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Super Mario Land 3: Tatanga's Return

Super Mario World Hacks → Super Mario Land 3: Tatanga's Return

Submission Details

Name: Super Mario Land 3: Tatanga's Return
Author: Gamma V
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 70 exit(s)
Type: Standard: Normal
Description: Super Mario Land 3: Tatanga's Return is my attempt at creating a "true" third Super Mario Land game, ie a game where the player actually controls Mario. As such, this hack is pretty much a traditional Mario game with a simple plot that takes a backseat to stomping on heads. This hack contains 60 levels spread across 7 Worlds.

UPDATE: Fixed some instances of cutoff and incorrect tile behavior pointed out by Blind Devil.

UPDATE: Fixed another glitch on the Overworld discovered while watching a Let's Play. I also tried to eliminate the possibility of accidentally killing the Level Ender with a shell during the Angry Sun boss battle by placing a row of blocks above the visible level area.
Tags: asm bosses exgfx hdma traditional
Comments: 34 (jump to comments)
Rating:
4.2 (27 ratings)
No rating
Download 565.08 KiB | 17,541 downloads

Screenshots

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Comments (34)

x8Finity Link
Ok, I made a profile just to write that. I just discovered that rom hack was a thing, and I want to thank the developper Gamma V for making me relive some of my kids dream playing mario world. I have done this hack, Early year , and Mario missing is well underway, and I had a big smile on my face all the way through. So thank you, and you are most talented in what you are doing. Have fun mlle Gamma, and take care.

x8finity
Steve Eric Jordan Link
3/5
Solid but constant unfair surprise deaths and a horrible last world with cheap difficulty and a lot of bugs.
Doug Heffernan Link
Can somebody tell me where the secret exit in Sandspike Sanctuary is? I just can't find it.
erpster2 Link
you need to fall into some quicksand somewhere before the midway area to access the secret exit. hit one of the yellow blocks to reveal a p-switch and activate it, which will reveal some coins that tell you which part of the quicksand area to fall into.
MiniPutin Link
I loved it! Difficulty is ACTUALLY normal with each world getting gradually harder (the final word is more challenging but not impossible), the graphics are bright and colorful, the music is well chosen and fits nicely, the enemies are well placed and not too overwhelming... Honestly, I can't find any bad points. I'm rating it with a 5/5.
The Lucifer of Gaming Link
Isn't Gamma V still a member of the site? If so did he give you permission to upload the hack? Despite this it is a great one
erpster2 Link
Originally posted by FuZa
Apparently I only got 69 exits. Can someone help me here?


you're good at 69. beating the final level (and final boss) of world 7 does not count as an exit (maybe an oversight by creator of this hack) and after the ending is shown, it resets back to the title screen.
TheCowardlyBoy Link
this hack is amazing
bandicoot Link
This too is one my favorites hacks done by you.
This, Bowser Cataclismic Trap and Kamek Island rules.
Great level design, fun levels and music, everything is great.
My only complaint here is that the worlds size is very random, like we have a small first world with only 4 main levels only to have a huge mountain world with 12 freaking levels and then a small world again etc.
But still, maybe I'm just over-analizing all of this, its not a problem at all.
5/5 stars
supercrownjosie Link
100%'d this hack after playing your Mario Is Missing! DR hack. The last world gave me a LOT of trouble, but the design was really addicting and challenging, with the rest of the game being a fun romp leading up to that intense final leg of the adventure. The only misstep is the Piranha Plant boss, who could have used better telegraphing. The rest was so solid and fun that this is a natural 5/5.
FuZa Link
Nice hack! Although there are some things worth mentioning.


First of all, world 3's boss. Yea the piranha plant one. It took literally half an hour to figure out how to beat it. After watching a playthrough of your hack I realized that I need to WAIT for the piranha plant to charge at me which is bad design for the most part even the final boss is much easier than that one. On the topic of bosses, they were a bit on the easy side (except the one I just mentioned. I'll give credit to that since it was more harder but just had bad design). Lastly, some odd music choices (although the themes from world 4 and world 6 are pretty amazing). Also, there were some levels (world 3-1) where the music would just sound a bit weird. Don't know if that's my emulator or the theme itself.

(P.S. I watched a youtube vid about your hack and it was the same)

Other than that I'd say it's a pretty solid hack. The level designs were good, new enemies, AMAZING aesthetics and old enemies with new behaviors!

If I were to give a score I would give it a 4.6/5 and would easily recommend this hack to someone wanting to pass the time. Also, never stop making hacks Gamma V. Looking forward to the next one! <3
FuZa Link
Apparently I only got 69 exits. Can someone help me here?
Gamma V Author Link
@dede2006 The game auto-saves after every level. Most of my hacks have that feature.
SuperMarioFan55589 Link
Cool
BlacKnight94 Link
This hack is the best you've made ^^ This it's an exemple of excellent hack!
Spaghetto Link
Hey, Love this hack so much I decided to make my first youtube video with it. I know I'm not the best but hope you like it! https://www.youtube.com/watch?v=t4rhLguTlxk
Gamma V Author Link
dede2006, the game saves automatically after every level.
dede2006 Link
I can confirm that this hack DOES work with the SD2SNES cartridge! (NICE!)

although, I just beat World 1 and have not yet found any save option, would be nice to be able to save the game, other than using save/load states
Yasaka Link
You need to fix the hidden doors in Puzzling Pyramid. Sometimes you can enter the hidden doors and sometimes it just dont work. Tested on zsnes 2 Player mode.
Whiskey Tango Link
Just beat World 3. So far it's been a nice, easy hack to play between difficult ones -- down to the easy health system. A few things to look into though:

The boss of World 3 is absolutely broken. There's nothing intuitive about the fight (it's not initially clear you can go through its stem, rather than try to jump over it, nor how you're supposed to hit it -- it took me a while just to figure that out). The rocks you need to throw at it can pass through if you throw them too early. Nothing telegraphs its attacks, and the fact that you can see it through the tubes is quite distracting when it in fact warps to a new spot before each attack. This is how I finally figured out how to fight it: Stand in a corner because it can't pop up in one; as soon as it pops up, run through its stem because its one dangerous attack (the barrage of horizontal fireballs) can't hit you if you're in a corner more than two pipes away; rinse and repeat until you finally hit it enough times. It felt like I was playing around a glitchy boss that was impossible before I figured out how to break it, and impossible to die against afterward.

I like hard games, but this boss is difficult for all the wrong reasons -- it just doesn't feel finished. I'd love to see this addressed in an update.

In addition, the spiky muncher pillars (not sure what to call them?) that pop in and out of pipes in the second half of that level are slightly wider than the pipes themselves, meaning you can be hurt by them just standing next to the pipe. Not a huge deal, since the level itself is easy, but it might be something to look into.

I'd also love for the game to be clear about when it saves. I think it's every level? I've just been manually saving the SRAM, but even adding something in the description would help.
Thwomping Kittens Link
A really brilliant hack. The size of this game is really impressive and plays out (for the most part) like an authentic Mario game. Very fun. Each world has a distinctive visual style that works with the theme. I really liked a lot of the music on here too. Overworld 5 theme really stands out and there are some quality rearrangements of familiar Mario tunes. The whole presentation of the coin/life/item counter is a very nice touch.

There are a small number of things that I’d suggest fixing here and there but it’s really the difficulty increase during World 6 makes everything very unforgiving from this point. Most levels from here are far more challenging than an authentic Mario game and I would have given up without save states.

Aside from these things, it is the most impressive Mario hack that I’ve played in terms of size, level designs, fun original ideas, music, custom graphics and tweaks and custom enemies and bosses. You can really feel the love that has gone into making this massive project. 4.5/5
NatsuFireball Link
Hi Gamma V,

As always, I took great pleasure in playing your hack. Difficulty is well-balanced, the last world is sometimes quite challenging, especially Tatanga's castle, but always beatable without using any savestate.

I particularly loved the graphics, the overworld and the system of showing coins, Golden shrooms coins and lives only when you collect one of these (the best would be, if possible, to show also these status when you push the "pause" button, which would be very helpful if you want to know how many Golden shrooms you have collected so far). It is a good idea to have just put 3 Golden coins instead of 5, as they are less numerous it made me want to find all for all levels =]

10/10 (5 stars), thank you again for the great work !

Natsu
 Wakana Link
Not much changed from previous versions. I liked the fact that, despite this being the 4th update, or something, there are still issues I suggested to fix in the first version of the hack (read: w1 boss going trough walls; replacement of w4 boss; issues in alt. gravity levels with rideable sprites).
Yet, it's your hack, feel free to do what you want I guess...
ForthRightMC Link
Whey the hack has been updated? It's currently submitted. No matter, we have to wait for moderation
SketchNI From older version: Super Mario Land 3: Tatanga's Return Link
Great hack. Really enjoyable to play. I got 69 exits no problem. I'd make it more obvious that level 9 has two exits though. I had to open it in Lunar Magic to find that one.
 Blind Devil From older version: Super Mario Land 3: Tatanga's Return Link
I am slowly getting to play new full released hacks, and this one caught my attention ever since I returned to the site and saw the WIP thread. By the screenshots provided it's clearly noticeable the amount of effort was put into graphics in special. And it made me want to play it to see how well made were the levels. So, let's begin my review.

The hack has a really simple plot, which does the job for a traditional Mario game in which the main aspect is the platforming gameplay itself. Level design is pretty good, fun and solid, and alongside with beautiful original drawings plus aesthetic effects, everything looks professional and polished, though I have some little complaints regarding difficulty curve, especially when talking about bosses. In my opinion, the giant Venus Piranha boss (named Piranhissimo in game) was the most difficult to beat, while the Great Splunkin was the lamest, and was located two worlds later from where Piranhissimo is located. Even Tatanga was easier than World 3's boss. Speaking out of difficulty issues, there were some other little details I need to mention, such as very minor cutoffs in World 6 map, and some major ones in Perilous Plantlife and in the last section of Jelectro-Shock Treatment, some weird tile behavior in Puzzling Pyramid, being able to do victory deaths in some levels such as in Mountain Top Morgue and doing this while breaking Giga Goomba's Castle. And now, speaking of the rest of the game, the overworld is awesome in graphics and environment. And at last, while music choice is of good quality and fitting for the whole game, it's not really astonishing, as I heard 99% of the songs once or more times in various other hacks.

And I'd like to finish my review saying that I had a good time playing this, and that the amount of effort put into this is something that raises its value.

4 stars.
TheusGamerBR From older version: Super Mario Land 3: Tatanga's Return Link
Everything is freaking amazig, loved the soundtrack so much =DDD by far one of the best I've ever finished!! 5/5 stars rating of course!
Esclactine From older version: Super Mario Land 3: Tatanga's Return Link
I loved the design of the levels, sprites and overworld. It is a beautiful hack.

*10/10 Stars* -wonderful-

$Esclactine
mac5565 From older version: Super Mario Land 3: Tatanga's Return Link
I would agree with Wakana that the world 3 boss is badly thought out insofar as the unfair teleport-hits. Also, the attack where he charges at the wall is pretty much undodgeable compared to the other two non-attacks, with the slightly weird hitbox and almost no running distance to get the spin jump high enough sometimes.
Treemindr Hacks From older version: Super Mario Land 3: Tatanga's Return Link
I love this already! I also love all the graphics you make!
 MaiK From older version: Super Mario Land 3: Tatanga's Return Link
Design:

I really like your drawing style. It's pretty simple, well done and still in a good "Mario-styled" way. The Foreground always matched with the background (layer 2 and smts. 3) and the levels also matched to their spot on the OW.
Your ideas with decorating levels is really great. You have drawn some really good decoration stuff and the palettes have been done well.

5/5


Fun:

First of all the Hack was a bit too easy and the Secret exits haven't been challenging at all. But the difficulty got harder to the end, but I still wish the difficulty would be better balanced from the start to the end of your hack. The levels have often been really simple. It would have been great if there were more parts which don't let you pass without clearing a mini-task like getting a springboard, building a bridge of invisible coin blocks or something like that. Also the bosses were a bit easy. Still the great design made the hack being fun.

4 / 5


Overworld:

Nice to see that there are people who create their own OW-gfx. I really liked them and the HDMA gave it an extra boost. The palettes were fine and the way they were built was good as well.
The only thing that bothered me a bit was this sudden change from every overworld to another when it completely changed the world theme through a pipe.
Some connection ways or doors (to a cave for example) would have been great.

4,5 / 5


Would I replay it ?

Sure I would. I saved that hack to my favorites on my computer and I really wanna replay it soon. Your graphics are really inspirating and the hack was really interesting.
But sadly the hack misses that special "kick" which makes you wanna replay that hack very often.

4 / 5


Extras:

- great use of Layer 1,2 and 3
- matching music
- interesting bosses
- good switch palace idea
- nice "special" level kinds like the pyramid or air ship
- own mario gfx

5 / 5


Total: 22,5 / 25 = 4,5/5

5 stars from my side, good work, keep it up !!!

Gamma V Author From older version: Super Mario Land 3: Tatanga's Return Link
TheusGamerBR, are you sure you didn't download the demo instead of this? That demo ends after the third castle.
Doopliss From older version: Super Mario Land 3: Tatanga's Return Link
I like it. However, the 1st boss can be killed just by hitting him with 5 fireballs (like a Chargin' Chuck). You may already know this, but you can disable this option in CFG Editor. I suggest you do that, so that the Big Goomba boss isn't TOO easy. Well, good job anyway! :D
 Wakana From older version: Super Mario Land 3: Tatanga's Return Link
A good hack overall, worth accepting.
If you want, you could submit an update which fixes these extremly minor issues I found while moderating:
- If you make the 1st boss split in two when he's next to a wall, one of the splitted parts will go offscreen. You could try adjusting the arena a bit somehow.
- In this level if you stand on any of these enemies, Mario gets bugged. It's like he falls forever, plus you're unable to jump.
- This sprite got stuck every time I went trough this room.
- I'm honestly suggesting you a replacement for the world 3 boss. My main complaint is the fact that when he "teleports" from a pipe to another, he could hurt you unfairly. Maybe, making the FG higher could fix this problem; but again, I'd replace it entirely.