Name: | Adventure in Gemstone Islands |
Author: | Burst Man |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 69 exit(s) |
Type: | Standard: Hard |
Description: | It’s finally here! The most anticipated ROM hack of 2011! Help Mario jump over Koopas and stuff! Oh, and save Princess Peach too. "Adventure in Gemstone Islands" is a traditional ROM hack with a focus on gameplay and simple yet challenging platforming, remaining faithful to the classic Super Mario formula while adding some new ideas into the mix. Features 8 worlds and 69 exits. |
Tags: | asm exgfx music traditional |
Comments: | 22 (jump to comments) |
Rating: |
Download
2.34 MiB | 2,283 downloads
Comments (22)
The current version of this hack doesn't save your coins progress (or anything that vanilla SMW doesn't keep track of), it will be added in the future once I get BWRAM Plus to play ball. Sorry for any confusion!
Thanks for your reply! I just wanted to check because I love the hack!
The current version of this hack doesn't save your coins progress (or anything that vanilla SMW doesn't keep track of), it will be added in the future once I get BWRAM Plus to play ball. Sorry for any confusion!
Thanks for your kind words everyone! Hope the rest of the game lives up to your expectations.
I actually found the Authors Notes to be very humbling showcasing the progress of the hack over the many years they spent changing and refining it.
Overall I recommend this hack as it's very clear that it has a pretty focused goal that is making some well designed levels to run through.
First of all: this is a well-made hack with neat level design ideas. I did enjoy my playthrough.
Also, I wanna mention three (minor) issues: 1) there is an empty message box in the room/level you enter when you go through the door in "Sapphire Fortress" without following the correct path before. 2) I noticed some lag between the phases in the final Bowser fight. I don't know what causes this (and how to fix it) or if it's a problem on my side, but I thought you should know about that. 3) Imho you should use ceilings in your levels if you don't want the player to be able to fly over the whole level (either with cape or the Lakitu cloud). I could do this in several levels - even if you thought you "blocked" the way with pipes.
Thank you for your feedback!
First of all: this is a well-made hack with neat level design ideas. I did enjoy my playthrough.
Also, I wanna mention three (minor) issues: 1) there is an empty message box in the room/level you enter when you go through the door in "Sapphire Fortress" without following the correct path before. 2) I noticed some lag between the phases in the final Bowser fight. I don't know what causes this (and how to fix it) or if it's a problem on my side, but I thought you should know about that. 3) Imho you should use ceilings in your levels if you don't want the player to be able to fly over the whole level (either with cape or the Lakitu cloud). I could do this in several levels - even if you thought you "blocked" the way with pipes.
Thanks for the report! Somehow I messed up the FG/BG values for that entrance and I've no clue how I even managed to do that when it worked fine in my test run, but it's been fixed.
Your Welcome it were a Shame it wouldnt Accept your Hack after the many Years of Work
Thanks for the report! Somehow I messed up the FG/BG values for that entrance and I've no clue how I even managed to do that when it worked fine in my test run, but it's been fixed.
The desert world is the most solid; the first level there gave me mario 3 flashbacks.
Right now I'm stuck on the ghost house in the third world. I've read the clue message but it isn't very helpful. Little help?
Super fun hack overall - neat work!
4/5 stars.
But uh, there are a few issues I've found in the hack that I want to point out to be fixed in the future. Consider fixing:
1. I believe this is some problem with the "No More Sprite Tile Limits" patch that when you bounce/squish on an enemy, the item box blinks accordingly.
2. There's something going on with the Wigglers in "Emerald Forest", not really sure what's it though.
3. Easily fixable cutoff in the haunted house of the forest submap.
4. Well.. I guess the images speak it by themselves.
Fix these if possible. I'm interested on playing the complete version of this hack!