Name: | Blockreator v1.2 |
Author: | Kipernal |
Added: | |
Version History: | View |
Operating System: | Windows |
Platforms: | SNES |
Games: | SMW |
Source Available: | Yes |
Featured: | Yes |
Website: | None |
Description: | Kipernal's Blockreator that allows you to simply create custom blocks to be inserted with GPS. The blocks can be created by selected certain conditions and events to occur when the player or a sprite touches the block. See the readme for details. This version adds the wallrun offsets, as well as fixing various bugs with labels and certain codes not working properly. |
Tags: | custom asm custom block generator |
Comments: | 17 (jump to comments) |
Rating: |
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Comments (17)
No clue when that'll be though, all I hear is "soon™"
I also want to add stuff I'm planning on adding to GPS with the next update. Though I'm not entirely sure when that'll be either, probably once 1.60 is accepted assuming I stop being lazy.
Also, once GIEPY releases this'll probably have to be updated to support it, I'm not quite sure if it even properly supports PIXI at the moment. Might've been part of what was being worked on.
But other than that, I'm not aware of anyone actively working on this.
I have other stuff to do though so unless someone else makes it it's probably not going to happen.
Really though, this is meant for people that don't know asm but want to make simple blocks, if you want to actually work with memory you shouldn't use this kind of tool or at least know enough about how it works to modify it so it works imo
1)Search for a routine located on bottom right of window
2)press "add"
Its because the list changes and "dis-selects" the item on the list.
Perhaps you didn't add a check on "SelCount" (counts how many items on the list are selected) if the number of items selected = 0, then don't add code.
EDIT: found another glitch: the spawn sprite routine doesn't spawn sprites in the correct position when placed in vertical levels other than the top-left subscreen boundary, so add this code:
before the code that position the sprite into the block.
Edit: nevermind, use this after every time you use the map16 change routine.