Name: | Super Mario Arcade |
Author: | zacmario |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 24 exit(s) |
Type: | Standard: Hard |
Description: | Super Mario Arcade, A bit of a mix of SMB,SMW, and NSMBDS. There is No over-world, New physics, and no backwards scrolling. Collect as many one ups as you can, because game over is back the beginning. Thanks to selfmadeisland you-tube video I found a glitch in the ice castle. Thank you Jackthespades for solving it. Credits: Graphics Nintendo Awesomezack (not me) Jaden1292 kingkoopshi64 Patches Ladia Thomas noobishnoobsicle Alcaro edit1754 Discothebat Forum help Thebiob Mathos Music Nintendo Ladiesman217 Gamma v Midiguy Lucas Thepistachio 94lolface This is version 1.6 *New water physics *Old pallets restored *Peach Coin instead of Yoshi. *Faster airship *Even closer replica of the original SMB1 physics. *Star behavior is now the same as original SMB1 |
Tags: | asm bosses exgfx music traditional |
Comments: | 24 (jump to comments) |
Rating: |
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Comments (24)
10/10 (5 stars) Thank you for this great work =]
Unforetunetly I don't own a system capable of running bsnes. However I did install th dsp patch to this rom it seemed to help slow in a few spots containing sprites that use cirular motion such as the ball and chain and rotaing platforms. I have cofirmed they use mutipication/division commands which is a dsp function.
My guess is is all dsp roms might ask for this dsp1b.rom
But I would need goole to confirm this.
One major thing: Upon loading the hack in bsnes, I got an error that said "dsp1b.rom" was missing, and that the hack would be unplayable...then everything loaded just fine. I have no idea what happened there, and everything really was playing just fine, but you may want to look into it?
You're also quite right about the amount of time stopping, it is actually based on smb3, the rest is smb 1.
As far as 2 player it require building an overworld, the no overworld patch is one player only.
One LAST thing.
Mario's slow down seems to take a little to much but that's just me :}
Originaly I planned on making this in nsmb ds, but I couldn't figure out how to bypass the overworld.
Despite all this, I think it meets the standards of being in the section, although I really recommend you to submit an update, mainly to fix the following errors:
- As I said, the hack is full of palette errors. While most of them aren't too bothering, the ones I found annoying are this FG/BG, this BG + ice bro's ice ball, this bg and these donut lifts.
- The mechakoopa has garbled tiles in this level.
- You disabled spinjumping... so why you have this setting here? There's no way to take that yoshi coin, unless I'm missing something.
- Did you happen to edit this track? Because it's weirdly desyncing in this part. Talking with the author, seems that the issue isn't on his end.
2/5 for now. This hack is good enough to be accepted, but the overall quality isn't very good, especially on the aesthetic (again, mostly the palettes). Highly suggesting you to update this.