Name: | Mario's 100s Challenge |
Author: | JP32 |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 88 exit(s) |
Type: | Standard: Very Hard |
Description: | In this hack, Mario only has 100 seconds (or less) to beat the level! Features: -All-stars graphics(also few backgrounds for other games) -Tons of custom music -Bunch of custom blocks, sprites and patches -Uses LX5's custom powerups patch(hammer, boomerang, raccoon(+cape), ice flower, tanooki suit, shell suit..) -Death counter(you have unlimited lives) -Auto-saving -OW exanimation(which was done before OWexan. was implemented in LM) -Wall-jump ability -Fully works on real hardware -Four worlds and ??? -88-Exits in total(~56 actual levels) -Its also challenging if you cant tell from the title Update F2,1 Changes: -Fixed more glitches with custom powerups. |
Tags: | asm bosses exgfx gimmick hdma music powers traditional |
Comments: | 46 (jump to comments) |
Rating: |
Download
803.69 KiB | 7,220 downloads
Comments (46)
I bet you didnt notice that this hack predates new luigi U by few years
what i really don't like tho,
some minor bugs also,
levels can also have quite a lot of slowdown
not finished bowsers castle so far, but i think i played enough to give my opinnion.
normally i whould give 3/5 to a hack like this. minor bugs, slowdown, enemy spam, but personally i still had ton of fun with it, i don't know why.
take your 4/5
edit: i also don't like the mario palette. looks so wrong to me.
Great difficult hack to "chill" with between Kaizo or hard hacks with broader scope. Because of its mostly short levels, infinite lives, and auto-saving, it offers genuine challenge in short bursts while rarely being so tense as to lead to frustration.
Only major issue with level design is that occasionally you can be led into lava or pits that the camera hasn't quite caught up with yet (happens mostly with wall slides or slopes), but for the reasons above, this isn't particularly frustrating. Sometimes gets enemy-happy with auto-scrollers when they're hard to see approaching as well -- the section of 2-2 before its end goes a little nuts with Shy-Guys when it's easy to outrun the screen.
Music is mostly fitting. Sometimes increases tension. Some tracks are midi versions of New Super Mario Bros. themes. The extra power-ups are nice, though I haven't managed to hold onto any for very long (kind of like Super Mario Bros. 3 in that regard).
A few other things not mentioned in the description:
-Mario's health is a combination of the Super Mario Bros. 3 (US)/New Super Mario Bros. system and Super Mario World. Getting hit in a higher form will reduce him to big Mario rather than small, but getting a higher power up will still put a Mushroom in his inventory that will fall when he goes to one health.
-Getting 100 coins grants brief invincibility rather than a 1-Up, which can be used to push through hard spots. A few times it's hindered me due to the increased speed (usually with wall-jumping/platforming combos).
Some graphical hiccups, but otherwise a really nice hack with mostly solid level design. It's nice to see a hard Super Mario World hack that's fast-paced where nearly each level is fun to replay as you work your way through it.
For the creator: You might want to check level 2-1. At least on my emulator, it wound up with a weird layering/transparency issue. Screnshot here: http://i.imgur.com/0Kj4ZLI.png
EDIT: this looks like a really good hack in a classci style. I need to try it one day,
minimalist status bar
lives
windowing fade in and out
http://bin.smwcentral.net/u/28545/Mario%2527s%2B100%2BChallenge%2B2%2BLuigi%2527s%2BChallenge.ips
marios 100 challange
I never noticed that, but in the smb1 goal sprite and AMK its set to correct audio so idk, I'll try to fix it someday
@Chillahbyte
Items dont save in vanilla SMW and they dont save here either.
Secret exit works as it should, if you cheesed it or used glitches then Im not doing anything about it as the intended solution works.
http://imgur.com/9VNEOFM
Wait, I think I figured it out. You're supposed to use one of the keys to get a critical component to the secret exit, but I used glitches to bypass it. Then, that left two keys, leaving one nonfunctional.
Its marioE's wall jump patch, you can find it in the patch selection.
@MarioPikachu11
Its "Menu" from 'One Must Fall 2097', you can find it in the music selection.
Looks fine in my end?
You may want to take a look at "Vs Sledge bros" in the huge world, since its bg is cutted in parts, like there was a parallax code.
http://www.smwcentral.net/?p=section&a=details&id=13372
Uhh you can go fast, if you really want to speedrun you will have to learn levels layout, being able to speedrun it perfectly 1st try means its too easy(and thats what I didn't want to do)..
@Dark Mario Bros
In the newer version it shouldn't be problem(as I tweaked a lot sprite placements and removed some of sprties, so it shouldn't lag/freeze anymore) and I never managed to make it freeze on real hardware, which is also one of reasons why Im against SA-1(other being compatibility with patches and tools). But thanks, nice to hear something positive for once .
use some SA-1 stuff wouldn't be a bad idea, I think so.
Also, I loved the Idea of the 100 seconds challenge, the bonus area
where pretty challenge too, I hope to see more hacks like this in future
so, I think thats all, Keep Working! #peace -DMB
but it have 2 foults: if the objective of the game is go fast, make able to go making a speed run, and make the powerups more abundant(clasify it in zones if you want)
http://www.smwcentral.net/?p=section&a=details&id=13302
I love how everything fits together so well in this hack - the graphic style is very consistent and everything looks beautiful. The music also seemed fitting from what I played.
The leveldesign was what I didn't enjoy that much. Even though it was World 1, the levels had some really difficult sprite set ups that are hard to pass through. Speedrunning through them, as required by this hack, was simply not fun for me after a little while. Generally I felt there were simply too many sprites to allow for speedrunning, since you had to dodge everything really carefully.
I also didn't get used to the walljumping physics. While they were introduced in a tutorial level they still seemed odd to me after I already played a while. I think they are supposed to replicate the NSMB-series' walljump physics, but SMW's jumping and running physics etc. are very different from NSMB's, probably that's the reason why it was hard to get into it. Some World 1 levels already required pretty precise walljumping though, which did frustrate me a bit.
Another unfun point for me was that nearly every level had a secret exit. Those weren't fun to search for because of the intense time pressure, and there were simply too many of them. Most of them unlocked some kind of bonus level on the overworld, which is neat, but I also felt there were too many of those (you can already see four different kinds of bonus level unlocked in World 1 at the overworld screenshot).
Overall, this seems like a good hack with neat graphics and challenging leveldesign (as far as I can judge from World 1). I personally didn't enjoy it due to the points mentioned above, but I recommend you to try it if you are an experienced SMW-hack player, to see if it fits your taste.
@Kdeee Ok! Friend, could send me a version where the worlds that appear dark, appear with normal brightness to play in the game?
Also theres new update for this in the "Waiting Super Mario World Hacks" selection, play that version instead of this(until it gets accepted).
Either way, a good hack, really worth accepting. Although, I'd suggest you to update this when you can, since I spotted many, many, errors. Here are some I found:
- Some of the powerups can kill the goal flag (I accidentally shoot a boomerang next to it and... lol).
- Level transistions when HDMA is in there is buggy. The HDMA still shows when loading to the next level, and it's weird to see. Easily fixable with this.
- In the overworld, I liked how each world had a star portal that linked all worlds together. This made possible that, in each new world, you go in the portal and unlock the way by walking. Sadly, this doesn't happen for world 4 and world 4b, which will still be unable to be unlocked.
- In the battle with Bowser, the music does weird glitches when he is defeated. I assume the bowser sprite you used is still arranged in the way addmusic4 works. If possible, have someone to fix this for you.
- I experienced a fatal freeze here, seems that rom crashed because enemies tend to get too much in number in this spot. Rare enough though, but still a thing.
- Get testers, since there are lots of misc silly errors around your hack.
Again, worth accepting, but it would be nice if you could fix everything mentioned. 3/5 for now.