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Captain Toad treasure tracker for snes

Super Mario World Hacks → Captain Toad treasure tracker for snes

Submission Details

Name: Captain Toad treasure tracker for snes
Author: zacmario
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 24 exit(s)
Type: Standard: Hard
Description: A Captain Toad treasure tracker styled game for the snes.
Credits are enclosed.
This is a sa-1 rom, will NOT work with zsnes.
This Version fixes those annoying long belts possible crush zones, and gives better credit to KingGeoshiKoopshi64 creator of the toad sprites.
Tags: asm exgfx exploration gimmick music puzzle sa-1 toad
Comments: 11 (jump to comments)
Rating:
4.2 (9 ratings)
No rating
Download 203.32 KiB | 5,074 downloads

Screenshots

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Comments (11)

zacmario Author Link
Should be headered
Alotofcam Link
Does this require an unheadered or headered rom?
kaitri Link
as already pointed out, this uses nes graphics not snes. but that doesnt matter to me. toad being pretty slow is really annoying, the final conveyor belt took me almost a minute to get across. just 1min of holding right (i killed the "boss" beforehand ofc)

overall i enjoyed this and i hope there will be more!
Green Jerry Link
grillo82:

Yes.
grillo82 Link
There will be a sequel to this hack?
Mogu94 Link
I feel that "for snes" should be dropped since while it's a romhack for the snes, it's using nes graphics for the most part. Just sends mixed signals if you get what I mean.

Also the conveyor belts are annoying and, if you ask me, don't offer anything but tedium (especially being introduced in world 2).
 Wakana Link
I didn't see many differences from the previous version. I did notice you made the long conveyor belt parts shorter, but apparently, you shortened only the one I pointed out in my previous comment. There are still other unnecessary long conveyor belts in late levels which are boring to go trough, such as this one for example.

Also, you didn't fix all the note blocks in the last world's levels. Look here for example. Literally almost every note block is like that, making it hard to jump, since it kind of pushes you on the left.

4/5. Full vote will be when atleast all the note blocks won't be buggy such as in here. It's still an enjoyable and very creative hack to go trough. Worth playing.
Green Jerry From older version: Captain Toad treasure tracker for snes Link
@zacmario: You can now make that sequel.
zacmario Author From older version: Captain Toad treasure tracker for snes Link
If this hacks rating gets back to 4.5 I'll make a sequel one.
bowserfierix From older version: Captain Toad treasure tracker for snes Link
https://www.youtube.com/watch?v=Nh_1VCzBHiw

ive currently been doing a series on your hack and i have to say it is one of the best and creative hacks ive played, i had so much fun playing this.

5/5 indefinitely
 Wakana From older version: Captain Toad treasure tracker for snes Link
This is one of the very few original hacks I've ever played in my experience. It doesn't even recall SMW anymore, it feels like a total different game. Those who love exploration should really give this one a shot.

Totally worth accepting, I'm glad you fixed the bad issue in the last version, which made this fully playable. Although, there are some issues you can consider fixing in an update:
- It's kind of silly how you placed the note blocks here. When you jump on one it's like you're pushed backwards. You can potentially die too by being crushed in a wall.
- Not really an issue, but this part was so unnecessarily long. Since you can't run, it takes forever to reach the other side.
- Small cutoff here. Also why you made me stuck here? You could've atleast enabled side exit, so I didn't have to reset emulator. Not a big issue though; think that SMW does it too with the credit sequence.

Overall, a great hack! 5/5!