Name: | JUMP |
Authors: | JUMP Team, worldpeace |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 125 exit(s) |
Type: | Standard: Very Hard |
Description: | This hack started as a small collab lead by aterraformer to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions and was headed by worldpeace (Cool|Cruel creator and winner of the 8th Annual VLDC). Some levels still retain the original feel, while many others have embraced more chocolate aspects. Features: -Intricate dragon coin reward system -Dragon coins save upon collection -Hint movies for more cryptic secrets -Overworld pause menu with level information -Multiple checkpoints for longer levels -Retry system for the harder levels This is version 1.04. Changelog is included in the zip. |
Tags: | asm bosses gimmick less exgfx music variety |
Comments: | 136 (jump to comments) |
Rating: |
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1.36 MiB | 39,501 downloads
Comments (136)
I spent the greater part of five months getting 125/69 on this thing, and every single step of the journey was rewarding, even the rougher ones. From the despicable lows to the soaring highs, every minute felt worth it.
Play this hack. You'll love parts and you'll hate parts. But you'll never forget it.
Overall though, man was that a fun hack.
Still 5/5
Here is the Playlist on YouTube for Jump OST. The names are there and if you wanted the tracks to download, you will need to lookup their names and find the Spc in SMW Music tab on the right.
Also, does anyone know the name of the song that plays in world 3 (the dark cave) overworld map? I can't seem to find it anywhere...
And now I can listen to the original composition too!
And then there's Jolpengammler levels. These levels showcase all of the worst of SMW level design and are not fun to play at all. It's a shame that they were included in what is otherwise the most extraordinary hack I've ever played.
I would strongly encourage anyone who enjoys SMW to play this hack, but don't hesitate to savestate any of the Jolp levels unless you're an absolute purist/completionist when it comes to finishing a romhack. There's truly amazing content locked behind some of the Jolp levels.
There's some truly amazing levels in this hack, as well as some that are pretty rough and frustrating, but there always was a form of reward for the player that made the entire playthrough worth it. Struggling with Cryophobia ended up with gaining access to a really cool worldpeace level, and so on. The special world was really fun with a lot of challenging levels that have been a blast to play. 1F8, while it was a butt kicker, it was one of the most satisfying completions in this hack. Getting all 125 exits and all required Dragon Coins felt so good.
As for one criticism, I wish every kaizo-esque level had just infinite lives so I didn't have to go back to a hub level and get them back, but it's not that big of a deal once you unlock a really good life farm.
I think any% should be reasonable for people at around intermediate level, with a couple difficulty spikes that might be troublesome, but 100% is a pretty serious challenge that's recommended for expert players. If you have the patience to complete every single level in this hack, I'd highly recommend it.
JUMP is a great hack with tons of creativity, silliness, frustration, and surprises - if you enjoy SMW at all, you owe it to yourself to play through this game. There is so much variety that even if you run into a level that you don't really like, you are very likely to enjoy the next one on your path.
Do be warned, though: some exits are especially difficult, so be prepared to spend a good amount of time on some levels. Even with those difficulty spikes, JUMP was an incredibly enjoyable experience, and I'm excited to dive into JUMP 1/2 in the future and see what else the team has created.
Fantastic work.
Overall, it's been a phenomenal experience, I can't wait to play JUMP 1/2 and whatever the JUMP Team comes up with next!
Most of his other levels though are a "what were they thinking?!" mess. Cryophobia Cavern is practically an instruction manual of bad level design: enemy spam, LOTS of forced waiting on cycles, unpleasant palette/visuals that make enemies almost invisible, super long section until first checkpoint, etc. Lots of frustration, zero fun.
I played on Snes9X 1.60
And get 100%
Edit: I just put my headphones on half way through the hack and the music is really good.
Overall it's not perfect but I don't regret getting frustrated with how enjoyable the rest of it was, would recommend.
And try not to use savestates, for example dissaray has like 3 checkpoints and you can cheese half of room where midpoint is in depraved stronghold with a cape spinjump, and this 1F8 had retry system and rooms took 15 seconds
I've never met a person with such bad opinions lmao
Meh, what can I do? It is what it is. But hey, at least you're taking my comment with a sense of humor, and I like that. Cheers, mate!
I've never met a person with such bad opinions lmao
How funny of you to say that, because neither Shiny Ninetales nor I ever complained about the hack being too hard - our problems with it were that it was boring, uninspired and that the level design was poor. It's almost as if you covered your ears and only heard what you wanted to hear. But, unsurprisingly, treating us as noobs isn't going to magically fix any criticisms I had with the hack.
If I don't want to use savestates, it's my problem. Let me play the game the way I want to.
What's wrong with us posting our point of view? Isn't that's the whole point of reviewing? We get why people like it, so why not respect the position of someone who doesn't? I, for instance, was expressing why I found the hack to be overrated, especially considering all the praise it got.
Yes, I still stand by my 1/5 rating, and I will gladly defend it from people like you.
After 3 years this hack was released I still don't know why people thinks it's the best smw hack ever created. Some levels are just HORRIBLE due to the ambition of themselves. Other are just ugly or boring. I genuinely enjoyed like the 10% or less levels of this hack. The thing that I most find strange is the fact that several people compare this to VIP saga (duh, even the hack description says it's an inspiration) when the ONLY thing this has in common with VIP is the vanilla dominance, nothing ever else. This hack is too far from what an actual VIP hack is, and even the worst VIP levels are enjoyable in some aspect. Comparing this hack with VIP is almost a disrespect.
Not everything is negative though. I really take my hat off because the pieces of ASM shown were impressive, especially the videos.
That said, I'll give this a 2/5, it would be easily 1/5, but worlpeace's levels saved it from that. Seriously, I can understand why people think this is the best smw hack, I really do (and respect that opinion). But I definitely don't agree with that.
10/10
But I have a Problem. Hope anybody can help me pls?
I finsihed Roy's Terrible Sadist Castle and came to the 3A Ice world. I didn' noticed that there was a pipe over the castel. I played all other levels so far as possilbe, but i can't reach the 3B Underground World, anybody a idea how i can reach it without restart new ?
this was an epic challenge
This hack isn't even THAT hard (like Bits and Pieces) without savestates, but I suppose some people have just developed a poor habit of savescumming.
i personally prefer going savestateless. being encouraged to do so by almost everyone who has played the hack really turns me off because i prefer being able to play something with just me and the game, without any cheats or external tools.
if a hack practically requires that you use savestates then i'd rather just not play it. could just be me though!
My rate: 5/5
i hope because i love VLDC compilation
Without savestates, the game is still possible to beat entirely within 9 hours and 21 minutes.
JUMP1/2 will be easier than this.
you know nothing about that, if it is almost completed or WIP
I can't say I'd recommend this hack to others beyond anyone who loves to torture themselves with hacks that are just flat out aggravating.
i need a hour or something like that and i enjoy it.
One of the hardest but also best levels i play so far.
The idea was awesome and with 3 midwaypoints possible without saves, when you have a bit skill and a lot of time lol.
If this possibly greatest Piece of Code mankind ever invented doesn't stay featured, then call me Kevin Bjornson, 'cause a site that doesn't honor something as awesome as this doesn't deserve having my Username in it
I play without saves and im now in the third castle and so far its just great.
The second castle was one of the best levels i ever played in mario history, no joking, the gameplay is hard, but fair and its just an amazing, memorable stage.
1000/5 for me, so far the best hack i have ever played.
There's a reason this is my favorite hack. There's a reason I have so much fun replaying each level. There's a reason why I use the insanely creative ideas in my own levels (toning down the difficulty of course for the general audience). There's a reason other people use these ideas in their own levels. I do understand that this hack's difficulty is too hard for many people's tastes, but that should not justify unfeaturing it. Additionally, fearing that people might try to replicate this hack isn't likely because it is very difficult to create good, creative levels.
Also, I don't really see the need for remoderating this hack when a plethora of people have beat the game inside and out, including myself. In fact, Dodechehedron just beat the whole thing in 18 hours (WITHOUT SAVESTATES).
Whoever mod who wants to claim this, hit me up, you can continue from my .srm.
Just want to say it's incredible so far. Am up to Castle #2 and have been through a few of the Star Road levels. Difficulty really picks up (in a nice way) halfway through World 2. Presentation is stellar and the scope is impressive. The little bits of humor are nice as well (major props for the entire "Beezos in the Trap" level).
I want to point out that it's possible to get trapped at the beginning of "Effortland" if you position the key between the cement block and the first row of clouds. I did that on one of my first attempts at the level and the key was just out of reach, so I had to fastforward and wait for time to run out. Not the worst thing in the world, and there probably isn't an easy way to fix it without redesigning that whole starting section, but wanted to bring it up as I doubt that was intended.
10/10
e: ...oh, nvm lol
You can use bsnes/higan or ZMZ too.
Thanks for playing
I don't see why not letting designers to update their levels as they want to improve the experience that players will have with the levels.
Also I've received even more modifications since this version, so please expect ver 1.04. I however understand that patching the updated ROM is NOT something that can be conveniently done like PC games, etc.
First of all, this version of the hack isn't the most recent. In order to get the best JUMP experience, I'd suggest downloading version 1.03.1 (the current version as I type this). Some levels have been made a lot more fair, and more fun as a result, and some levels have been changed entirely. The newest version is at Raocow's Talkhaus, unless it gets uploaded here.
Now, onto the review.
Story: Not much to say here. The hack doesn't place emphasis on the story, so it could pretty much just be a retelling of SMW. Score: N/A
Graphics: A lot of the hack uses vanilla graphics, which is typical of a collab hack. However, when they're changed, I feel that the graphics look really nice. There are a few levels that look really nice, though some authors put more emphasis on looks than others. For example, Daizo is one to make his levels stand out graphically, and Isocitration made a really nice looking Miscellaneous Monument. For the most part, however, the hack doesn't stray that far from vanilla graphics, so you're not gonna suddenly feel like you're in a completely different game or anything, but there are several creative uses of palettes and vanilla resources to make the game look nice. 8/10
Music: This is one part that I think the hack does really well. Now, once again, not every level has custom music, but when there is, it works. For example, the track that plays during Shattered Dreams sounds epic, like an insanely difficult final castle should. There are also several other levels scattered about that make great use of custom music (Keep a Positive Altitude, Swim with the Stars, etc.) I wish there had been more, but as the hack goes on, there are a lot of great combinations of music and level. 8/10
Level design: Most of the levels are great. There are a few janky levels at the beginning (as well as a couple later on) that are not great, but overall the levels are really fun to play. Maybe not the flashiest around, but from a pure gameplay perspective, they're really fun. Also, most of the levels do their best to avoid unfair situations or cheap difficulty. Even most of the very hardest levels in the hack feel fair, as if every death is your fault. If a level is REALLY hard, there are plenty of checkpoints around (some added in 1.03.1), so nothing feels impossible. There are a few exceptions to this overall really good level design, several of which are at the beginning, so the hack doesn't make the greatest first impression. However, other than those, I think this game nailed the fun factor.
However, above all else, I'm amazed at how creative the hack gets with vanilla resources. Some of the levels don't include any fancy ASM gimmicks, but the level itself is so creative that I was amazed that it was possible. A lot of the puzzles come to mind. And some slightly alter vanilla resources, but in really neat ways. 9/10
Difficulty: This hack handled the difficulty curve in a very clever way. Are there some really hard levels mixed in there? Of course. However, the great thing about this hack is that every really hard level is optional. If you're having trouble with something, there's always an alternate path around it, so even casual players will be able to beat Bowser without too much trouble. There are a few spikes here and there, but overall nothing on the required paths are too bad. However, completionists will have a much tougher time, because the optional levels in this hack can get really brutal, though never to the point where you have to resort to using save states, surprisingly enough. Even the most difficult levels have a sense of control to them, despite being at Kaizo levels of difficulty. And life farming is made easy and quick the later you go into the game, so you won't have to worry too much about running out.
One thing I really appreciate is how this game really makes you earn some of the better rewards. For example, the green switch palace. Usually it can break things quite a bit due to giving the player plenty of access to feathers. However, this time, the mapmakers put it behind a string of really difficult levels. Now, I do think that the green switch palace itself is somewhat overkill with how cryptic it is, but thankfully there's a hint movie, so if you get frustrated you can use that.
10/10
ASM/gimmicks: I think this is honestly what makes the hack so great. Not just that there are creative gimmicks involved, but that they're used in such a way that they enhance already solid levels. Here's a list of gimmicks that I think make the game so great.
1. Dragon coins have a purpose. Once you get enough of them, you can unlock permanent powerups, special world levels, hint movies, and even lists of who made rooms inside the two multiperson levels. This is by far the best implementation of dragon coins I've seen in a hack, and it really gives you a motivation to collect them all. They save when you collect them too, so don't worry about having to do an insanely difficult level all in one go.
2. The level information screens. These show who created the level (so if there's a creator who you know makes extremely hard levels, you can decide whether or not to postpone a level), what powerups it filters, whether you can save, and whether it has the retry system for convenience. There's even a special upgrade you can purchase that makes exit hunting much easier.
3. The permanent powerups. Some are mere conveniences, like the boots to make map travelling faster. However, others can make the hack much more fun. For example, the quad-core, which lets you shoot more fireballs at once, and the motor, which lets you change to spinning state in midair. You're gonna want to get used to using this. It's a very useful skill to have, though it requires quick reflexes to make use of.
4. The gimmicks in the levels. Not only are the gimmicks interesting, but the levels complement them really well. For example, one level turns YOU into the Big Boo, and you have to avoid the objects that would normally hurt it. This ends up becoming an interesting little puzzle, where you have to really think before you move. Another one is about not making too much noise, or you'll wake the enemies. I loved these interesting ideas that also kept level design in mind while using them. The ASM is integrated so well into the hack that it sometimes feels like professional designers made these levels.
5. The humor. Some of these levels were downright hilarious. One of my favorite levels involves a strawberry milkshake that is so mind-alteringly delicious that it messes up Mario's brain and reverses your controls when swimming in it (okay, it's just reverse-control water, but it's presented really well, and the level is really fun). Some of the sound effects will keep you laughing too.
I have no choice. I must rate the gimmicks a 12/10. They give this hack a charm that I haven't experienced for a long time. I might come back to this hack multiple times.
Overall, I love how this game kept throwing interesting things at me. I was never bored while playing it. Partly because collab hacks are usually a mess due to different people creating the levels, and partly because the levels are just so damn creative that each one has an identity of their own. It's not getting that 10/10 rating from me (that is EXTREMELY hard to do), but damn does it get close. This is a hack that I think everyone should play at least once.
Overall score: 9/10
Which is unfortunate because the rest of the hack is ace.
And World 1 is usually the decider of whether or not I play a whole hack.
Anyway, this hack is amazing. I can't wait to play through the entire thing (only played the first two worlds).
please answer, i want this music so much.
anyway great hack
I think there were 3-4 levels that I didn't like so much, but they weren't terrible either. This is impressive for such a huge collab hack and I don't think I ever experienced something like this before. The most stunning aspect about this hack is how everything works together:
- Yoshi coins have never been used that well before in any hack.
- Videos help you to solve difficult puzzles, to avoid frustration.
- You can skip most really complex levels by finding secret exits or alternate paths in other levels, if you wish to (or the complex levels are not mandatory at the first place).
- Multiple midway points, retry functions, shortcuts after you beat a level etc. are used to make long or insanely hard levels possible without savestates.
- Hints in certain levels that help you with other levels.
- Even more cool features that I don't want to spoil here.
Clearly 5/5.
Screw "one of the best", make it "best"
Also I may want to try to get each room in "Shattered Dreams" just because
what do u have to say now :^)
e: nooooooooooooooooooooooooooooooooooooooooooo-
IT HAS BEEN ALMOST 3 MONTHS
@ft thanks lol
One question, is Crusher Cavern supposed to have 2 exits, or what is the space beside it for. Doesn't look like it can be accessed, and the level is yellow. Is this just an error or how do I access what is there (a switch palace?)
jesus: Yes the level is really fun. I can't beat it without savestates though
. 22 (below the castle of world 5, castle... full of sadness)
. 10D (possibly 22's following, in alternate world 3)
. 2 and 134 (in the star world), also their following star
. 24, 117, 14, 12F, 1E, 120, 11D (levels of the 'Special World')
P.S.: I have unlocked all other exits and their Yoshi Coins.
will hopefully be done soon, a bit busy with some misc event
died while moderating jump savestateless
>ever using savestates for non-kaizo hacks
:^)
died while moderating jump savestateless
Good job worldpeace :/ I wish this were the standard of all levels
Great ideas, needs some polishment though. Monty pit was very boring.
Koumei's trap is just wow. Too creative for me.
The sliding on ropes level is insane. I have 68 lives; you expect me to beat this gauntlet with just that? This can compete with geometry dash levels for sure. No way I can do this without savestates, and even so, I'm making one every second.