Name: | MUCH Better Raccoon Patch |
Author: | Neosz |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Ah.. So I realized many people have had problems with the old "Better Raccoon Patch" because the code was really sloppy and horribly written, now that I actually have some decent ASM knowledge and grammar, I decided to rewrite some of the code so it actually works properly, and made the freespace visible. Credits to Blargg |
Tags: | lorom needs remoderation raccoon sa-1 smb3 |
Comments: | 10 (jump to comments) |
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13.93 KiB | 1,742 downloads
Comments (10)
- AMK will while when you store to $1DFA. I suggest changing LDA #$01 STA $1DFA with LDA #$35 STA $1DFC if you use AMK.
- The "floating" sfx will trigger even when you jump from the ground. Checking for an SFX to play as an "if" doesn't really work. I fixed it my way here:
RaccoonSFX:
LDA #$08
STA $14A5|!base2
LDA $13EF|!base2
CMP #$01
BCS JumpBack
LDA #$04
STA $1DFC|!base2
JumpBack:
JML $00D90C
End:
This won't make the floating sfx trigger if you jump from ground.
Sprite scaffolds (Mega Mole, Platform, etc.) continue to trigger floating sfx...
For me works really well. I patched through my hack and it still works.
- AMK will while when you store to $1DFA. I suggest changing LDA #$01 STA $1DFA with LDA #$35 STA $1DFC if you use AMK.
- The "floating" sfx will trigger even when you jump from the ground. Checking for an SFX to play as an "if" doesn't really work. I fixed it my way here:
RaccoonSFX:
LDA #$08
STA $14A5|!base2
LDA $13EF|!base2
CMP #$01
BCS JumpBack
LDA #$04
STA $1DFC|!base2
JumpBack:
JML $00D90C
End:
This won't make the floating sfx trigger if you jump from ground.
Is it possible to rewrite the patch code rotation with the cover and also the flight? something like the rabbit mario land 2? If it is possible, tell me how, I look for something like that, but I can not find it! Is there a program I can use?