Name: | Para-Spiny v1.1 |
Author: | Erik |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | A spiny that flies in a pattern like the red parakoopas. The extra bit will determine the direction. Requested by allowiscous. Now the graphics routine makes sense and the horizontal spiny hovers vertically similar to the red parakoopa. Now SA-1 hybrid. v1.1 (spooonsss): Add define to disable up/down movement of the horizontally-moving spiny Convert .cfg to .json Optimize asm |
Tags: | flying lorom parakoopa sa-1 spiny |
Comments: | 11 (jump to comments) |
Rating: |
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2.56 KiB | 1,435 downloads
Comments (11)
Make it shoot spikes like in mario maker
https://www.smwcentral.net/?p=section&a=details&id=22096
This already exists
The update works fine. Accepted.
Make it shoot spikes like in mario maker
asm newbie here, i'm trying to set the speed to 0 so it stay idle, but now it keeps fliping direction on every other frame.
i'd like to get rid of the speed part since its never used when idling, but i couldn't do it.
Any ideas on how to make this possible?
Thanks in advance!
It works now, so nice job.