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Betterer Boss Bass

SMW Sprites → Betterer Boss Bass

Submission Details

Name: Betterer Boss Bass
Author: Sonikku
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Boss Bass from Super Mario Bros. 3.

This sprite attempts to chase Mario down, and will jump and attempt to eat him. Being eaten is an instant-kill.

If the Extra Bit is set, it will be 16x16, and move slightly slower. It is unable to eat Mario at this point, but Mario can stomp it. This form uses the default Cheep Cheep graphics in SP3.

This sprite takes some code directly from Super Mario Bros. 3, so it's fairly accurate.

It's recommended that you use this with my Sprite Respawner sprite, as you can have the Boss Bass respawn whenever it gets killed.

Changelog:
4/17/2017: Won't eat Mario if he has Star power active.
8/31/2017: Converted to PIXI and added SA-1 support.
Tags: bass big bertha boss bass fish lorom sa-1 sprite water water level
Comments: 18 (jump to comments)
Rating:
4.0 (8 ratings)
No rating
Download 5.07 KiB | 1,814 downloads

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Comments (18)

Notto Link
I know people hated this enemy but I always quite liked them.#tb{:D}
Ice Man Link
To fix the clipping problem with the 16x16 Boss Bass in the init find:
Code
.small	INC !1534,x	; mark sprite as the cheep cheep
	LDA !1656,x	; \
	ORA #$10	;  | sprite can be stomped
	STA !1656,x	; /

and replace it with:
Code
.small	INC !1534,x	; mark sprite as the cheep cheep
	LDA !1656,x	; \
	ORA #$10	;  | sprite can be stomped
	STA !1656,x	; /
	LDA #$80	;16x16 clipping for small fish
	STA !1662,x	;


There is also a chance you can kill the boss bass right when it eats you which will cause the player to be frozen and fall from heaven after some time. To prevent this as well find:
Code
.def	STZ !167A,x	; default interaction with mario
+	JSL $01A7DC|!BankB; \ branch if no contact
	BCC +		; /

and replace it with:
Code
.def	STZ !167A,x	; default interaction with mario
+	JSL $01A7DC|!BankB; \ branch if no contact
	BCC +		; /
	LDA !166E,x	;
	ORA #$30	;Disable killing when eaten
	STA !166E,x	;
Knight of Time Link
If anyone's looking for a solution to the oddity that happens when Boss Bass is attacked on the same frame it eats Mario, and has had Mario survive being eaten, try using this block. It'll especially come in handy for anyone using it in conjunction with lx5's custom powerups (I've included instructions on using the block).
olgdeldnem Link
Originally posted by P-Tux7
Originally posted by Jack_Vincent13
Could you make a 32x32 version?

I agree, so the prototype graphics can be used for it.

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And Boss Croc's GFX from SMW: Just Keef.
P-Tux7 Link
Originally posted by Jack_Vincent13
Could you make a 32x32 version?

I agree, so the prototype graphics can be used for it.
Jack_Vincent13 Link
Could you make a 32x32 version?
AyGaAlPa Link
If you got a cape, and before kill the boss bass with this at the same time that eating you, the boss bass will die with you, but the game don't see that...right? and the time game stay running...
Dark Prince Link
you can die and kill the bass at same time with a fire flower
Romano338 Link
Hitboxes are very weird; Frustrating to do a small jump over him and still get eaten when you're clearly a tile over him
 Telinc1 Link
Originally posted by Green Jerry
The sa-1 tag is missing.

Fixed.
Green Jerry Link
Originally posted by Description
8/31/2017: Converted to PIXI and added SA-1 support.

The sa-1 tag is missing.
mish1 Link
What is the betterererest Boss Bass?
Bensalot Link
Not to sound like a complete noob but is there a special way to insert this? I ran it through pixi but it doesnt seem to want to insert it. Keep getting error messages.
TheJullasicFox Link
When is betterest Boss Bass out?
H Y P E
IanBoy Link
If you throw a purple block at it right when you are about to die it is possible to kill Boss Bass while being dead. It just takes a few seconds before you die though.
Medic Link
As mentioned the hitbox is not exactly correct however this is a neat sprite despite that issue.
 idol Link
hitbox on mouth is a bit big, hitbox for the sprite itself seems to be a full 32 x 32 (meaning you can get clipped by it underneath despite clearly not hitting it), & also has a weird bug where it drags layer 2 with it if the camera moves with you when you die.

fix this my guy
Gregor Link
The hitbox on the mouth seems a bit weird. It's a bit bigger than you'd expect.