Name: | Wave Muncher Launcher + Jumping Muncher |
Author: | MellyMellouange |
Added: | |
Version History: | View |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | FOREWARNING: - Sprite is only compatible with SA-1 enabled ROMs. - Sprite Memory is recommended to be put on 10. A set of two sprites and several blocks, to be inserted with SA-1 SpriteTool and Manual Block inserter. JumpingMuncher.asm is an enemy sprite that replaces the tile it is set on as it spawns, then jumps up, falls back down, and becomes a tile again. WaveMuncherLauncher.asm spawns JumpingMunchers sequentially, from right to left. The blocks affects settings of WaveMuncherLauncher as it passes them by, setting the height to spawn a JumpingMuncher on, or telling WaveMuncherLauncher to not spawn one. Not very user-friendly; Readme.txt has implied instructions on how to use this. Note: By default, WaveMuncherLauncher spawns custom sprite #$00. |
Tags: | floating jump lorom muncher remoderation sa-1 |
Comments: | 6 (jump to comments) |
Rating: |
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25.86 KiB | 451 downloads
Comments (6)
NOTE: this submission was not moderated by me.
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G M U N C H E R S
This sprite is really great. It could probably be adapted to make different wavey things too, like wavey blocks, wavey Bullet Bill launchers, wavey ON/OFF Solid blocks, wavey Springboards. Very creative!