Name: | The 8th Annual Vanilla Level Design Contest: Collaboration Hack |
Author: | SMW Central |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 121 exit(s) |
Type: | Standard: Normal |
Description: | This is SMW Central's third completed collaboration hack based off of the 2015 Vanilla Level Design Contest (VLDC.) It contains 95 levels which you can play in any order you wish - all of them are open from the start except for the secret world, which is unlocked by completing every exit in the game (please read Release Notes.txt for a few more details). Note that the hack autosaves after each completed level, and "marks off" levels as you beat them with a checkmark icon. Really good things come to those who are completionists... Enjoy! NOTE TO ZSNES USERS: Read the "Release Notes" included with the hack patch. It IS important for you. |
Tags: | collaboration sa-1 vanilla variety |
Comments: | 50 (jump to comments) |
Rating: |
Download
1.30 MiB | 36,857 downloads
Comments (50)
Waterflow Temple
Cakewalk Cavern
Starlight Shore
Hydrothermal Hollow composed by Lui
Kirby's Adventure - Rainbow Resort
Fortress 2 Blue - Be Higher
Waterflow Temple
Cakewalk Cavern
Starlight Shore
https://www.youtube.com/watch?v=TBIo2yii-tk
It's not even in development, and it's not in the plans either. Really, look things through before asking these questions.
It's in development, please be patient.
I'm currently trying to beat the entire hack, getting every exit & yoshi coins. I've completed the grass world, the worst world and some other levels.
http://www.smwcentral.net/?p=section&a=details&id=12866
insert GFX33 and u r done
1. Your Super Mario World ROM might be broken (corrupt), unclean or unheadered.
2. You're using an wrong emulator.
3. You downloaded a wrong Super Mario World ROM like the Japanese or the European ROM. You need the USA ROM.
4. You patched the ips with a edited ROM.
After much effort, we almost have the game working on real SA1 hardware. https://youtu.be/j6sow5atB5w
There is currently an overworld map issue that needs to be fixed. So it's not quite ready for real hardware but it's getting close.
So this hack is pretty amazing. The levels I've played so far [the entire grass area and some of the caves] are well designed for the most part. Out of the ~20 levels I've played so far there's only been one or two misses or levels I didn't like.
The graphics are good. The custom assets/recolors fit in well with the artstyle, and it all goes together well.
As someone who is music obsessed, so I'm going to give a wall of text on the music in this hack. I've played a few SMW hacks before, and the music used the SMW instruments in a believable way. But this hack is just nuts. There's a lot of complexity and instruments/sounds I've never heard in an SMW hack before. The compositions are amazing, and I've heard covers from a variety of games and what I believe to be originals too. I think I heard a song from Tyrian in here somewhere, I heard an amazingly accurate rendition of Geothermal from Cave Story, and various remixes of SMW songs.
Overall I really like this one. The fact that it's a collab hack makes it feel like SMWCP, but without any of the major issues I had with SMWCP. Whenever the next one happens, I'm definitely going to participate.
I do believe HuFlungDu is currently working on a version that works on real hardware, so stay tuned.
Edit: Never mind. I see that the emulator creates a 1mbit (128K) srm file. I can firmly say that this will NOT work on real hardware. I have tested it on real hardware with every variation of SA1 carts. I even upgraded the SRAM to 1Mbit (128k) to see if that was the issue. Nice to know that there is no cart (flash or real) that will play this hack (sarcasm).
I'd suggest you appealing to the sd2snes creator add SA-1 support.
HuFlungDu I think was planning on making a version that didn't use SA-1, but I don't think that ever came to fruition.
It requires the SA-1 chip, which most flashcarts don't have, and I don't think any cartridge hacks will include an SA-1 chip.
Dunno what I'm doing wrong.
Also edited the description of the hack a little bit.
The game suddenly crash for no reason or game stops and go back to title screen.
Link : https://www.youtube.com/watch?v=JV8cK86ewDk
here my top 10 favorite and worst levels in this hack.
best.
10.yoshi's starvation.wall of hungry yoshies and level inside a yoshi
i love this.
9.monocloud castle.grafic and level design is good.the part where catle falling is awesome.
8.cromatic palace.good grafic,best music in this hack.
7.abandoned mine.good grafic,good level design.
6.the podobooru.good grafic and level design.
5.chasm of scales.awesome grafic,good level design.platforms desroying blocks its really good idea.
4.searing stronghold.good grafic and best boss fight in this hack.
3.matrix mines.best grafic in this hack and awesome level design.
2.archaic art archive.awesome level design,awesome grafic,new enemy.
honorable mentions:ship ruins,crystal reef garden,waterflow temple,zone 434,somber sepia,nephe court,throw block heaven,castle collapse.
1.the pow perspective.normal grafic,normal music.why this number 1?BEST LEVEL DESIGN.p switch makes invisible things visible i love this idea,i love this level.
worst.
10.chai tea.short and boring.
9.lake in a mountain.boring.
8.sea side course.midpoint in beginning of the level,water on background looks horrible.
7.cave of wall springboards.in one place bad grafic,in one place problems with climbing,goal is too high.
6.mt.blazius.cut offs.
5.how does moles.cut offs.
4.epic nothing.nothing.
3.fez 2.this level is just a terribble idea.
2.a vanilla level.worst grafic in this hack,short.
honorable mentions:variety path,mariyolo adventure,night of fire.
1.black ice.cut offs,flying chucks,you just fall into the ground.
sorry for bad english.