Name: | Extended No Sprite Tile Limits v. 3.0 |
Authors: | DiscoTheBat, Roy, imamelia, worldpeace |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | Yes |
Description: | This is a No Sprite Tile Limits patch for non-normal sprites (extended sprites, cluster sprites, smoke images, bounce sprites, etc.), most of which use OAM addresses $02xx instead of $03xx. It makes said sprites use the first free slot instead of having hardcoded slots. It'll fix the Sumo Bros. flame glitch now. NEW - Fully fixes the Sumo Bros. flames, graphic-wise and coding-wise. This makes the flames to not hurt the player, if he is about 8 blocks underneath. |
Tags: | bounce bounce sprite cluster extended sprites lorom needs remoderation sa-1 smoke sprite tile sprites tile |
Comments: | 8 (jump to comments) |
Download
2.12 KiB | 756 downloads
Comments (8)
This is due to an hijack conflict at $02F815, so just keep in mind that you can't use this and pixi on your rom without manually fixing the hijack conflict first, at least until it gets fixed by a moderator or another person.
This patch is NOT compatible with PIXI.
I went around asking people for help, apparently there's a lil' piece of code that if you remove, fixes the issue and it doesn't seem to cause any harm to the patch (not extensively tested, though).
Here it is
org $00907A ; item box item
db $F4 ; just move this one to the end
removing this fixes the issue.
Excellent patch!
No issues with sumo brothers apparently. The only thing I noticed is the flames disappears nearly left-boundaries of the screen, but that's something common between extended sprites.
Either way, it's good and it's approved.