Name: | Super Mario World + Land |
Author: | Bioma |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 96 exit(s) |
Type: | Standard: Normal |
Description: | Mario and Luigi arrive on Yoshi's Island to pay a visit and find strange things there. They see no Yoshi, just enemies everywhere. You must now seek to know what is wrong. The project does a merger of SMW and SML series. This project replaces Super Mario Emulator, which was transformed into Super Mario World + Land. The noname account has been disabled. Have a good time! Update: Version 1.1 to 1.2 |
Tags: | bosses less exgfx traditional |
Comments: | 28 (jump to comments) |
Rating: |
Download
402.76 KiB | 8,128 downloads
Comments (28)
There's some mechanic changes. The ability to spin jump on pretty much every enemy has been removed. I took a lot of deaths because of trying to spin jump on a lotus or a piranha plant out of habit.
This is the first time I've needed to open a hack in Lunar Magic to find an exit. In
It took about 6 hours to finish, I believe 100%. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvausKkiNcMJP_JlZ3vDFleEdi
great hack... i loved Luigi sprite
Some levels seem like they're missing checkpoints. (Ahem, MELTING. Amazing level design, simply blown away by the way it works, wish it had a checkpoint).
The map is huge and robust, and the difficulty curve is amazing, but finding all the secrets and nooks and crannies shot me into the stratosphere it seems like (again, I'm not a Kaizo player, so there's that).
Hoping to see a guide or hints on some of the levels with multiple exits someday, too. Having a blast playing it, but I also have that twitch that makes me want to see EVERY screen I can, and the thought that I'm missing out on some of your game almost pains me.
Again, strong work. I haven't played many hacks, but of those that I have, I find this to be the most enjoyable.
What a very entertaining game you did !
It is a large one, and there are plenty of good ideas in it, such as Yoshi/No Yoshi sections, custom sprites which vary depending on the environment of the level (i.e. desert/space/eskimo Koopas, an so on...), flying shooting engines you can sit in or very cool references to other games such as the one in Deep Dungeon when you find the P-Switch =] and the personalized credits are very welcome, since the credits are rarely customized =]
You did quite long levels, often with a lot of different paths (King Wart's Castle is impressive !).
I think I found all exists, though I can't confirm it because the counter blocks at 96* at title screen, and there are a few more. I counted 103 but I might be wrong.
I had a very good time playing your game, very good and hark work !
10/10 (5 stars) Thank you very much =]
Not a particularily entertaining hack. None of the levels had any interesting setups or challenges to them. On the contrary, there were a lot of levels where you just sit around and wait for the autoscroller/platform ride to finish. The yoshi/no yoshi sections felt like pointless addition to me. I appreciate the open world element on the overworld, but it falls flat when the levels themselves aren't interesting to play.
It's not required to make hacks work with ZSNES, seeing as ZSNES is full of bugs and exploits, and it's everything except accurate. Just focus on making your hack work on Snes9x.
i dont know if version 1.2 changes it but im stuck at the room X of Kings Wart´s Palace (world 6).. i really dont get what to do there.. any hint?