Name: | A Very Super Mario World |
Author: | SchwerMuta |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 120 exit(s) |
Type: | Standard: Very Hard |
Description: | Super Mario World has been around since my child hood. Super Mario Bros. 1 was my very first video game and I grew up on Super Mario Bros 3 and thought it was the best thing ever. I really don't remember when I first played Super Mario World but it wasn't until a long, long while after I played Super Mario Bros 3 (at that point I already had Super Mario All Stars) However, probably over a decade later after having played it, I'm still playing it, and still loving it. I don't think I'll ever outgrow classic Mario platforming. That's probably why I liked SMW hacks so much. I'd play a ton of them, even long after normal people likely would have gotten bored since a lot of hacks are still basically Super Mario World. I've made no attempt to really set myself apart to that end, because when it comes down to it, that's what I'm here for; classic Mario platforming. Back during a time when we were actually excited to rescue the Princess again. Back during a time when we could separate levels by world and the levels told you what world they belonged to. Back during a time where there weren't any funky control gimmicks, weird goals or anything that distracted you from the overall feel that it was a Mario game, nothing more, nothing less. Just straight up run, jump, shoot fireballs, swing your cape, stomp on enemies and stuff like that. I've made this hack with that in mind, it's nothing but classic Mario platforming. Don't expect anything flashy, both on part of that and on part of my general inexperience and laziness in hacking. There are eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There's many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. The story is always the same; Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser's underlings. ~Tester notes~ There are a few minor sounds bugs here and there but nothing game breaking and usually only when you enter specific levels. |
Tags: | asm bosses exgfx huge level music traditional |
Comments: | 35 (jump to comments) |
Rating: |
Download
470.67 KiB | 18,885 downloads
Comments (35)
Could you find a way to get the key out? I'm stuck at that level
The P-Switch middle of the level. Use this to make a Block to go in the Green Pipe, there is the secret exit.
I has played and seen everything. But this was new for me.
There was a couple levels that were pure cancer like 'Jelectro System'. Nearly impossible without savestates.
Another thing I wasn't a fan of was the key holes in random spots in the air off screen. Unless you are flying throughout all the levels you're likely never going to see them.
A major flaw in this hack is once you enter Star Road there is no going back without beating the level. I'm sorry, but the return star should be there as soon as you are transported to Star Road. Also if you are playing a Star Road level and find the key exit first, your return star shows up OVER the level you just beat. That means you can't replay the level to find the regular exit anymore. Could you imagine finding 109/120 exits (like I just did) and now realize you can no longer get all 120 exits and have to start from the beginning all over again?
Another flaw, the level count doesn't save after beating Bowser. After beating the game and you reset, it will return you to the last in game save point. And if you re-beat a ghost house or castle/fortress a second time there is no save option. So that's super annoying
WARNING: IF YOU PLAY A STAR ROAD LEVEL, GET THE NORMAL EXITS BEFORE KEY EXITS
Currently at 118/120 with the final Celestial Star level remaining and 1 unplayable Star Road. Given the Celestial level seem to be more tool assisted and recently found out is 90min long without checkpoints, I may just pass on trying to get 100%. Seems like such a waste.
Overall rating I would have given it a 7/10. But because of what I mentioned I drop it to 5/10
However, I truly believe that the last level in special world is never gonna be beaten without savestates. It’s a 90+ minute long level with tons and tons of very difficult sections with no checkpoint. Now THIS is the definition of unreasonable. It became very clear that this level was tested with tools. I did manage to beat the other Celestial Star levels without tools and they were very, very difficult.
4/5 Good hack, but you exaggerated the last level way WAY too much. It's borderline impossible without tools. (also, in the 2nd section of this level, I actually found a crash when I died. I doubt that'll be an issue because it only happens in that section and everyone will play through this level with tools)
7.5/10 ~= 4/5
I love my Super Everdrive, but sometimes I really miss being able to save my progress anywhere in the game.
~ Breaking several bricks
~ Making a key I couldn't see appear and then somehow picking it up to take with me to the goal post
~ In one instance, being killed by (what I'm assuming was) an unseen Buzzy Beetle that had been up there and later having said Buzzy Beetle fall from the top of the screen to hit me when I came down and broke an unseen brick near where it was
I know 1990 is the year it was made and punlished but why the 2014
was that the year you started making this rom hack or did you republished this with some more levels in it
Thanks DehydratedLemur!
Was the Celestial Star world taken out in the version 2.1?
Also, in the level "Intermission - Bandit's Way" there is a block that when hit, makes the sound like an item has appeared, but nothing does. I have tried hitting it with various items and in various Mario forms but get the same result. Is this a bug or what am I doing wrong?
On the level "Where are my Key's" could you please extend the time limit (or have no time limit at all) because it's next to impossible to check all the keys and key holes in the short amount of time. I actually had to use the "Infinite Time" Game Genie code in order to find the key and the keyhole.
I'll post a better review when I complete this hack.
Like I said.. it's really fun.. but if you can, please take my suggestion into consideration.