Name: | New Super Mario Bros. Soundtrack |
Author: | LadiesMan217 |
Added: | |
Version History: | View |
Insert Size: | 0x0 bytes |
Type: | Soundtrack |
Sample Usage: | Many |
Source: | Port |
Duration: | |
Featured: | No |
Description: | The New Super Mario Bros. Soundtrack. As more songs are ported, more will be added. Currently contains: -Athletic -Castle -Course Clear -Overword -Star -Underground Currently doesn't contain: -The rest of the songs -Support for use of global songs and global samples |
Tags: | athletic battle bonus castle cave game over goal grassland jungle misc miss overworld star |
Comments: | 10 (jump to comments) |
Rating: |
New Super Mario Bros. Soundtrack
SMW Music → New Super Mario Bros. Soundtrack
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Comments (10)
- In the castle theme, the sitar should have a fast release (around $F3 should suffice), since it sounds quite weird to be all sustained.
- In the overworld theme, at the 1:02 mark, the trumpets are playing an extra note that should be played by the 'bah' voices, as Motament pointed out. You can just move the sample call a note back and lower the octave so it doesn't sound higher than it should.
Also, can you tone down the volume of the guitars in the star theme a bit? I feel like they're quite loud if you compare them with all the other channels.
I think it's because global songs doesn't necessarily update samples.
This happens when I replace the original starman song.
Excellent!! But missing beach song :c
the underground is the best one, sounds just like the original.
Keep up with the good job #peace -DMB
There are probably a few inconsistencies, most notable like the vibes sound a bit off in the overworld, and you are missing the fist BAH during the trumpet part (Bah . . Ba Ba...Ba Bah)
The underground is probably the best one.