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Giant Masked Koopa Boss

SMW Sprites → Giant Masked Koopa Boss

Submission Details

Name: Giant Masked Koopa Boss
Authors: HammerBrother, dahnamics
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is heavily inspired by all the Giant Koopa Bosses that have come before it where it walks on the ground until Mario jumps on it. It then spins in its mask/shell until it comes into contact with a wall and then does one of four random attacks depending on its color.

It can spawn two Beach Koopas, shoot fire at the player, drop rocks from the ceiling, or climb the wall until it gets to a certain point.

When Mario defeats it, it will lunge at him and die when it hits the wall. If the extra bit is set, the level will end.

Make sure to specify the sprite numbers of the rocks and the fireball at the top of the main ASM file! Check the ASM files for customization options.

Tester's note: Nice boss with a wide range of attacks.
Tags: boss fire koopa koopa troopa koopas lorom mask masked koopa rock rocks sa-1
Comments: 12 (jump to comments)
Rating:
4.7 (6 ratings)
No rating
Download 21.46 KiB | 2,008 downloads

Screenshots

Comments (12)

BDgames2023 Link
When I beat him I don't pass the level, what do I do?#tb{:(}
MoaiJoe Link
When i test it it becomes a inverted shelless koopa how do i fix this?
 MarioFanGamer Link
Silent update: Fixed a missed SA-1 conversion and replaced the proper quote characters by their ASCII equivalents because some had display issues with the quote characters (not on my side but the reporter did).
Beaser Link
Originally posted by Beaser
Game crashes when hitting the 1st wave of shell less Koopas, How do I fix it, what did I do wrong?


I figured it out, this can only occupy 1 screen, I was making the battle area too big. So good!
Beaser Link
Game crashes when hitting the 1st wave of shell less Koopas, How do I fix it, what did I do wrong?
Beaser Link
Originally posted by BlooberryPi
Originally posted by Beaser
I want this, how does it get inserted? I can't seem to get it with ASAR


Use Pixi for sprites.


Thank you so much, if only they had put it in the description... I'm an idiot.
Zareption Link
Nice Sprite.
TheJullasicFox Link
BTW, you didn't remove the obsolete version.
 Telinc1 Link
Converted to PIXI and added SA-1 compatibility.

The code has been cleaned up and simplified to make the sprite faster and smaller. More customization options have been added, too.
HammerBrother Author Link
There is a comment that sets up the spawning of sprites.
captainzef Link
noob question, how do i make it actually use the rock/fire/throw koopa attacks? i can't seem to get it to work. help would be appreciated
DiscoTheBat Link
This looks like an interesting boss, programming-wise, you could have improved it, but overall, I liked it. Good work!