Language…
14 users online:  AmperSam,  Anorakun, Beed28, Daizo Dee Von, Gorry, Green, h.carrell, Hammerer, Maw, OrangeBronzeDaisy, Papangu, Ray Hamilton, Serge, SMW Magic - Guests: 274 - Bots: 448
Users: 64,795 (2,370 active)
Latest user: mathew

Switch Pack

SMW Blocks → Switch Pack

Submission Details

Screenshots

Comments (18)

Gasterus155 Link
It's work, but when i tried to use the switch hurt block, it's hurt the player...... But when i flip the On/off switch it will be a solide block..... How can i make it to be not solide?
Sn0wstormS Link
very useful #smrpg{y}
PSYotta Link
Really great work,help me a lot.
Thank you#smrpg{<3}
ninj Link
what are the gfx these blocks in the screenshot use?
Starman97 Link
I tried to make ON/OFF switches with this... it went terribly
 zuccha Link
Originally posted by ninj
It doesn't work :( I put the act as in gps to 130 but when i switch it off it's still solid.


By default, the blocks will change state based on the Blue P-Switch state. If you want them to behave based on the ON/OFF switch, open the "switch-act.asm" file and, on the second line, change the value of "!switch" to "$14AF".
ninj Link
It doesn't work :( I put the act as in gps to 130 but when i switch it off it's still solid.
ECS.98 Link
Originally posted by Wainggan
Still don't understand

This submission doesn't come with grapics included, so you have to get the graphics yourself, by either making them, or finding them elsewhere, like in the Graphics Section.
Also, keep in mind blocks and graphics aren't directly related, the block doesn't control the graphic change by itself, you have to set up the ExAnimation for it to change.
Wainggan Link
Originally posted by Romano338
Originally posted by LukeT
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well

It's all in the graphics that you have to make.

Still don't understand
Romano338 Link
Originally posted by LukeT
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well

It's all in the graphics that you have to make.
LukeT Link
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well
ModernKiwi Link
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
nyancatgamer337 Link
i imported these and exanimated them with dbs, but i cannot get the function to work. they change animation, but they stay as walkable
any help?
Tattletale Link
We could use more gifs on these.
HammerBrother Link
can you submit to graphics section? (or is it already done?)
 MarioFanGamer Link
@GreenHammerBro: I've ripped them myself.
HammerBrother Link
Where did you get the YI ! Blocks?
 MarioFanGamer Link
This had two different updates, one by TheBiob, the original updater, and one by me, the moderation.

The first update, the one by Biob, is simply the added wallrun update.
The second one had been made by me and is the added SA-1 support but I also have fixed the conditions for the ON/OFF flag.
In case you didn't know, when a RAM address is used as a flag then zero usually means "off" and non-zero "on". For the ON/OFF switch, hower, it's different: Non-zero means "off" and zero is such "on". As such, the reversed flag is flipped for the ON/OFF switch. Or rather, it is supposed to: Due to some weird tricks, it didn't assemble as the creater wanted and used the wrong comparison. This version fixes it or at least cleaned up a bit of the code.

Edit: And the screenshot wasn't there too.