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Extended No Sprite Tile Limits v. 3.0

SMW Patches → Extended No Sprite Tile Limits v. 3.0

This file is obsolete. The latest version is Extended No Sprite Tile Limits v4.0. For other versions, check the version history.

Submission Details

Name: Extended No Sprite Tile Limits v. 3.0
Authors: DiscoTheBat, Roy, imamelia, worldpeace
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now.

NEW - Fully fixes the Sumo Bros. flames, graphic-wise and coding-wise. This makes the flames to not hurt the player, if he is about 8 blocks underneath.
Tags: bounce bounce sprite cluster extended sprites lorom needs remoderation sa-1 smoke sprite tile sprites tile
Comments: 8 (jump to comments)
Download 2.12 KiB | 756 downloads

Comments (8)

 Atari2.0 Link
Until this gets fixed be aware that this patch IS NOT compatible with Pixi.
This is due to an hijack conflict at $02F815, so just keep in mind that you can't use this and pixi on your rom without manually fixing the hijack conflict first, at least until it gets fixed by a moderator or another person.
Anas Link
I believe Akaginite made a fix to that somewhere in the PIXI Resource and Tool Releases thread. Check there.
Ice Man Link
I just happen to have the same issue.
This patch is NOT compatible with PIXI.
qantuum Link
I don't know how nor why, but this patch conflicts with sprites inserted using PIXI. That makes the game to crash.
Tattletale Link
I ran into an issue with this patch in which inserting it would cause the item box item to flicker when I interacted with sprites (like kicking a shell or jumping on a koopa).

I went around asking people for help, apparently there's a lil' piece of code that if you remove, fixes the issue and it doesn't seem to cause any harm to the patch (not extensively tested, though).

Here it is
org $00907A ; item box item
db $F4 ; just move this one to the end

removing this fixes the issue.
Final Theory Link
This is a must have patch. It makes it so that you sprites will not turn invisible if you have lots of sprite tiles on the screen.

Excellent patch!
Vitor Vilela Link
Added some more tags and did a description cleanup.

No issues with sumo brothers apparently. The only thing I noticed is the flames disappears nearly left-boundaries of the screen, but that's something common between extended sprites.

Either way, it's good and it's approved.
Vitor Vilela From older version: Extended No Sprite Tile Limits v. 2.0 Link
Added SA-1 support, tags and removed a STA $7FB000 (debug opcode probably) that potentially could corrupt AddmusicK's RAM area.