Name: | Pipe Cannon |
Author: | HammerBrother |
Added: | |
Act As: | Various |
Includes GFX: | No |
Description: | This is a pipe cannon from NSMB that if the player enters it, instead of warping to another level, shoots the player straight up into the air (you cannot control during being launched). Mario will keep going until he hits a ceiling, or 2 custom blocks: PipeCannon_End.asm or PipeCannon_teleport.asm. Useful for a gimmick like getting to high areas disguised as a pipe to nowhere. |
Tags: | cannon lorom nsmb pipe |
Comments: | 18 (jump to comments) |
Rating: |
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10.74 KiB | 1,257 downloads
Comments (18)
That's because both of them use $60 and $61 for their freeram defines. If you change the freeram defines in one or the other, they should be compatible then.
Here is the same code for uberasm tool.
For sprites, use NMSTL.
I'll fix the yoshi bug after my family punishment is lifted.