if you go early into it.
Alex No usesd a similar system with those "A" Coins in his Mushroom-Kingdom hacks.
As in the previous posts, me likes your hacks, esp. the graphics since Starlight Remix and therefore cant post negatively.
Does anyone know the song from Level 7-3? Only heard it in 2 other hacks (like "Marios Search for the 8 Jewels").
Thanks.
idk it's a Gamma V hack. It's the kind of hack you can beat without even paying attention. Seems to be fun for most ppl but not for me. I didn't find this hack too visually appealing either. A lot of the graphics look kinda clunky and abrasive. You should rly look into anti-aliasing, I feel that would help your artstyle a lot.
I don't get the point of the green stars concept. Why would you collect 63 stars to get the entrance to bowser world in world 7 when you can get it for 9 stars in world 1? Also the fact that you need to collect 63 green stars to get all exits is p insane. It basically means you have to check every single pipe and block in every level. I don't see anyone doing that unless they have ocd.
Me found the third one (Triclyde) a bit easy.
As said in the demo me have to write something positive, due to me played and loved your hacks since Starlight Remix.
A nice hack as usual, me even guessed the "missing" worlds right in the demo
Does someone know the song from World 7-3?
Only heard it in 2 other hacks.
Thanks.
It's a decent hack, and somewhat short despite the amount of exits. I like the use of green stars in order to get secret exits and to fully beat the hack. I'm not a fan of most bosses that were used *points to W1 castle boss* and the slowdown in some levels can get annoying. Not much more to say about the hack from here.
Level design is very good.
Almost all graphics are changed (for better)
IT has this unique style of your hacks.
Im your big fan and this is one of your best works.