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Super Dazran World

Super Mario World Hacks → Super Dazran World

Submission Details

Name: Super Dazran World
Author: MatthewGamingLive
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 17 exit(s)
Type: Standard: Normal
Description: (Demo 2)

With all the SMW-style levels out there in Super Mario Maker, I have decided to make romhacks of levels from Super Mario Maker. The levels I have remade are from Dazran303, a creator who makes traditional Mario World themed levels.
Because the levels are coming from SMM, there will have to be some changes in the crossover. While some assets that do not exist in SMW use ASM to add them in, others will be adapted to the SNES style.

The second demo fixes many issues from the first (including using complicated layer magic to reproduce SMM's layering mechanics). Also, there is now a second world, which just about doubles the content in the hack.
Tags: asm less exgfx remake traditional
Comments: 9 (jump to comments)
Rating:
4.7 (3 ratings)
No rating
Download 186.40 KiB | 2,049 downloads

Screenshots

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Comments (9)

JaRetro Link
Thanks for this hack. I had difficulty getting into the pipe at the end of the 2nd stage. Even when I held right it wouldn't let me enter.

I did a showcase of this hack on my channel. Just so you know.
https://youtu.be/isqu3ZndIAs
OsSiFiEd Link
I like the concept, turning levels from Mario Maker into actual Hacks.

I haven't played it yet, but from the screenshots it looks pretty good.
storster Link
Playtested this. For a demo this is really good. Just a few minor things that have been noted and will be fixed.
blaze800000 Link
good hack
y21 From older version: Super Dazran World Link
Is the game over after first castle? Can't play anything after it
MatthewGamingLive Author From older version: Super Dazran World Link
Yeah, danielsonic, the secret is there. Just think about SMB3's hidden secret and you'll get the idea.
Danielsonic 87 From older version: Super Dazran World Link
Pretty good levels,even if they are(Castle level beside)worth of an "easy difficulty" than normal.
I don't care of bad esthetics thing written on the other comments,I know here the work is not of some professional videogame engineer,so for me...you should continue to work on this hack:I haven't got a WiiU so I cannot play mario Maker,it should exist more hacks like this to make play those levels for us that'll never get a console for two or three games.
Keep it up to "upload" even here those splendid levels that I like to watch on Youtube & other internet part^^

P.s: I can't get the secret exit on 1-2...you sure that is available on this Demo version?
zacmario From older version: Super Dazran World Link
You can use layer 3 backgrounds, and put foreground on layer two with coins blocks on layer 1 to avoid the cutoff.
MrDeePay From older version: Super Dazran World Link
Not bad. I don't know who this Dazran fellow is, but the levels hold up on their own for the most part. However, some things you need to watch out for.


Don't forget that Yoshi's House (default: level 104) has different messages displayed depending on if Mario is on Yoshi or not.





Unfortunately, some things that you can do in SMW Mario Maker cannot be replicated well in standard SMW. These are all small amounts of cutoff, which comes out looking bad and all that fun stuff. Unfortunately, there's no real efficient ways around this beyond layer shenanigans or using a bunch of custom GFX/blocks/animation settings, either.


For this particular screen, there is a secret exit in the



Power-ups carry over from level to level in SMW (barring counterbreak), so you shoud either apply that patch, change the block to one that always gives a Mushroom, or add a way for the player to get up there to get this Fire Flower.


Bad sprite memory and no sprite buoyancy, respectively. Use the "Change Sprite Settings in Header" (Lakitu icon) to fix these accordingly.