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JUMP

Super Mario World Hacks → JUMP

This file is obsolete. The latest version is JUMP. For other versions, check the version history.

Submission Details

Name: JUMP
Authors: JUMP Team, worldpeace
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 125 exit(s)
Type: Standard: Hard
Description: This hack started as a small collab lead by aterraformer to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions and was headed by worldpeace (Cool|Cruel creator and winner of the 8th Annual VLDC). Some levels still retain the original feel, while many others have embraced more chocolate aspects.

Features:
-Intricate dragon coin reward system
-Dragon coins save upon collection
-Hint movies for more cryptic secrets
-Overworld pause menu with level information
-Multiple checkpoints for longer levels
-Retry system for the harder levels

This is version 1.03.1. Changelog is included in the zip.
Tags: asm bosses gimmick less exgfx music variety
Comments: 61 (jump to comments)
Rating:
4.2 (37 ratings)
No rating
Download 1.57 MiB | 2,324 downloads

Screenshots

View all

Comments (61)

ft029 Link
hey dode good job dode
Dode Link
I really, really like this hack. It's easy enough to welcome any casual to play, and hard enough to present a challenge for more skilled runners. The 125 exits don't even tell the full story - it's much bigger than that, as each level is about 3x larger than a vanilla smw level on average (my guess). There's opportunity for speedruns for a large range of times going from 11-exit to 125/69 and everything in between. There's a lot of nostalgic feel when finding a hidden key/keyhole, beating a level, and so on. With extremely hard tricks, some levels can be broken. The possibilities for this game are endless, and I can't wait to grind out a 125/69 single segment run for sub-8 hours. Amazing job to everyone who worked on this (even morsel :p).
Whiskey Tango Link
Found this hack while looking for a difficult Mario World hack to get my skills up for Kaizo.

Just want to say it's incredible so far. Am up to Castle #2 and have been through a few of the Star Road levels. Difficulty really picks up (in a nice way) halfway through World 2. Presentation is stellar and the scope is impressive. The little bits of humor are nice as well (major props for the entire "Beezos in the Trap" level).

I want to point out that it's possible to get trapped at the beginning of "Effortland" if you position the key between the cement block and the first row of clouds. I did that on one of my first attempts at the level and the key was just out of reach, so I had to fastforward and wait for time to run out. Not the worst thing in the world, and there probably isn't an easy way to fix it without redesigning that whole starting section, but wanted to bring it up as I doubt that was intended.
 Erik Link

10/10

e: ...oh, nvm lol
Chillah Link
In Salty Roasted Peanuts, it's actually possible to use the cape feather and remount Yoshi after passing through the lightning bolts. You might wanna fix that, because Yoshi and I are going on a rampage.
Kaisaan Link
Aren't you guys going to upload v1.04?
 Erik Link
snes9x works fine in this hack.
You can use bsnes/higan or ZMZ too.
pieman83 Link
What emulator should I use for this?
worldpeace Author Link
Temporary link to the latest version before it passes though a moderation: http://bin.smwcentral.net/u/1250/JUMP%2Bver1.04.zip

Thanks for playing
MrKIVAYU02 Link
Can I help you to do this hack this time?
Artissimo Link
125 exits?! How the hell is that possible?! With Lunar Magic, the exit cap is 120!
InvisiYoshi From older version: JUMP Link
This is the best hack I have ever played. It feels like Super Mario World but still has its own unique touches that is a perfect balance imo.
InvisiYoshi From older version: JUMP Link
This is the best hack I have ever played. It feels like Super Mario World but still has its own unique touches that is a perfect balance imo.
worldpeace Author Link
I actually posted the answer regarding the reason of updates on the JUMP thread. See http://smwc.me/1317860

I don't see why not letting designers to update their levels as they want to improve the experience that players will have with the levels.
Also I've received even more modifications since this version, so please expect ver 1.04. I however understand that patching the updated ROM is NOT something that can be conveniently done like PC games, etc.
H.carrell on an ipad Link
Didn't all of you already submit this hack.
ForthRightMC Link
Why they post a new version?
Dark Mario Bros Link
a new version ?
Lord Nafaryus From older version: JUMP Link
I must say, this is by far the most astonishing hack I've ever played. There are still plenty to be done in order to unleash its secrets and I have no idea where to begin, and that's terrific! Congratulations JUMP Team.
ft029 From older version: JUMP Link
God of Fruit basically nailed it. Don't forget about the IEEEEEAAr! sound or finding a one certain guy in heaven again.
God Of Fruit From older version: JUMP Link
This is one of the most interesting hacks I've played in a while. There's a lot to digest when it comes to this hack, so let's get started.

First of all, this version of the hack isn't the most recent. In order to get the best JUMP experience, I'd suggest downloading version 1.03.1 (the current version as I type this). Some levels have been made a lot more fair, and more fun as a result, and some levels have been changed entirely. The newest version is at Raocow's Talkhaus, unless it gets uploaded here.

Now, onto the review.

Story: Not much to say here. The hack doesn't place emphasis on the story, so it could pretty much just be a retelling of SMW. Score: N/A

Graphics: A lot of the hack uses vanilla graphics, which is typical of a collab hack. However, when they're changed, I feel that the graphics look really nice. There are a few levels that look really nice, though some authors put more emphasis on looks than others. For example, Daizo is one to make his levels stand out graphically, and Isocitration made a really nice looking Miscellaneous Monument. For the most part, however, the hack doesn't stray that far from vanilla graphics, so you're not gonna suddenly feel like you're in a completely different game or anything, but there are several creative uses of palettes and vanilla resources to make the game look nice. 8/10

Music: This is one part that I think the hack does really well. Now, once again, not every level has custom music, but when there is, it works. For example, the track that plays during Shattered Dreams sounds epic, like an insanely difficult final castle should. There are also several other levels scattered about that make great use of custom music (Keep a Positive Altitude, Swim with the Stars, etc.) I wish there had been more, but as the hack goes on, there are a lot of great combinations of music and level. 8/10

Level design: Most of the levels are great. There are a few janky levels at the beginning (as well as a couple later on) that are not great, but overall the levels are really fun to play. Maybe not the flashiest around, but from a pure gameplay perspective, they're really fun. Also, most of the levels do their best to avoid unfair situations or cheap difficulty. Even most of the very hardest levels in the hack feel fair, as if every death is your fault. If a level is REALLY hard, there are plenty of checkpoints around (some added in 1.03.1), so nothing feels impossible. There are a few exceptions to this overall really good level design, several of which are at the beginning, so the hack doesn't make the greatest first impression. However, other than those, I think this game nailed the fun factor.

However, above all else, I'm amazed at how creative the hack gets with vanilla resources. Some of the levels don't include any fancy ASM gimmicks, but the level itself is so creative that I was amazed that it was possible. A lot of the puzzles come to mind. And some slightly alter vanilla resources, but in really neat ways. 9/10

Difficulty: This hack handled the difficulty curve in a very clever way. Are there some really hard levels mixed in there? Of course. However, the great thing about this hack is that every really hard level is optional. If you're having trouble with something, there's always an alternate path around it, so even casual players will be able to beat Bowser without too much trouble. There are a few spikes here and there, but overall nothing on the required paths are too bad. However, completionists will have a much tougher time, because the optional levels in this hack can get really brutal, though never to the point where you have to resort to using save states, surprisingly enough. Even the most difficult levels have a sense of control to them, despite being at Kaizo levels of difficulty. And life farming is made easy and quick the later you go into the game, so you won't have to worry too much about running out.

One thing I really appreciate is how this game really makes you earn some of the better rewards. For example, the green switch palace. Usually it can break things quite a bit due to giving the player plenty of access to feathers. However, this time, the mapmakers put it behind a string of really difficult levels. Now, I do think that the green switch palace itself is somewhat overkill with how cryptic it is, but thankfully there's a hint movie, so if you get frustrated you can use that.

10/10

ASM/gimmicks: I think this is honestly what makes the hack so great. Not just that there are creative gimmicks involved, but that they're used in such a way that they enhance already solid levels. Here's a list of gimmicks that I think make the game so great.

1. Dragon coins have a purpose. Once you get enough of them, you can unlock permanent powerups, special world levels, hint movies, and even lists of who made rooms inside the two multiperson levels. This is by far the best implementation of dragon coins I've seen in a hack, and it really gives you a motivation to collect them all. They save when you collect them too, so don't worry about having to do an insanely difficult level all in one go.

2. The level information screens. These show who created the level (so if there's a creator who you know makes extremely hard levels, you can decide whether or not to postpone a level), what powerups it filters, whether you can save, and whether it has the retry system for convenience. There's even a special upgrade you can purchase that makes exit hunting much easier.

3. The permanent powerups. Some are mere conveniences, like the boots to make map travelling faster. However, others can make the hack much more fun. For example, the quad-core, which lets you shoot more fireballs at once, and the motor, which lets you change to spinning state in midair. You're gonna want to get used to using this. It's a very useful skill to have, though it requires quick reflexes to make use of.

4. The gimmicks in the levels. Not only are the gimmicks interesting, but the levels complement them really well. For example, one level turns YOU into the Big Boo, and you have to avoid the objects that would normally hurt it. This ends up becoming an interesting little puzzle, where you have to really think before you move. Another one is about not making too much noise, or you'll wake the enemies. I loved these interesting ideas that also kept level design in mind while using them. The ASM is integrated so well into the hack that it sometimes feels like professional designers made these levels.

5. The humor. Some of these levels were downright hilarious. One of my favorite levels involves a strawberry milkshake that is so mind-alteringly delicious that it messes up Mario's brain and reverses your controls when swimming in it (okay, it's just reverse-control water, but it's presented really well, and the level is really fun). Some of the sound effects will keep you laughing too.

I have no choice. I must rate the gimmicks a 12/10. They give this hack a charm that I haven't experienced for a long time. I might come back to this hack multiple times.

Overall, I love how this game kept throwing interesting things at me. I was never bored while playing it. Partly because collab hacks are usually a mess due to different people creating the levels, and partly because the levels are just so damn creative that each one has an identity of their own. It's not getting that 10/10 rating from me (that is EXTREMELY hard to do), but damn does it get close. This is a hack that I think everyone should play at least once.

Overall score: 9/10
Centuri Link
They posted again?
Thrakk From older version: JUMP Link
Some of the World 1 levels are stupid and ugly.
Which is unfortunate because the rest of the hack is ace.
And World 1 is usually the decider of whether or not I play a whole hack.
 Samantha From older version: JUMP Link
Well crap. This is what happens when I'm physically unable to be on SMWC/The interwebs. Something amazing happens that I can't be a part of.

Anyway, this hack is amazing. I can't wait to play through the entire thing (only played the first two worlds).
Wolffs From older version: JUMP Link
what is the music on the level "mushroom tripper"?
please answer, i want this music so much.
anyway great hack :D
MrKIVAYU02 From older version: JUMP Link
A little crappy, but I think that my PC don't support very modified hacks, or very modifications included, like the "Level Created by...", the "Movie, Retry and Save" icons
Chillah From older version: JUMP Link
This is really awesome! It's the best hack I've ever played! However, I found a bug on "Salty Roasted Peanuts". You can ride Yoshi all you want but you can't leave with him. Or can you? I was able to go through the side exit with Yoshi, and now I have him.
TheusGamerBR From older version: JUMP Link
JUMP FOR YOUR LIVES!!! :v
AbdullahRowe From older version: JUMP Link
JUMP
Nao From older version: JUMP Link
This might be my all-time-favourite hack. I really have nothing to critizize about this hack.

I think there were 3-4 levels that I didn't like so much, but they weren't terrible either. This is impressive for such a huge collab hack and I don't think I ever experienced something like this before. The most stunning aspect about this hack is how everything works together:

- Yoshi coins have never been used that well before in any hack.
- Videos help you to solve difficult puzzles, to avoid frustration.
- You can skip most really complex levels by finding secret exits or alternate paths in other levels, if you wish to (or the complex levels are not mandatory at the first place).
- Multiple midway points, retry functions, shortcuts after you beat a level etc. are used to make long or insanely hard levels possible without savestates.
- Hints in certain levels that help you with other levels.
- Even more cool features that I don't want to spoil here.

Clearly 5/5.
Doopliss From older version: JUMP Link
How did you change Chargin' Chuck's shoulderblade from blue to green?
ft029 From older version: JUMP Link
OUT OF MODERATION YAY

Screw "one of the best", make it "best"

Also I may want to try to get each room in "Shattered Dreams" just because
Paddy From older version: JUMP Link
Finally out of moderation! This is great, download it and play it NOW! One of the best hacks I've played of SMW.
 Heraga From older version: JUMP Link
Aye, it's out!
 Erik From older version: JUMP Link
Originally posted by adolf
>ever using savestates for non-kaizo hacks

Quote
Difficulty: Kaizo: Light


what do u have to say now :^)

e: nooooooooooooooooooooooooooooooooooooooooooo-
Nao From older version: JUMP Link
Funny how it's now claimed by a Kaizo Hack Moderator :D
anonymousbl00dlust From older version: JUMP Link
Which do you guys think will be larger: the number of levels in this hack or the number of days it took to get through moderation? We're already past the halfway mark... any bets?
Paddy From older version: JUMP Link
Right, can't get any further than World 6. I need to find the 5 dragon coins in one more level to get the demo video to show me how to beat Dissaray but I can't get them to appear, even though I've tried what the Info box has told me to. I don;t know what to do any more. I've tried everything I can think of and don't want to stop playing this hack when there's still sop much more to go. Can anyone help? :)
Chronobreaker From older version: JUMP Link
Get this hack out of moderation
Paddy From older version: JUMP Link
OK, I know now how to defeat the Green Switch Palace, but how the hell do I get the moon that I'm supposed to in that level. It's bugging the hell out of me. I've tried everything I can think of and don't wanna progress in the game without it if it is a requirement.
anonymousbl00dlust From older version: JUMP Link
WHEN IS THIS GOING TO GET THROUGH MODERATION
IT HAS BEEN ALMOST 3 MONTHS

@ft thanks lol
Paddy From older version: JUMP Link
That green switch palace has me confused to hell. I've got to the two Yoshis but no matter what I do I can't figure out how to get past it! I'm loving the game though. One of the most fun hacks I've played of SMW. :)
Paddy From older version: JUMP Link
I found a secret in another Yoshi house, (world 5's I think) so I'm surprised it didn't make me think to go check the others for something similar! Duh!
Wario W. 97 From older version: JUMP Link
The secret gray pipe of world 1 has arisen, but I can't access it.
Ryrir From older version: JUMP Link
@ Paddy & Wario: You're both missing the secret in the world 2 yoshihouse.
Paddy From older version: JUMP Link
I'm on world 3 at the moment and I'm loving this game. Has the right level of difficulty and variety. Some slight niggles, but nothing major. Very well done to all involved. A great hack. :)

One question, is Crusher Cavern supposed to have 2 exits, or what is the space beside it for. Doesn't look like it can be accessed, and the level is yellow. Is this just an error or how do I access what is there (a switch palace?)
ft029 From older version: JUMP Link
Wario: You're obviously missing many secrets.

jesus: Yes the level is really fun. I can't beat it without savestates though :P
Wario W. 97 From older version: JUMP Link
This levels are inaccessible. Why?

. 22 (below the castle of world 5, castle... full of sadness)
. 10D (possibly 22's following, in alternate world 3)
. 2 and 134 (in the star world), also their following star
. 24, 117, 14, 12F, 1E, 120, 11D (levels of the 'Special World')

P.S.: I have unlocked all other exits and their Yoshi Coins.
anonymousbl00dlust From older version: JUMP Link
What are you talking about ft029? 1f8 is super fun and awesome. Whoever made it must be a really cool guy.
Aeon From older version: JUMP Link
yeah kinda having some trouble lol.

will hopefully be done soon, a bit busy with some misc event
ft029 From older version: JUMP Link
face it the level 1F8 (111111000) is way worse than kaizo
MercuryPenny From older version: JUMP Link
Quote
rip eternity
died while moderating jump savestateless

>ever using savestates for non-kaizo hacks

:^)
gogoman1213 From older version: JUMP Link
better then cool or cruel
 Erik From older version: JUMP Link
rip eternity
died while moderating jump savestateless
ft029 From older version: JUMP Link
Good job on the burnt mountain tango, that was very fun.
 Aram From older version: JUMP Link
god i love you
Big Brawler From older version: JUMP Link
I'm waiting Two long years this moment
gogoman1213 From older version: JUMP Link
this is kaizo light
 Lazy From older version: JUMP Link
yessssssss
ft029 From older version: JUMP Link
oh my god the engineering level

Good job worldpeace :/ I wish this were the standard of all levels
 Erik From older version: JUMP Link
this better be good
ft029 From older version: JUMP Link
Finally this thing was finished.

Great ideas, needs some polishment though. Monty pit was very boring.

Koumei's trap is just wow. Too creative for me.

The sliding on ropes level is insane. I have 68 lives; you expect me to beat this gauntlet with just that? This can compete with geometry dash levels for sure. No way I can do this without savestates, and even so, I'm making one every second.