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Super Panga World

Super Mario World Hacks → Super Panga World

Submission Details

Name: Super Panga World
Author: Linkdeadx2
Added:
Demo: No
Hall of Fame: No
Length: 14 exit(s)
Type: Kaizo: Expert
Description: My first romhack in the style of kaizo is dedicated to PangaeaPanga(creator of Item Abuse 3 and Super Dram World). It features 14 exits(2 secret exits) and the final castle.

This hack falls somewhere in between Kaizo 2 and Kaizo 3 difficulty. Knowledge of minor glitches is required for some levels.

Features:
Infinite Lives
Great Plot
Secret Pipes
Hidden Blocks
Dolphins

Playlist of levels:
https://www.youtube.com/playlist?list=PLxG7HQxMIfYrkzSzsjGE7a9bIghP43Y9H
Tags: glitch puzzle
Comments: 12 (jump to comments)
Rating:
4.4 (20 ratings)
No rating
Download 126.25 KiB | 6,535 downloads

Screenshots

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Comments (12)

PaneraBred64 Link
This hack is honestly one of the most replayable hacks of all time. It changed kaizo hacks from the get-go in the 2015 romhack explosion, introducing many ideas that are creative (Yoshi Wings and Time Berries) and coming up obstacles featured in a wide variety of later hacks (Mole Levels and Ice Sliding). Just because it's an extremely vanilla hack from 2015 doesn't make this a bad hack; in fact, it makes it marvelous. This hack is also pretty fair; there are very little trolls in this. Also, BEWARE OF DOG. Amazing job, Linkdead!
Hacks Are Unfair Link
5/5.
Kimota Link
Quite hard, but in many instances not enjoyable enough to warrant the difficulty. Almost half of the levels I thought were just garbage. Perhaps there is some entity out there who enjoys repeatedly throwing a p-switch into a turnblock, but I can't imagine such a being. And kaizo blocks are grossly overused, as they tend to be in the ancient hacks.

I now play these old ones using a de facto fast retry: save state at the start of the level, load when I die. Stages like the blue switch palace just seem unbearable without this, as you die in the literal first second repeatedly unless you make a tight maneuver, and every death results in seven seconds or so of waiting around.

That said, I did like a fair bit of the hack. The cape level is genuinely very impressive. In the second level, the sequence of releasing wings, feeding baby Yoshi while chasing the wings, and jumping into them with now-adult Yoshi to fly up to kaizo heaven is a brilliant use of vanilla mechanics. Also, I thought Panga Gardens was just a solid well-made level that would feel at home in a modern kaizo hack.

It's the overall tightness and the weird tech and trolly levels that drag it down for me. I think it's just par for the course with these older hacks, where one of the main priorities is just to kill the player a bunch.
SkeptisTrader Link
play panga world they said.... dode made it look easy at sgdq they said.......

#fim{:P} #fim{@w@} =]
Romano338 Link
Great great hack. One of my fav if not my #1. Level design is extremely good, finishing touch is really good. It's probably on the higher tier of Kaizo Light tough (so like Kaizo Medium if that existed), but it's really really good.
freaky_fresh Link
Can someone explain to me how to setup this download and open it because i am completely lost
Dode Link
Great hack. Always satisfying to beat. Levels are fair, creative, and challenging. This is a real treat :)
GbreezeSunset Link
nice, this got accepted! Great hack duh
LappySheep Link
Very fun ROM hack to play :D
Spaghetto Link
Just Played this, 10/10 would quit again! Gameplay: https://www.youtube.com/watch?v=LJq1QJvUdf0
TheLegendofKirby Link
Oh, this finally got accepted.
 Katerpie Link
I played this hack before it came to light (way back when most kaizo hacks were dedicated to someone), and I must say it's decently done. It's interesting to play, even though there are some minor issues here and there.
To begin with, this hack has a weird difficulty curve, resulting in parts that are a bit too hard to be done savestateless. Linkdead's Castle is (still?) the biggest offender, since I actually had to rely on savestates to pull off the cape techniques required to beat the level, especially when you must stick to the ceiling. Red Glitch Palace also had a few hard glitches most people wouldn't know of in order to get past (even this one glitch trickery involving slopes). I admit this one instance of block duplication was nice actually.

Other minor issues involve sprite memory bugs (some tiles from the fishin' boo disappeared). The cloud the vine is connected to is also walkthroughable. Just watch out for these.

Still though, that doesn't mean it wasn't my cup of tea. In fact, it's one of the few good experiences I've ever had.