Name: | Luigi and the Island of Mystery |
Author: | superwiidude |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 93 exit(s) |
Type: | Standard: Normal |
Description: | Version 1.2. Luigi decides to set off on his very own adventure when he encounters a strange island. Bowser is already here. Can the green plumber stop his evil plans? Fixed faulty fire fixed pausing stopping the music |
Tags: | asm bosses exgfx health traditional variety |
Comments: | 47 (jump to comments) |
Rating: |
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1.39 MiB | 13,536 downloads
Comments (47)
My hack have over 5 hearts, 7 max on luigi.
Played this hack in 2020, replayed in 2022
THERE ARE TWO MAJOR BUGS IN THIS HACK!!
1. After Luigi has 7 hearts, the remaining hearts never register. So Luigi can have 7 hearts max.
2. While "hang gliding" with the cape, Luigi is vulnerable to anything. I tested it numerous times. Instead of turning into a default spinjump after getting hit while "hang gliding" with the cape, Luigi automatically loses the cape power up.
PLEASE FIX THIS !!
Nitro Man stage theme for that one level... You know the one.
I don't know if I have it on my computer anymore, but I'm gonna download it again anyways.
Five stars!
Some levels had glitched graphics, most notably "Open Sea!", which was completely glitched;
If you complete a level with the timer under 100, the music sometimes keeps playing faster, even after completing the level.
Other than that, it was a fun challenge, and the end screen really made me laugh out loud.
I also softlocked at the red switch palace and it deleted my safe data.. So basically i've been playing trough it for 3 times now.:p
Which means a great hack. Very well designed from what i've seen so far.
with the ips patched I would need to load the rom into "Lunar Magic" and it would tell me a msg about adding headers or something and then I would just save the rom as is after, and use that new headered rom for the ips patched..
but now i just learned that for the bps patch you need to have a clean untouched rom without the extra added headers from Lunar Magic, and also the bps patches seems to be creating a new file for the output patched rom, rather than overwritting the current rom.
This is still a great hack!
No, you can easily patch the .bps file to a clean ROM yourself.
With this tool, please.
Really though, excellent work. I enjoyed playing.
you can jump over the goal with yoshi and enter a different level (as you can see on the screen) if you finish the "ghosthouse" it puts you in you get the secret exit anyway :/
You make the best hacks, there was fun, challanging but fair, extremly nice looking and very clever. The levels, the secrets, the music, the design choises, all is nearly perfect. Some very very little minor bugs.
Im happy about giving you 5 Stars.
Keep up the amazing work.
Sorry for my bad englisch and english grammar. I am 14 years old and i can not so good english sry :/
But my question is
i can not play the hack rom because my Emulator (Zsnesw) can not start the IPS file and if I Patched the IPS to the Normal Rom From SMW the emulator makes nothing?
what should I do? I want to play the rom
and sorry for the bad english Grammar
I would still give it a 4/5 rating due to the fact that the annoying "Pausing mutes the music and/or other sounds" bug is still there.
I would totally give it a 5/5 if you fixed that bug. Keep up the good work superwiidude
My opinion on it didn't change, still one of the most memorable legacy hacks to play. 5/5.
This is probably specific to my copy so it won't effect my rating which is 5/5, fantastic game, better than the original SMW, incredibly well-designed, unique, addictive, fun and great to look at. 2nd best hack on the site.
I hope you find a way to fix the music pause thing
Either way, was a bit unsure about what to do here. Seems that there's a major bug about these blocks: try touching them like I'm doing. If you do so, hack breaks, showing garbage tiles and then freezing. This is an issue that happens in every level this block is in.
Since this version already fixed a major bug about music incompatibility on accurate emulators, I'm accepting it, but it would be really cool if you could fix this other major bug as well.
Other minor issues I found:
- I can go trough the switch blocks here, despite I activated them.
- In "Glass Jungle", music doesn't stop if you die. I have no idea why this happens, but thank god it's not crashing rom atleast.
Once you submit an update, PM me. I'll quickly check if you fixed the major issue, and then I'll accept it. 4/5 for now, will give a 5/5 when you'll submit the update.
5 Stars
And it also means reset
I personally very enjoyed your hack. You paid attention to details in each level and the overworld is very well thought, one of the best if not the best I've seen so far.
Musics were good too, with lots of winks to old games such as Megaman or Zelda.
I figured out to find all 93 exits without using savestates, although some levels were very hard, especially the last one in Special World. There a little midway-point would be very useful ^^
10/10 Thank you for all dude =^.^=
MUSICS (3/10): This is one of the first hacks I played containing badly used musics. There's almost nothing of Mario musics here. You used many annoying musics too many times and just didn't care about the ambient. Desert musics will appear in icy levels, that will appear in lava levels, that will appear in forest levels and so on. You were pretty lazy. You also used some repeated musics with different arrangements; wasn't very creative. Also, the variety of musics is pretty low.
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GRAPHICS (5/10): Many backgrounds are good as ones made in Paint. Both tileset and sprites were annoying in 80% of the levels.
The first levels are great. You used SMB2 scenarios well, as well as the enemy sprites. But after some time, you lost your inspiration.
The game was supposed to be a misterious island. You changed most enemy sprites to different ones, what fits with the different ambient you wanted to create. Unfortunately, you also used those native creatures as members of Bowser's army, like if they knew Luigi was comming. You ruined the main feeling of the game.
Sprites with "^^" eyes are a really bad idea. You used it a lot and sounds noob. Even worse, many changed enemies are annoying after some time, mainly the new koopas graphics and the piranha plants. I just thought Sumo Brother a funny one because it remembers me of Sonny, from Mario Golf.
In many levels, you took parts of the tileset and used it as a background with a slightly different pallete. That's not creative and you get confused when you can pass through it or not.
I noticed you used the SMW's original cave background so many times, only with a different pallete. Could have been well used if the musics fit with the ambient.
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LEVELS (3/10): Again, the same: first ones are great, last ones are bad. Your levels contains lots of P switches in almost all secret exits and sometimes in normal ones. Also happens in bonus rooms. That's repetitive, and will occur since the beggining of the game until the end.
After world 3, your levels get short. They almost always are just a straight way to the end, without extra entrances (unless for secret exits)
In the last 3 worlds, your levels are usually based on spike traps/ways, and you even used mines from minefield as spikes. It's easy to find Chucks that will make you bounce on spikes or even fall on a hole.
Pointing levels now:
Luigi's House: Why Luigi has a house in a mysterious island no one went before?
Trick House: In one of the bonus rooms, you will need to use a springboard you must take in a room before it, and it's impossible to know that. If you get in there without it, you must kill yourself and start again.
Labirynth Tunnel: One of the very few nice ambients. Too bad the background is not that good.
Green Hill: Awful background. One of the worst ones.
Mechanized Fortress: Here is where your levels start to get short. This one was poorly made. Its name simple don't represents what it is.
Sand Trap: I don't know why this kind of level is so rare. You were original here with a simple stuff. Good one.
Star-Bound Bridge: Interesting way of making two different ways in a level.
Open Sea: Also original, but annoying. "Open" ins't the best word to describe it.
Brinstar: Cool use of Metroid scenario, but once again, level is short and the idea was poorly explored.
Mystery Saucer: Fits with the last world, we know where it came from. Is not just a random idea comming from nowhere. But, at the same time, is senseless, considering the native creatures and Bowser's boomerang brother. His fight is boring, by the way.
SR388: If you had merged this level with Brinstar, could have been an awesome one. Like this, seems like you don't have creativity to develop your own ideas into the game. You have one good idea, and share it between several levels. That's a bad thing.
Mole's Advice: Good idea, bad design...again.
Shyguy Cave: Really dissapointing, considering you just replaced already existing enemies with shy guy sprites and used this as a base for another short level.
Rocky Ridge: First level I saw that fits with that background. But it has nothing special.
Fortress of Steel: One of the worst tilesets used.
Downed Ship, Glass Jungle: Those both levels were the first ones I really liked on the game. They have a new feeling I didn't see before. Too bad we are on world 7 already.
Castle Finale levels: Worst tileset and worst background of the whole game. I couldn't enjoy the levels. I just wished they end up as fast as possible.
Teleport Chamber: Wasn't expecting something like this. Of all serious hacks I played, this was the biggest joke ever. Level flashing and shaking all the time? What is Bowser doing here in Dr.Wily's castle? You don't even have to defeat him to beat the game. Ah, and Wily simple dissapears (you won't fight him as well) and Luigi will go away with Yoshi, who is barely used in the game. So that's it, the game ends, and there's no final boss fight.
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OVERWORLD (9/10): Amazing overworld. You can make the game in many diferent ways in many different occasions. Just the graphics are not that great.
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STORY (0.5/10): Luigi went to a mysterious island, and yet, he has a house there, and even Toad is living there to be able to clean his house. Senseless.
The monty mole tells Luigi where the princess is being held. She wasn't even mentioned in the whole game until this point, and neither after this point. Bowser's evil plans? I'd like to know what they are. He didn't kidnap Peach and she is not shown even after the final level. Bowser simple has nothing to do with the story at all. Luigi just keep "destroying enemy strongholds" searching who knows what. His main target was to explore the isle and then he starts destroying castles and that's how it end: finally found the nothing he was searching for. He just got captured and escaped. The main stronghold, the last castle, wasn't destroyed, and neither the so misterious plans of Dr.Wily, who just appeared on the story all of sudden, like Peach, Bowser and the koopa kids.
I don't know if something is explained on the secret world (shouldn't be like this, if it was done). I stopped playing the game after the last level. Was just too pathetic.
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FINAL NOTES: I have no idea what happened to you. Your other game, Mario's Amazing adventure, is A LOT better than this one. I would never say it was created by the same person, and I just played until the end because I really respected and liked your previous game.
And about the story, seems like you had random ideas and used without any connection between them and the story. It's just terrible. Ruined the game for sure. I hope you start doing games like before. I stopped playing this game before I finished, because I had to think properly if keep playing it was worthy. Sorry, the game was too boring and VERY repetitive.
I really wish you luck on next game.
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GAME OVERALL: 4.1/10