Name: | PIXI - Sprite Insertion Tool |
Author: | JackTheSpades |
Added: | |
Version History: | View |
Operating System: | Windows |
Platforms: | SNES |
Games: | SMW |
Source Available: | Yes |
Featured: | Yes |
Website: | Link |
Description: | A sprite insertion tool made to allow more dynamic sprite usage, space savings and more SA-1 compatibility when compared to old iterations. Despite this, it is almost fully compatible with sprites written for older SpriteTools, save for the fact that Asar is now used as the assembler. Detailed usage instructions, common errors and changes can be found in the included readme.txt file. For more information, read here. Source code can be found at GitHub. |
Tags: | insert inserter insertion sa-1 sprite sprite tool spritetool |
Comments: | 13 (jump to comments) |
Rating: |
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Comments (13)
1) I put this in list.txt: 00 donut_lift.cfg. I only put that sprite in and no other sprites for testing to see if it successfully inserts.
2) I run the exe file and put the ROM on it to insert. It spits out an error on my face:
Don't tell me that this is like GPS's sublabel problem/glitch, where if you use a .sublabel before a %CallSubroutine() whatever label inside CallSubroutine.asm is assumed present in the file that calls the sublabel causing it to error out saying no parent or redefined:
Edit: blame asar for this buggy macro.
When I insert some sprites in a ROM with SA-1.
The basic shooters (Bullet Bill (C9) and Torpedo Launcher (CA)) doesn't work after the insertion.
Please fix that.
Sorry! We don't allow you to use the tool while on an outdated version of Windows. (Curse you, Windows XP!!!)
I tested on my Windows XP and Doesn't work with the "CFG Editor GUI"
and Tested with Windows 7 or Higher but It works Fine
I can fix This!
God damn it people, it's not the end of the world.
it's just one dude
First, >ASMtool
Second, how old is your hack if it cant handle gps
Third,
God damn it people, it's not the end of the world.
If no bugs are found in this tool, there will be no need for Romi's any more.